Player Matchup

Arachne
Arachne
La Diablos
Arachne
Level 120
God Stats
7W - 5L
1,500 SR
Queue Stats
55W - 52L
1,487 Elo+
Party 2
Hercules
Hercules
MrStealYourUwU
Hercules
Level 260
God Stats
3W - 2L
1,410 SR
Queue Stats
170W - 166L
1,530 Elo+
Party 2
He Bo
He Bo
SqwilyumfanCson
He Bo
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 88L
1,539 Elo+
Party 2
Sylvanus
Sylvanus
ZenMartian
Sylvanus
Level 189
God Stats
31W - 38L
1,503 SR
Queue Stats
1,360W - 1,267L
1,493 Elo+
Solo
Hachiman
Hachiman
xxSanDyB3aChxx
Hachiman
Level 120
God Stats
5W - 1L
1,500 SR
Queue Stats
81W - 80L
1,449 Elo+
Party 2
Team Averages
Level 169
1,483 SR
1,500 Elo+

VS

Team Averages
Level 126
1,554 SR
1,511 Elo+
Ishtar
Ishtar
AbstractThinking
Ishtar
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,410 Elo+
Party 3
Agni
Agni
IVFisher
Agni
Level 187
God Stats
0W - 4L
1,655 SR
Queue Stats
211W - 208L
1,505 Elo+
Party 1
Lancelot
Lancelot
KingMason22
Lancelot
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 39L
1,603 Elo+
Party 3
Ganesha
Ganesha
RhamCody
Ganesha
Level 157
God Stats
28W - 21L
1,546 SR
Queue Stats
221W - 218L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
silverwolf020
Cthulhu
Level 119
God Stats
5W - 4L
1,569 SR
Queue Stats
212W - 200L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
La Diablos
Arachne
15
1 / 2 / 9
9,327
518
8,662
16,560
7,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
17
16 / 0 / 4
12,629
702
20,769
14,241
8,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

14
5 / 4 / 3
8,954
497
10,917
11,735
4,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
ZenMartian
Sylvanus
13
1 / 2 / 14
8,889
494
7,563
19,365
18,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
15
5 / 3 / 7
9,741
541
15,279
13,749
6,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 4
7,532
418
12,307
14,594
6,025
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
14
3 / 4 / 3
8,730
485
14,300
10,139
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
KingMason22
Lancelot
15
6 / 4 / 0
9,112
506
13,362
16,887
8,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
RhamCody
Ganesha
10
0 / 5 / 5
7,444
414
3,800
19,731
20,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
11
1 / 8 / 1
7,344
408
8,521
17,503
14,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
28
Kills
11
11
Deaths
28
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
Agni
3
4
3
1.13
L
Lancelot
KingMason22
Lancelot
6
4
0
1.5
W
Arachne
La Diablos
Arachne
1
2
9
2.75
W
Hercules
16
0
4
18
L
Ganesha
RhamCody
Ganesha
0
5
5
0.5
W
5
4
3
1.63
W
Sylvanus
ZenMartian
Sylvanus
1
2
14
4
L
Cthulhu
1
8
1
0.19
W
Hachiman
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,190
Damage
52,290
75,650
Taken
78,854
45,424
Mitigated
54,361
28,111
Healing
13,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,307
8,246
0
2,370
14,594
6,025
0
2,439
12,155
0
46,247
L
Agni
14,300
374
0
1,035
10,139
4,398
0
3,824
6,315
60,178
0
L
Lancelot
KingMason22
Lancelot
13,362
3,439
0
4,388
16,887
8,891
0
3,450
13,437
0
67,364
W
Arachne
La Diablos
Arachne
8,662
5,188
0
5,237
16,560
7,169
136
5,013
11,183
0
76,057
W
Hercules
20,769
11,565
0
6,098
14,241
8,871
43
6,773
6,663
0
98,706
L
Ganesha
RhamCody
Ganesha
3,800
153
0
2,556
19,731
20,598
0
7,788
11,943
17,876
0
W
10,917
673
0
1,826
11,735
4,674
626
4,537
7,145
77,671
0
W
Sylvanus
ZenMartian
Sylvanus
7,563
2,557
4,676
7,680
19,365
18,377
507
6,397
12,968
29,979
0
L
Cthulhu
8,521
396
0
2,838
17,503
14,449
0
979
16,524
46,316
0
W
Hachiman
15,279
9,439
0
2,594
13,749
6,333
1,755
2,959
10,723
0
81,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,540
Gold Earned
40,162
529
Minions Killed
419
0
Camps Cleared
0
1,834,033
Distance Traveled
1,764,834
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,532
418
97
5
0
306,010
0
L
Agni
8,730
485
134
7
0
344,531
0
L
Lancelot
9,112
506
103
6
0
420,727
0
W
Arachne
9,327
518
112
6
0
437,388
6
W
Hercules
12,629
702
143
8
0
390,984
2
L
Ganesha
7,444
414
5
0
0
354,579
5
W
He Bo
8,954
497
121
7
0
362,337
3
W
Sylvanus
8,889
494
41
2
0
306,605
1
L
Cthulhu
7,344
408
80
4
0
338,987
0
W
Hachiman
9,741
541
112
6
0
336,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role