Player Matchup

Terra
Terra
Dexterdedog
Terra
Level 63
God Stats
2W - 4L
1,719 SR
Queue Stats
59W - 49L
1,403 Elo+
Solo
Chronos
Chronos
RustyKnife431
Chronos
Level 85
God Stats
1W - 1L
1,761 SR
Queue Stats
17W - 19L
1,381 Elo+
Party 1
Bakasura
Bakasura
nfzae
Bakasura
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 35L
1,324 Elo+
Party 3
Skadi
Skadi
scab155
Skadi
Level 22
God Stats
0W - 2L
1,295 SR
Queue Stats
15W - 19L
1,388 Elo+
Party 1
Ra
Ra
zxaify
Ra
Level 42
God Stats
0W - 1L
1,299 SR
Queue Stats
7W - 23L
1,285 Elo+
Party 3
Team Averages
Level 51
1,515 SR
1,356 Elo+

VS

Team Averages
Level 67
1,673 SR
1,452 Elo+
Hercules
Hercules
KingAurvandill
Hercules
Level 58
God Stats
6W - 4L
1,878 SR
Queue Stats
199W - 205L
1,475 Elo+
Party 4
Anubis
Anubis
PishEizen
Anubis
Level 55
God Stats
9W - 13L
1,501 SR
Queue Stats
122W - 126L
1,432 Elo+
Party 2
Fenrir
Fenrir
PishM0tita
Fenrir
Level 55
God Stats
13W - 9L
1,909 SR
Queue Stats
121W - 127L
1,429 Elo+
Party 2
Ganesha
Ganesha
VergiAdam
Ganesha
Level 66
God Stats
5W - 3L
1,371 SR
Queue Stats
178W - 164L
1,448 Elo+
Party 4
Rama
Rama
vitor1020
Rama
Level 99
God Stats
4W - 0L
1,708 SR
Queue Stats
37W - 33L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
7,365
491
2,738
13,969
8,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
14
3 / 5 / 2
7,648
510
6,042
11,294
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
nfzae
Bakasura
12
2 / 7 / 2
7,750
517
5,805
14,825
5,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
scab155
Skadi
10
2 / 8 / 2
6,713
448
4,949
13,197
3,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ra
12
1 / 6 / 3
7,777
518
7,737
11,044
5,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
5 / 0 / 3
7,908
527
3,826
7,051
5,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
PishEizen
Anubis
14
10 / 2 / 6
9,458
631
16,120
9,473
5,014
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
PishM0tita
Fenrir
14
9 / 2 / 6
9,204
614
12,284
11,539
5,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
VergiAdam
Ganesha
12
1 / 3 / 11
8,032
535
7,199
9,558
5,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
14
4 / 2 / 4
8,803
587
4,584
9,887
3,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
59
9
Kills
29
29
Deaths
9
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
Hercules
5
0
3
6.5
W
Anubis
PishEizen
Anubis
10
2
6
6.5
W
Fenrir
PishM0tita
Fenrir
9
2
6
6
L
Chronos
3
5
2
0.8
W
Ganesha
VergiAdam
Ganesha
1
3
11
2.17
L
Bakasura
nfzae
Bakasura
2
7
2
0.43
L
Skadi
scab155
Skadi
2
8
2
0.38
W
Rama
4
2
4
3
L
Ra
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,271
Damage
44,013
64,329
Taken
47,508
25,246
Mitigated
25,052
10,366
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,738
541
1,505
4,338
13,969
8,753
0
4,469
9,500
25,165
0
W
Hercules
3,826
422
0
2,629
7,051
5,034
162
2,910
3,965
0
28,564
W
Anubis
PishEizen
Anubis
16,120
810
0
5,107
9,473
5,014
949
3,491
5,775
65,087
0
W
Fenrir
PishM0tita
Fenrir
12,284
3,553
0
1,766
11,539
5,803
890
3,351
8,016
0
59,029
L
Chronos
6,042
1,590
0
1,323
11,294
2,905
0
4,137
7,157
42,109
0
W
Ganesha
VergiAdam
Ganesha
7,199
500
0
1,556
9,558
5,336
0
4,312
4,845
30,536
0
L
Bakasura
nfzae
Bakasura
5,805
3,923
0
1,551
14,825
5,110
0
6,225
8,473
0
39,108
L
Skadi
scab155
Skadi
4,949
1,820
94
264
13,197
3,368
585
3,866
9,283
0
40,870
W
Rama
4,584
3,914
0
3,440
9,887
3,865
4,126
2,219
7,668
0
64,223
L
Ra
7,737
1,526
84
1,207
11,044
5,110
0
4,622
6,113
50,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,253
Gold Earned
43,405
330
Minions Killed
360
0
Camps Cleared
0
1,406,532
Distance Traveled
1,412,950
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,365
491
41
3
0
285,263
0
W
Hercules
7,908
527
68
5
0
277,167
0
W
Anubis
9,458
631
91
6
0
248,721
0
W
Fenrir
9,204
614
84
6
0
309,850
0
L
Chronos
7,648
510
74
5
0
294,133
0
W
Ganesha
8,032
535
3
0
0
289,481
5
L
Bakasura
7,750
517
64
4
0
305,944
0
L
Skadi
6,713
448
62
4
0
260,864
0
W
Rama
8,803
587
114
8
0
287,731
2
L
Ra
7,777
518
89
6
0
260,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role