Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AnxiousVir
Cthulhu
Level 52
God Stats
1W - 1L
1,660 SR
Queue Stats
7W - 9L
1,289 Elo+
Solo
Scylla
Scylla
DevhonRex
Scylla
Level 64
God Stats
0W - 3L
1,563 SR
Queue Stats
40W - 69L
1,370 Elo+
Party 2
Bakasura
Bakasura
JaySantiago00
Bakasura
Level 87
God Stats
3W - 1L
1,217 SR
Queue Stats
46W - 43L
1,412 Elo+
Party 2
Vamana
Vamana
ZunlloB
Vamana
Level 58
God Stats
7W - 5L
1,692 SR
Queue Stats
351W - 321L
1,513 Elo+
Party 2
Team Averages
Level 65
1,526 SR
1,417 Elo+

VS

Team Averages
Level 100
1,408 SR
1,408 Elo+
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Hyubee
Cernunnos
Level 54
God Stats
9W - 2L
1,388 SR
Queue Stats
128W - 103L
1,315 Elo+
Solo
Merlin
Merlin
UntilNil
Merlin
Level 95
God Stats
4W - 4L
1,484 SR
Queue Stats
121W - 126L
1,418 Elo+
Solo
Sylvanus
Sylvanus
VoxPopuliDei
Sylvanus
Level 127
God Stats
15W - 13L
1,170 SR
Queue Stats
54W - 44L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 8 / 2
6,996
412
6,525
15,154
5,819
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
AnxiousVir
Cthulhu
11
4 / 4 / 2
8,180
481
5,705
19,059
18,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
DevhonRex
Scylla
13
1 / 5 / 0
8,290
488
2,638
9,954
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
JaySantiago00
Bakasura
14
1 / 8 / 4
8,568
504
7,824
19,127
8,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
ZunlloB
Vamana
16
8 / 0 / 0
10,411
612
12,793
13,141
13,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
7 / 3 / 4
10,288
605
12,058
14,991
7,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
 
Bellona
13
0 / 6 / 1
8,012
471
6,096
15,300
17,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
Hyubee
Cernunnos
14
5 / 0 / 12
9,336
549
17,048
9,927
4,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
UntilNil
Merlin
15
2 / 1 / 7
9,231
543
8,431
6,568
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
VoxPopuliDei
Sylvanus
14
11 / 5 / 10
9,654
568
15,207
15,866
10,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
14
Kills
25
25
Deaths
15
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
8
2
0.13
W
Da Ji
 
Da Ji
7
3
4
3
W
Bellona
 
Bellona
0
6
1
0.08
L
Cthulhu
AnxiousVir
Cthulhu
4
4
2
1.25
L
Scylla
DevhonRex
Scylla
1
5
0
0.2
W
Cernunnos
Hyubee
Cernunnos
5
0
12
11
L
Bakasura
JaySantiago00
Bakasura
1
8
4
0.38
W
Merlin
UntilNil
Merlin
2
1
7
5.5
W
Sylvanus
VoxPopuliDei
Sylvanus
11
5
10
3.2
L
Vamana
ZunlloB
Vamana
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,485
Damage
58,840
76,435
Taken
62,652
49,447
Mitigated
42,581
13,074
Healing
16,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,525
4,789
0
2,062
15,154
5,819
207
3,935
11,179
0
43,485
W
Da Ji
 
Da Ji
12,058
3,122
0
4,934
14,991
7,356
0
614
14,227
0
92,202
W
Bellona
 
Bellona
6,096
2,945
0
2,668
15,300
17,410
932
0
15,267
399
51,180
L
Cthulhu
AnxiousVir
Cthulhu
5,705
449
1,095
2,099
19,059
18,538
0
6,818
12,102
19,525
599
L
Scylla
DevhonRex
Scylla
2,638
378
0
430
9,954
3,509
126
5,515
4,019
45,496
0
W
Cernunnos
Hyubee
Cernunnos
17,048
10,332
0
3,606
9,927
4,550
298
2,888
6,862
0
70,437
L
Bakasura
JaySantiago00
Bakasura
7,824
6,047
0
3,178
19,127
8,487
1,032
3,926
15,099
0
61,980
W
Merlin
UntilNil
Merlin
8,431
569
0
1,249
6,568
2,866
457
2,094
4,399
57,504
0
W
Sylvanus
VoxPopuliDei
Sylvanus
15,207
6,162
786
3,610
15,866
10,399
376
2,799
12,784
42,215
10,700
L
Vamana
ZunlloB
Vamana
12,793
7,400
0
4,210
13,141
13,094
412
1,996
11,078
0
79,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,445
Gold Earned
46,521
421
Minions Killed
472
0
Camps Cleared
0
1,542,617
Distance Traveled
1,532,855
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,996
412
81
5
0
275,304
2
W
Da Ji
10,288
605
139
8
0
373,731
2
W
Bellona
8,012
471
86
5
0
264,726
2
L
Cthulhu
8,180
481
25
1
0
304,571
7
L
Scylla
8,290
488
76
4
0
285,731
0
W
Cernunnos
9,336
549
78
5
0
330,357
0
L
Bakasura
8,568
504
100
6
0
341,142
0
W
Merlin
9,231
543
116
7
0
279,725
1
W
Sylvanus
9,654
568
53
3
0
284,316
2
L
Vamana
10,411
612
139
8
0
335,869
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role