Player Matchup

Chiron
Chiron
 
Chiron
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
EtherealSamurai
Freya
Level 85
God Stats
3W - 5L
1,424 SR
Queue Stats
390W - 400L
1,493 Elo+
Solo
Jormungandr
Jormungandr
misterzak4800
Jormungandr
Level 82
God Stats
22W - 11L
1,424 SR
Queue Stats
915W - 849L
1,559 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
werbo45
Morgan Le Fay
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 66L
1,444 Elo+
Solo
Team Averages
Level 84
1,470 SR
1,499 Elo+

VS

Team Averages
Level 114
1,496 SR
1,470 Elo+
Anubis
Anubis
Bamberino29
Anubis
Level 125
God Stats
0W - 3L
1,161 SR
Queue Stats
120W - 113L
1,560 Elo+
Solo
Kuzenbo
Kuzenbo
Grd-TORINO-85
Kuzenbo
Level 156
God Stats
1W - 3L
1,718 SR
Queue Stats
631W - 640L
1,510 Elo+
Party 1
Cthulhu
Cthulhu
TheSonOfEris
Cthulhu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,237 Elo+
Solo
Rama
Rama
byrrad
Rama
Level 121
God Stats
5W - 2L
1,819 SR
Queue Stats
394W - 410L
1,523 Elo+
Solo
Ravana
Ravana
theodysseyworld
Ravana
Level 148
God Stats
0W - 3L
1,280 SR
Queue Stats
305W - 297L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
10 / 1 / 6
10,788
830
16,768
7,530
4,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
 
Artio
16
1 / 3 / 15
10,363
797
3,796
18,322
21,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 2 / 8
8,788
676
9,981
10,039
5,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
misterzak4800
Jormungandr
18
6 / 1 / 15
10,779
829
13,835
15,645
17,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
werbo45
Morgan Le Fay
17
6 / 1 / 11
10,607
816
14,461
10,635
6,575
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
2 / 5 / 1
9,192
707
10,318
11,009
8,657
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
13
2 / 5 / 2
7,794
600
8,705
14,588
23,733
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cthulhu
TheSonOfEris
Cthulhu
15
1 / 5 / 3
8,658
666
8,668
14,919
22,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
byrrad
Rama
15
2 / 5 / 5
8,226
633
10,188
11,993
6,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 3 / 6
7,460
574
4,623
10,754
13,338
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
23
Kills
7
8
Deaths
23
55
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
1
6
13
W
Artio
 
Artio
1
3
15
2.83
L
Anubis
2
5
1
0.5
W
0
2
8
2
L
Kuzenbo
2
5
2
0.6
L
Cthulhu
TheSonOfEris
Cthulhu
1
5
3
0.5
L
Rama
byrrad
Rama
2
5
5
0.9
W
Jormungandr
misterzak4800
Jormungandr
6
1
15
13.5
L
0
3
6
1
W
Morgan Le Fay
werbo45
Morgan Le Fay
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,841
Damage
42,502
62,171
Taken
63,263
56,670
Mitigated
75,362
32,486
Healing
14,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
16,768
3,393
2,244
1,492
7,530
4,945
1,928
3,919
3,611
0
36,318
W
Artio
 
Artio
3,796
285
4,516
5,077
18,322
21,544
537
6,947
11,375
6,810
0
L
Anubis
10,318
46
729
2,895
11,009
8,657
0
7,703
3,092
27,898
0
W
9,981
2,755
2,304
1,819
10,039
5,811
1,852
6,969
3,070
23,561
0
L
Kuzenbo
8,705
2,341
1,549
1,288
14,588
23,733
0
7,300
6,550
15,241
0
L
Cthulhu
TheSonOfEris
Cthulhu
8,668
454
0
904
14,919
22,946
0
10,427
4,091
19,350
0
L
Rama
byrrad
Rama
10,188
8,228
799
2,301
11,993
6,688
0
6,947
4,814
0
24,065
W
Jormungandr
misterzak4800
Jormungandr
13,835
990
2,655
4,909
15,645
17,795
184
5,548
10,097
33,428
0
L
4,623
332
2,071
1,865
10,754
13,338
0
7,614
2,643
0
7,997
W
Morgan Le Fay
werbo45
Morgan Le Fay
14,461
899
3,834
3,636
10,635
6,575
2,354
4,308
6,327
27,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,325
Gold Earned
41,330
171
Minions Killed
123
0
Camps Cleared
0
1,248,568
Distance Traveled
1,015,182
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,788
830
59
5
0
249,800
0
W
Artio
10,363
797
7
1
0
251,620
0
L
Anubis
9,192
707
60
5
0
198,425
0
W
Freya
8,788
676
31
2
0
234,912
0
L
Kuzenbo
7,794
600
15
1
0
199,627
0
L
Cthulhu
8,658
666
15
1
0
216,430
0
L
Rama
8,226
633
29
2
0
173,318
0
W
Jormungandr
10,779
829
43
3
0
272,696
0
L
Ravana
7,460
574
4
0
0
227,382
0
W
Morgan Le Fay
10,607
816
31
2
0
239,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role