Player Matchup

Mercury
Mercury
 
Mercury
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Chrisss75
Hel
Level 142
God Stats
0W - 1L
1,697 SR
Queue Stats
18W - 15L
1,614 Elo+
Solo
Gilgamesh
Gilgamesh
TravisCool69
Gilgamesh
Level 101
God Stats
3W - 1L
1,825 SR
Queue Stats
277W - 221L
1,525 Elo+
Solo
Thanatos
Thanatos
Xandroz
Thanatos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,707 Elo+
Party 2
Medusa
Medusa
kranja
Medusa
Level 149
God Stats
7W - 2L
1,822 SR
Queue Stats
200W - 189L
1,515 Elo+
Solo
Team Averages
Level 91
1,669 SR
1,572 Elo+

VS

Team Averages
Level 126
1,435 SR
1,350 Elo+
Ishtar
Ishtar
Manawo
Ishtar
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,480 Elo+
Party 3
Janus
Janus
Rabitibike
Janus
Level 129
God Stats
2W - 2L
1,360 SR
Queue Stats
31W - 37L
1,204 Elo+
Party 1
Set
Set
RandomPleb
Set
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 33L
1,163 Elo+
Party 1
Sobek
Sobek
Stalfosse
Sobek
Level 143
God Stats
4W - 2L
1,476 SR
Queue Stats
88W - 112L
1,502 Elo+
Party 3
Surtr
Surtr
equidoxr
Surtr
Level 147
God Stats
7W - 10L
1,340 SR
Queue Stats
28W - 42L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
0 / 2 / 0
3,765
753
435
2,276
674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 0
3,981
796
1,908
3,106
891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
TravisCool69
Gilgamesh
6
0 / 1 / 0
3,677
735
946
1,058
429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thanatos
Xandroz
Thanatos
8
1 / 5 / 0
4,332
866
1,972
5,325
2,040
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
kranja
Medusa
10
0 / 2 / 0
4,149
830
1,579
3,760
1,407
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Manawo
Ishtar
10
0 / 0 / 7
4,700
940
1,687
1,823
567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
10
1 / 0 / 8
4,890
978
2,206
2,316
646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
4 / 0 / 5
5,338
1,068
3,356
2,653
1,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
Stalfosse
Sobek
9
1 / 0 / 6
4,704
941
1,049
3,873
3,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Surtr
equidoxr
Surtr
10
7 / 1 / 5
5,543
1,109
4,410
2,676
1,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
44
1
Kills
13
13
Deaths
1
0
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
0
0
L
0
3
0
0
W
Ishtar
Manawo
Ishtar
0
0
7
3.5
W
Janus
1
0
8
5
W
4
0
5
6.5
W
Sobek
Stalfosse
Sobek
1
0
6
4
L
Gilgamesh
TravisCool69
Gilgamesh
0
1
0
0
L
Thanatos
Xandroz
Thanatos
1
5
0
0.2
W
Surtr
equidoxr
Surtr
7
1
5
9.5
L
Medusa
kranja
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,840
Damage
12,708
15,525
Taken
13,341
5,441
Mitigated
6,526
2,311
Healing
3,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
435
164
0
238
2,276
674
0
845
1,349
0
2,710
L
1,908
309
103
389
3,106
891
0
966
2,094
6,787
0
W
Ishtar
Manawo
Ishtar
1,687
984
0
1,268
1,823
567
900
268
1,555
0
9,830
W
Janus
2,206
459
295
413
2,316
646
903
393
1,923
18,079
0
W
3,356
1,363
0
375
2,653
1,220
0
642
2,011
0
16,244
W
Sobek
Stalfosse
Sobek
1,049
62
0
759
3,873
3,059
216
457
3,416
5,730
0
L
Gilgamesh
TravisCool69
Gilgamesh
946
284
0
63
1,058
429
0
258
760
0
1,003
L
Thanatos
Xandroz
Thanatos
1,972
40
0
1,071
5,325
2,040
0
825
4,458
0
4,610
W
Surtr
equidoxr
Surtr
4,410
2,126
0
411
2,676
1,034
658
148
2,528
214
6,555
L
Medusa
kranja
Medusa
1,579
892
0
447
3,760
1,407
81
325
3,395
0
10,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,904
Gold Earned
25,175
44
Minions Killed
107
0
Camps Cleared
0
316,153
Distance Traveled
546,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,765
753
5
1
0
52,294
0
L
Hel
3,981
796
13
3
0
58,928
0
W
Ishtar
4,700
940
21
4
0
112,429
0
W
Janus
4,890
978
40
8
0
96,699
0
W
Set
5,338
1,068
39
8
0
123,477
0
W
Sobek
4,704
941
4
1
0
118,612
0
L
Gilgamesh
3,677
735
0
0
0
19,618
0
L
Thanatos
4,332
866
8
2
0
92,808
0
W
Surtr
5,543
1,109
3
1
0
95,024
0
L
Medusa
4,149
830
18
4
0
92,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role