Player Matchup

Ishtar
Ishtar
Astrxnautx
Ishtar
Level 102
God Stats
0W - 4L
1,302 SR
Queue Stats
224W - 210L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
CYBORG9993
Baron Samedi
Level 109
God Stats
3W - 3L
1,922 SR
Queue Stats
63W - 56L
1,614 Elo+
Solo
Bacchus
Bacchus
D3YM4R
Bacchus
Level 14
God Stats
8W - 5L
1,549 SR
Queue Stats
19W - 24L
1,409 Elo+
Party 1
Discordia
Discordia
MonaVanderwall
Discordia
Level 146
God Stats
0W - 7L
1,500 SR
Queue Stats
89W - 63L
1,523 Elo+
Solo
Tsukuyomi
Tsukuyomi
captain_wild495
Tsukuyomi
Level 159
God Stats
6W - 4L
1,272 SR
Queue Stats
470W - 482L
1,458 Elo+
Party 1
Team Averages
Level 106
1,509 SR
1,504 Elo+

VS

Team Averages
Level 116
1,580 SR
1,499 Elo+
Athena
Athena
IHateBeingWhite
Athena
Level 125
God Stats
2W - 0L
1,828 SR
Queue Stats
24W - 23L
1,500 Elo+
Party 2
Scylla
Scylla
Pandelicious
Scylla
Level 129
God Stats
8W - 9L
1,500 SR
Queue Stats
260W - 280L
1,489 Elo+
Solo
Janus
Janus
Yoshi180
Janus
Level 87
God Stats
5W - 7L
1,515 SR
Queue Stats
179W - 184L
1,531 Elo+
Solo
Medusa
Medusa
ilovebeingjesus
Medusa
Level 119
God Stats
5W - 1L
1,560 SR
Queue Stats
15W - 11L
1,529 Elo+
Party 2
Horus
Horus
totin22
Horus
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
278W - 287L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Astrxnautx
Ishtar
14
1 / 0 / 5
8,581
1,073
9,139
3,534
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
CYBORG9993
Baron Samedi
13
1 / 3 / 2
8,047
1,006
6,236
5,674
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
D3YM4R
Bacchus
14
0 / 2 / 7
8,990
1,124
4,279
14,442
18,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
MonaVanderwall
Discordia
14
3 / 1 / 4
9,455
1,182
14,596
4,959
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
captain_wild495
Tsukuyomi
14
2 / 6 / 4
9,126
1,141
10,140
13,109
5,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

264

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 10
9,703
1,213
4,136
12,681
15,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
14
3 / 2 / 8
9,281
1,160
9,286
6,524
2,812
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
Yoshi180
Janus
14
3 / 0 / 6
9,267
1,158
9,749
4,872
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 3 / 5
9,283
1,160
9,791
11,443
5,755
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
totin22
Horus
14
2 / 0 / 6
8,534
1,067
3,324
11,539
13,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
7
Kills
12
12
Deaths
7
22
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Astrxnautx
Ishtar
1
0
5
3.5
L
Baron Samedi
CYBORG9993
Baron Samedi
1
3
2
0.67
L
Bacchus
D3YM4R
Bacchus
0
2
7
1.75
W
0
2
10
2.5
L
Discordia
MonaVanderwall
Discordia
3
1
4
5
W
Scylla
3
2
8
3.5
W
Janus
Yoshi180
Janus
3
0
6
6
L
Tsukuyomi
captain_wild495
Tsukuyomi
2
6
4
0.67
W
4
3
5
2.17
W
Horus
totin22
Horus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,390
Damage
36,286
41,718
Taken
47,059
30,244
Mitigated
40,366
4,545
Healing
7,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Astrxnautx
Ishtar
9,139
5,221
0
1,026
3,534
1,525
0
1,788
1,668
0
20,301
L
Baron Samedi
CYBORG9993
Baron Samedi
6,236
322
401
484
5,674
2,720
0
3,916
1,739
14,937
0
L
Bacchus
D3YM4R
Bacchus
4,279
661
0
1,400
14,442
18,542
0
7,428
6,827
10,376
0
W
4,136
756
0
1,388
12,681
15,964
0
7,283
5,398
7,894
0
L
Discordia
MonaVanderwall
Discordia
14,596
414
0
0
4,959
1,803
0
2,838
2,013
34,413
0
W
Scylla
9,286
284
0
235
6,524
2,812
0
2,379
4,145
34,962
0
W
Janus
Yoshi180
Janus
9,749
191
0
0
4,872
2,192
0
3,001
1,871
21,554
0
L
Tsukuyomi
captain_wild495
Tsukuyomi
10,140
1,635
0
1,234
13,109
5,654
0
6,633
6,300
0
35,801
W
9,791
5,905
0
1,591
11,443
5,755
0
6,632
4,811
0
25,772
W
Horus
totin22
Horus
3,324
1,489
2,220
2,521
11,539
13,643
0
5,816
5,723
0
8,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,199
Gold Earned
46,068
155
Minions Killed
169
6
Camps Cleared
5
831,368
Distance Traveled
856,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,581
1,073
19
2
2
180,216
0
L
Baron Samedi
8,047
1,006
20
3
0
114,308
0
L
Bacchus
8,990
1,124
10
1
1
177,027
0
W
Athena
9,703
1,213
5
1
0
165,783
0
L
Discordia
9,455
1,182
58
7
1
196,722
0
W
Scylla
9,281
1,160
68
9
1
173,333
0
W
Janus
9,267
1,158
41
5
2
189,852
0
L
Tsukuyomi
9,126
1,141
48
6
2
163,095
0
W
Medusa
9,283
1,160
39
5
0
148,315
0
W
Horus
8,534
1,067
16
2
2
179,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role