Player Matchup

Vamana
Vamana
Platinum II
Arongaming
Vamana
Platinum II
Level 202
God Stats
11W - 3L
1,893 SR
Queue Stats
416W - 402L
1,841 MMR
Party 1
Bacchus
Bacchus
Platinum IV
H i z c r
Bacchus
Platinum IV
Level 183
God Stats
48W - 37L
1,615 SR
Queue Stats
391W - 382L
1,872 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
King Kaldr X
Morgan Le Fay
Platinum V
Level 49
God Stats
1W - 2L
1,330 SR
Queue Stats
151W - 142L
1,851 MMR
Solo
Thanatos
Thanatos
Platinum IV
TMCHIPP2
Thanatos
Platinum IV
Level 121
God Stats
8W - 8L
1,541 SR
Queue Stats
271W - 259L
1,876 MMR
Solo
Chernobog
Chernobog
Platinum III
Xyrve
Chernobog
Platinum III
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
290W - 267L
1,828 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,576 SR
1,853 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 165
1,599 SR
1,854 MMR
Neith
Neith
Platinum IV
Dream8870
Neith
Platinum IV
Level 161
God Stats
22W - 22L
1,516 SR
Queue Stats
122W - 116L
1,871 MMR
Party 2
Atlas
Atlas
Platinum IV
Dylaux
Atlas
Platinum IV
Level 159
God Stats
33W - 21L
1,692 SR
Queue Stats
122W - 116L
1,871 MMR
Party 2
Hercules
Hercules
Platinum III
LostSpellcaster
Hercules
Platinum III
Level 176
God Stats
8W - 7L
1,632 SR
Queue Stats
237W - 226L
1,815 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
LucidBeaver
Ao Kuang
Platinum I
Level 158
God Stats
1W - 4L
1,478 SR
Queue Stats
49W - 35L
1,871 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
SN4KEY J4KE
Nu Wa
Platinum IV
Level 170
God Stats
1W - 1L
1,675 SR
Queue Stats
518W - 532L
1,840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Arongaming
Vamana
20
0 / 0 / 6
13,770
626
18,570
24,894
30,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
H i z c r
Bacchus
18
4 / 1 / 13
13,337
606
12,233
19,527
31,158
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
King Kaldr X
Morgan Le Fay
20
4 / 0 / 10
14,089
640
21,759
14,860
8,329
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
TMCHIPP2
Thanatos
20
8 / 5 / 8
13,653
621
15,965
22,415
12,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Chernobog
Xyrve
Chernobog
20
11 / 2 / 6
15,115
687
21,710
19,502
12,797
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
Chang'eAnubisBakasura

VS

Bans
AphroditeHelAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dream8870
Neith
17
1 / 7 / 4
10,931
497
11,613
20,606
9,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
Dylaux
Atlas
14
1 / 5 / 2
10,074
458
7,652
19,656
20,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
16
3 / 3 / 0
10,817
492
11,034
32,230
38,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
LucidBeaver
Ao Kuang
18
3 / 6 / 4
11,754
534
13,085
22,959
12,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

14
0 / 6 / 3
10,159
462
9,973
15,119
6,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
27
Kills
8
8
Deaths
27
43
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vamana
Arongaming
Vamana
0
0
6
3
L
Neith
Dream8870
Neith
1
7
4
0.43
L
Atlas
Dylaux
Atlas
1
5
2
0.4
W
Bacchus
H i z c r
Bacchus
4
1
13
10.5
W
Morgan Le Fay
King Kaldr X
Morgan Le Fay
4
0
10
9
L
Hercules
3
3
0
1
L
Ao Kuang
LucidBeaver
Ao Kuang
3
6
4
0.83
L
0
6
3
0.25
W
Thanatos
TMCHIPP2
Thanatos
8
5
8
2.4
W
Chernobog
Xyrve
Chernobog
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,237
Damage
53,357
101,198
Taken
110,570
95,303
Mitigated
87,493
53,628
Healing
29,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Arongaming
Vamana
18,570
9,135
0
8,677
24,894
30,101
3,441
3,245
21,649
2,473
139,442
L
Neith
Dream8870
Neith
11,613
3,298
0
4,242
20,606
9,991
0
7,289
13,317
0
95,034
L
Atlas
Dylaux
Atlas
7,652
2,556
0
1,476
19,656
20,322
0
6,299
13,357
35,146
0
W
Bacchus
H i z c r
Bacchus
12,233
1,314
0
6,470
19,527
31,158
1,942
6,358
11,661
42,899
87
W
Morgan Le Fay
King Kaldr X
Morgan Le Fay
21,759
2,105
0
8,011
14,860
8,329
3,085
7,523
7,337
155,960
0
L
Hercules
11,034
2,391
0
13,646
32,230
38,854
0
8,223
24,007
0
73,441
L
Ao Kuang
LucidBeaver
Ao Kuang
13,085
4,401
0
7,356
22,959
12,033
1,621
4,686
18,273
87,922
10,559
L
9,973
1,385
0
2,713
15,119
6,293
0
8,790
6,329
76,781
0
W
Thanatos
TMCHIPP2
Thanatos
15,965
6,101
0
20,657
22,415
12,918
1,173
8,512
13,903
0
137,258
W
Chernobog
Xyrve
Chernobog
21,710
16,951
0
9,813
19,502
12,797
6,062
6,006
13,496
0
163,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,964
Gold Earned
53,735
820
Minions Killed
612
0
Camps Cleared
0
2,438,331
Distance Traveled
2,115,514
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,770
626
190
9
0
484,997
1
L
Neith
10,931
497
168
8
0
416,764
0
L
Atlas
10,074
458
52
2
0
444,890
2
W
Bacchus
13,337
606
33
2
0
513,636
2
W
Morgan Le Fay
14,089
640
226
10
0
472,642
8
L
Hercules
10,817
492
114
5
0
456,700
3
L
Ao Kuang
11,754
534
155
7
0
405,972
0
L
Nu Wa
10,159
462
123
6
0
391,188
6
W
Thanatos
13,653
621
164
7
0
488,694
0
W
Chernobog
15,115
687
207
9
0
478,362
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role