Player Matchup

Olorun
Olorun
 
Olorun
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Doubleocto
Mercury
Level 30
God Stats
13W - 36L
1,244 SR
Queue Stats
16W - 47L
1,051 Elo+
Solo
Thanatos
Thanatos
Kat1313
Thanatos
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,351 Elo+
Party 2
Ymir
Ymir
YasQueen82
Ymir
Level 4
God Stats
1W - 2L
1,737 SR
Queue Stats
1W - 2L
1,643 Elo+
Party 2
Danzaburou
Danzaburou
mikeShip18
Danzaburou
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,517 Elo+
Solo
Team Averages
Level 22
1,496 SR
1,412 Elo+

VS

Team Averages
Level 19
1,475 SR
1,485 Elo+
Sol
Sol
Blunt4_2_0Force
Sol
Level 31
God Stats
69W - 62L
1,292 SR
Queue Stats
525W - 513L
1,175 Elo+
Solo
Mercury
Mercury
Ch4dL0rd6996
Mercury
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,520 Elo+
Party 1
Surtr
Surtr
Getgoodkid5973
Surtr
Level 4
God Stats
2W - 1L
1,750 SR
Queue Stats
3W - 3L
1,520 Elo+
Party 1
Neith
Neith
OLYwTheRoley23
Neith
Level 8
God Stats
1W - 0L
1,333 SR
Queue Stats
3W - 5L
1,707 Elo+
Party 1
Ymir
Ymir
Swervingtonn
Ymir
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
0 / 6 / 0
7,173
478
4,524
14,470
8,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Doubleocto
Mercury
11
1 / 4 / 0
7,069
471
3,790
20,890
10,151
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
Kat1313
Thanatos
11
1 / 9 / 0
7,061
471
1,386
14,014
4,832
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 1
6,362
424
2,887
13,239
11,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
mikeShip18
Danzaburou
12
1 / 5 / 0
7,124
475
7,175
9,826
3,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 8
8,423
562
9,711
5,371
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
Ch4dL0rd6996
Mercury
15
12 / 2 / 5
9,520
635
14,495
11,097
4,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
8 / 0 / 1
8,798
587
14,285
10,016
7,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 1 / 7
7,148
477
5,858
8,120
3,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 9
8,004
534
3,590
9,337
7,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
57
3
Kills
27
27
Deaths
3
1
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
6
0
0
W
4
0
8
8
W
Mercury
Ch4dL0rd6996
Mercury
12
2
5
7.25
L
Mercury
Doubleocto
Mercury
1
4
0
0.25
W
8
0
1
8.5
L
Thanatos
Kat1313
Thanatos
1
9
0
0.11
W
1
1
7
4.5
W
2
0
9
6.5
L
0
3
1
0.17
L
Danzaburou
mikeShip18
Danzaburou
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,762
Damage
47,939
72,439
Taken
43,941
38,595
Mitigated
25,850
20,437
Healing
13,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
4,524
1,756
389
2,810
14,470
8,709
213
4,934
9,536
39,254
0
W
9,711
3,758
0
2,917
5,371
2,436
885
1,018
4,353
52,771
6,365
W
Mercury
Ch4dL0rd6996
Mercury
14,495
9,305
0
1,245
11,097
4,732
0
812
10,285
0
82,240
L
Mercury
Doubleocto
Mercury
3,790
1,599
0
6,572
20,890
10,151
402
2,141
18,749
0
43,025
W
14,285
6,342
0
3,669
10,016
7,963
1,443
921
9,095
1,029
63,836
L
Thanatos
Kat1313
Thanatos
1,386
373
0
4,958
14,014
4,832
0
1,882
12,132
0
27,163
W
5,858
1,778
0
441
8,120
3,161
66
1,774
6,346
0
35,624
W
3,590
743
2,490
3,108
9,337
7,558
0
2,886
6,451
27,080
0
L
2,887
267
0
3,687
13,239
11,023
0
3,202
10,037
10,835
0
L
Danzaburou
mikeShip18
Danzaburou
7,175
4,489
0
2,021
9,826
3,880
1,073
1,078
8,748
0
47,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,789
Gold Earned
41,893
256
Minions Killed
394
0
Camps Cleared
0
1,367,596
Distance Traveled
1,509,313
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,173
478
65
4
0
238,815
0
W
Sol
8,423
562
105
7
0
281,905
0
W
Mercury
9,520
635
107
7
0
383,043
0
L
Mercury
7,069
471
62
4
0
347,931
0
W
Surtr
8,798
587
96
6
0
302,686
3
L
Thanatos
7,061
471
53
4
0
268,619
0
W
Neith
7,148
477
58
4
0
258,845
0
W
Ymir
8,004
534
28
2
0
282,834
2
L
Ymir
6,362
424
18
1
0
246,041
0
L
Danzaburou
7,124
475
58
4
0
266,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role