Player Matchup

Hou Yi
Hou Yi
Silver IV
Gorillazz OG
Hou Yi
Silver IV
Level 157
God Stats
1W - 0L
1,786 SR
Queue Stats
9W - 13L
1,360 MMR
Party 1
Ra
Ra
Gold V
Marco Olguin
Ra
Gold V
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
452W - 464L
1,373 MMR
Solo
Bacchus
Bacchus
Silver I
Mooneth
Bacchus
Silver I
Level 141
God Stats
13W - 16L
1,673 SR
Queue Stats
70W - 67L
1,333 MMR
Solo
Amaterasu
Amaterasu
Gold V
Valentxch
Amaterasu
Gold V
Level 151
God Stats
4W - 3L
1,842 SR
Queue Stats
77W - 91L
1,287 MMR
Solo
Nemesis
Nemesis
Silver III
fubaradoo
Nemesis
Silver III
Level 147
God Stats
1W - 0L
1,824 SR
Queue Stats
2W - 4L
1,374 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 150
1,725 SR
1,345 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,532 SR
1,255 MMR
Chiron
Chiron
Bronze III
BigZeus75
Chiron
Bronze III
Level 72
God Stats
3W - 2L
1,677 SR
Queue Stats
348W - 361L
1,400 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze I
ICQI Pichu
Cu Chulainn
Bronze I
Level 106
God Stats
1W - 9L
1,220 SR
Queue Stats
124W - 150L
699 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
ItsHimAgain7543
Ao Kuang
Silver I
Level 121
God Stats
0W - 4L
1,308 SR
Queue Stats
12W - 25L
1,375 MMR
Solo
Nu Wa
Nu Wa
Gold IV
LOTS Aramaki
Nu Wa
Gold IV
Level 128
God Stats
16W - 15L
1,599 SR
Queue Stats
225W - 223L
1,405 MMR
Solo
Athena
Athena
Gold IV
staxisac00n
Athena
Gold IV
Level 119
God Stats
9W - 5L
1,857 SR
Queue Stats
324W - 347L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
1 / 0 / 0
6,822
525
4,293
7,437
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 2 / 2
8,133
626
6,783
7,576
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Mooneth
Bacchus
11
1 / 0 / 3
7,131
549
5,092
9,132
8,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Valentxch
Amaterasu
12
5 / 1 / 2
8,312
639
9,849
13,674
7,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
fubaradoo
Nemesis
14
4 / 1 / 1
7,843
603
7,713
9,591
3,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
MercuryAtlasMartichorasAphrodite

VS

Bans
SurtrLokiHe BoGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BigZeus75
Chiron
12
1 / 1 / 0
6,900
531
6,455
7,293
2,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cu Chulainn
ICQI Pichu
Cu Chulainn
12
1 / 6 / 0
7,209
555
8,078
13,975
13,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
10
0 / 5 / 0
5,989
461
1,375
11,506
4,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 2 / 1
7,159
551
8,504
6,145
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
11
1 / 0 / 2
6,902
531
3,735
10,898
9,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
13
Kills
4
4
Deaths
14
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chiron
BigZeus75
Chiron
1
1
0
1
W
Hou Yi
1
0
0
1
L
Cu Chulainn
ICQI Pichu
Cu Chulainn
1
6
0
0.17
L
Ao Kuang
0
5
0
0
L
1
2
1
0.75
W
2
2
2
1.5
W
Bacchus
Mooneth
Bacchus
1
0
3
2.5
W
Amaterasu
Valentxch
Amaterasu
5
1
2
6
W
Nemesis
fubaradoo
Nemesis
4
1
1
4.5
L
Athena
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,730
Damage
28,147
47,410
Taken
49,817
27,127
Mitigated
32,924
14,497
Healing
10,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
BigZeus75
Chiron
6,455
3,073
138
3,164
7,293
2,644
579
2,246
5,047
0
46,058
W
Hou Yi
4,293
1,933
0
3,325
7,437
3,383
0
1,674
5,763
0
52,495
L
Cu Chulainn
ICQI Pichu
Cu Chulainn
8,078
2,277
0
777
13,975
13,893
0
0
13,975
788
55,631
L
Ao Kuang
1,375
361
57
700
11,506
4,915
0
2,331
9,175
40,905
0
L
8,504
377
0
1,705
6,145
2,413
0
2,708
3,437
72,099
0
W
6,783
543
227
1,888
7,576
3,367
0
4,756
2,820
78,684
0
W
Bacchus
Mooneth
Bacchus
5,092
734
0
3,430
9,132
8,654
0
3,426
5,706
22,024
0
W
Amaterasu
Valentxch
Amaterasu
9,849
6,099
0
4,005
13,674
7,821
1,290
1,547
12,127
0
55,796
W
Nemesis
fubaradoo
Nemesis
7,713
4,012
0
1,622
9,591
3,902
0
2,708
6,883
0
73,197
L
Athena
3,735
1,410
0
3,597
10,898
9,059
0
4,520
6,308
17,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,241
Gold Earned
34,159
444
Minions Killed
399
0
Camps Cleared
0
1,372,575
Distance Traveled
1,321,052
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,900
531
82
6
0
267,638
0
W
Hou Yi
6,822
525
84
6
0
243,733
3
L
Cu Chulainn
7,209
555
99
8
0
253,183
0
L
Ao Kuang
5,989
461
69
5
0
265,137
0
L
Nu Wa
7,159
551
129
10
0
264,571
0
W
Ra
8,133
626
144
11
0
259,110
0
W
Bacchus
7,131
549
22
2
0
260,780
0
W
Amaterasu
8,312
639
93
7
0
308,546
0
W
Nemesis
7,843
603
101
8
0
300,406
2
L
Athena
6,902
531
20
2
0
270,523
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role