Player Matchup

Ra
Ra
Gold V
DefoGreens
Ra
Gold V
Level 106
God Stats
7W - 7L
1,394 SR
Queue Stats
148W - 137L
1,245 MMR
Party 2
Danzaburou
Danzaburou
Gold V
Di_lux_
Danzaburou
Gold V
Level 99
God Stats
16W - 20L
1,490 SR
Queue Stats
112W - 102L
1,186 MMR
Party 2
Tyr
Tyr
Gold II
SpicyLadd
Tyr
Gold II
Level 148
God Stats
9W - 4L
1,534 SR
Queue Stats
29W - 24L
1,647 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,473 SR
1,359 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,748 SR
1,337 MMR
Tiamat
Tiamat
Gold IV
JakeSweeny
Tiamat
Gold IV
Level 140
God Stats
1W - 1L
1,974 SR
Queue Stats
11W - 5L
1,746 MMR
Party 1
Chaac
Chaac
Gold V
Kamentshi
Chaac
Gold V
Level 118
God Stats
1W - 1L
1,792 SR
Queue Stats
16W - 12L
1,682 MMR
Party 1
Izanami
Izanami
Silver V
Puŕr
Izanami
Silver V
Level 74
God Stats
20W - 39L
1,476 SR
Queue Stats
162W - 287L
585 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 7
10,097
777
8,639
6,914
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Di_lux_
Danzaburou
15
6 / 0 / 8
10,078
775
14,340
10,032
4,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 8
9,377
721
7,304
15,577
16,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AtlasAo KuangMulanAphroditeNu Wa

VS

Bans
FenrirAh Muzen CabHou YiCernunnosMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JakeSweeny
Tiamat
14
0 / 2 / 0
8,300
638
14,949
11,165
9,003
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Kamentshi
Chaac
13
0 / 5 / 0
7,820
602
5,642
12,763
14,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Puŕr
Izanami
10
0 / 7 / 0
7,661
589
1,580
12,490
5,640
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
14
Kills
0
1
Deaths
14
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
W
Danzaburou
Di_lux_
Danzaburou
6
0
8
10
L
Tiamat
JakeSweeny
Tiamat
0
2
0
0
L
Chaac
Kamentshi
Chaac
0
5
0
0
L
Izanami
Puŕr
Izanami
0
7
0
0
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,283
Damage
22,171
32,523
Taken
36,418
24,027
Mitigated
28,987
9,589
Healing
5,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,639
1,181
2,536
2,379
6,914
2,987
959
3,222
3,482
51,393
0
W
Danzaburou
Di_lux_
Danzaburou
14,340
5,240
0
3,248
10,032
4,195
1,967
4,738
4,975
0
35,447
L
Tiamat
JakeSweeny
Tiamat
14,949
1,699
0
2,856
11,165
9,003
0
2,120
8,953
53,433
0
L
Chaac
Kamentshi
Chaac
5,642
559
0
1,983
12,763
14,344
0
4,368
8,395
0
25,920
L
Izanami
Puŕr
Izanami
1,580
1,076
0
196
12,490
5,640
0
2,357
10,085
0
24,441
W
7,304
1,149
0
1,426
15,577
16,845
304
6,728
8,199
189
25,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,552
Gold Earned
23,781
163
Minions Killed
156
0
Camps Cleared
0
800,478
Distance Traveled
710,499
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,097
777
97
7
0
259,695
0
W
Danzaburou
10,078
775
38
3
0
253,250
8
L
Tiamat
8,300
638
83
6
0
248,812
0
L
Chaac
7,820
602
23
2
0
245,819
0
L
Izanami
7,661
589
50
4
0
215,868
2
W
Tyr
9,377
721
28
2
0
287,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role