Player Matchup

Zhong Kui
Zhong Kui
Artykc
Zhong Kui
Level 23
God Stats
2W - 0L
1,438 SR
Queue Stats
80W - 88L
1,340 Elo+
Party 1
Scylla
Scylla
DMFM2001
Scylla
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,233 Elo+
Solo
Khepri
Khepri
Hiindr
Khepri
Level 88
God Stats
1W - 0L
1,847 SR
Queue Stats
23W - 16L
1,486 Elo+
Party 1
Chaac
Chaac
IDecidedMyTag
Chaac
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 30L
1,386 Elo+
Solo
Cupid
Cupid
Sazkade
Cupid
Level 81
God Stats
1W - 0L
1,377 SR
Queue Stats
8W - 6L
1,468 Elo+
Party 1
Team Averages
Level 45
1,532 SR
1,382 Elo+

VS

Team Averages
Level 22
1,454 SR
1,461 Elo+
Olorun
Olorun
AntLive NC
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,703 Elo+
Solo
Ymir
Ymir
Frostmauled
Ymir
Level 25
God Stats
0W - 1L
1,269 SR
Queue Stats
52W - 72L
1,394 Elo+
Party 2
Maui
Maui
Pimp_Shiesty
Maui
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
281W - 309L
1,526 Elo+
Solo
Artemis
Artemis
Viviatia
Artemis
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 32L
1,389 Elo+
Party 2
Mulan
Mulan
X4V13r_B43Z
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Artykc
Zhong Kui
14
2 / 5 / 12
8,609
783
14,255
14,242
11,381
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
DMFM2001
Scylla
17
11 / 2 / 8
10,659
969
13,605
7,651
4,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
Hiindr
Khepri
15
0 / 5 / 16
8,658
787
6,873
15,734
18,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 6 / 12
9,147
832
9,312
17,117
13,841
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
Sazkade
Cupid
17
4 / 2 / 14
9,461
860
16,571
10,403
5,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AntLive NC
Olorun
14
5 / 7 / 12
8,740
795
10,406
14,176
8,266
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
6 / 4 / 12
9,022
820
9,018
16,890
21,995
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 3 / 17
8,267
752
5,312
13,710
18,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Artemis
Viviatia
Artemis
16
4 / 2 / 13
8,695
790
15,123
10,954
6,663
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 5 / 10
7,993
727
8,633
14,241
12,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
83
21
Kills
19
20
Deaths
21
62
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Olorun
AntLive NC
Olorun
5
7
12
1.57
W
Zhong Kui
Artykc
Zhong Kui
2
5
12
1.6
W
Scylla
DMFM2001
Scylla
11
2
8
7.5
L
6
4
12
3
W
Khepri
Hiindr
Khepri
0
5
16
1.6
W
4
6
12
1.67
L
2
3
17
3.5
W
Cupid
Sazkade
Cupid
4
2
14
5.5
L
Artemis
Viviatia
Artemis
4
2
13
5.25
L
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,616
Damage
48,492
65,147
Taken
69,971
54,196
Mitigated
67,278
26,767
Healing
21,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
AntLive NC
Olorun
10,406
5,246
2,045
1,580
14,176
8,266
280
8,424
5,752
21,096
0
W
Zhong Kui
Artykc
Zhong Kui
14,255
837
436
3,408
14,242
11,381
1,497
5,783
8,459
18,486
0
W
Scylla
DMFM2001
Scylla
13,605
1,033
1,202
1,471
7,651
4,850
756
3,777
3,874
27,401
0
L
9,018
639
1,773
2,924
16,890
21,995
116
7,170
9,720
12,526
0
W
Khepri
Hiindr
Khepri
6,873
213
1,869
2,245
15,734
18,144
123
5,978
9,756
8,864
0
W
9,312
1,159
729
4,778
17,117
13,841
1,177
5,436
11,681
0
17,334
L
5,312
973
1,991
2,967
13,710
18,049
100
5,378
8,332
11,337
0
W
Cupid
Sazkade
Cupid
16,571
8,708
5,883
4,746
10,403
5,980
2,372
3,762
6,641
0
37,959
L
Artemis
Viviatia
Artemis
15,123
7,039
1,707
3,462
10,954
6,663
425
6,822
4,132
0
35,286
L
8,633
880
1,280
1,489
14,241
12,305
429
6,939
7,302
0
12,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,534
Gold Earned
42,717
107
Minions Killed
107
0
Camps Cleared
0
977,041
Distance Traveled
924,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,740
795
26
2
0
154,408
0
W
Zhong Kui
8,609
783
9
1
0
207,153
0
W
Scylla
10,659
969
47
4
0
187,254
0
L
Ymir
9,022
820
11
1
0
193,547
0
W
Khepri
8,658
787
3
0
0
213,154
0
W
Chaac
9,147
832
12
1
0
158,770
0
L
Maui
8,267
752
13
1
0
202,375
0
W
Cupid
9,461
860
36
3
0
210,710
0
L
Artemis
8,695
790
47
4
0
185,755
0
L
Mulan
7,993
727
10
1
0
188,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role