Player Matchup

Bacchus
Bacchus
Gold V
ITS P00KIEE
Bacchus
Gold V
Level 147
God Stats
3W - 4L
1,483 SR
Queue Stats
96W - 101L
1,164 MMR
Solo
Hades
Hades
Silver II
MommyMcDaddy
Hades
Silver II
Level 117
God Stats
2W - 2L
1,574 SR
Queue Stats
82W - 102L
1,158 MMR
Solo
Hachiman
Hachiman
Silver II
TpPowerman95
Hachiman
Silver II
Level 107
God Stats
13W - 17L
1,212 SR
Queue Stats
143W - 164L
1,037 MMR
Party 2
Zeus
Zeus
Silver V
Tte Fibela
Zeus
Silver V
Level 69
God Stats
33W - 30L
1,404 SR
Queue Stats
139W - 162L
1,263 MMR
Party 2
Ao Kuang
Ao Kuang
Silver II
sometings wong
Ao Kuang
Silver II
Level 170
God Stats
1W - 2L
1,290 SR
Queue Stats
305W - 315L
1,172 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,393 SR
1,159 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,601 SR
1,228 MMR
Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
Azellium
Fenrir
Silver I
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
217W - 220L
1,132 MMR
Party 1
Ne Zha
Ne Zha
Silver V
Reapercrox
Ne Zha
Silver V
Level 156
God Stats
6W - 1L
1,878 SR
Queue Stats
55W - 65L
1,171 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
S_-K-_O
Baron Samedi
Gold V
Level 85
God Stats
1W - 4L
1,341 SR
Queue Stats
647W - 656L
1,150 MMR
Solo
Kukulkan
Kukulkan
Silver I
WoozYxONYX
Kukulkan
Silver I
Level 154
God Stats
5W - 3L
1,786 SR
Queue Stats
201W - 211L
1,189 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ITS P00KIEE
Bacchus
8
1 / 1 / 3
4,952
550
4,487
6,927
5,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 1 / 1
5,629
625
3,474
6,352
3,348
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
TpPowerman95
Hachiman
8
1 / 2 / 2
4,938
549
5,245
5,794
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

2
0 / 1 / 0
3,305
367
139
689
122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
11
2 / 0 / 1
5,713
635
2,988
6,322
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ThanatosHe BoMercury

VS

Bans
BakasuraSkadiAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 1 / 0
4,893
544
4,169
6,946
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Azellium
Fenrir
8
0 / 2 / 1
4,866
541
4,458
8,716
6,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Reapercrox
Ne Zha
9
2 / 2 / 1
5,546
616
1,844
7,407
2,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
S_-K-_O
Baron Samedi
8
0 / 1 / 0
4,851
539
2,081
4,181
2,783
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
WoozYxONYX
Kukulkan
10
2 / 0 / 1
6,030
670
2,143
2,775
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
5
Kills
5
5
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
0
1
W
Fenrir
Azellium
Fenrir
0
2
1
0.25
L
Bacchus
ITS P00KIEE
Bacchus
1
1
3
2.5
L
1
1
1
1.5
W
Ne Zha
Reapercrox
Ne Zha
2
2
1
1.25
W
Baron Samedi
S_-K-_O
Baron Samedi
0
1
0
0
L
Hachiman
TpPowerman95
Hachiman
1
2
2
1
L
0
1
0
0
W
Kukulkan
WoozYxONYX
Kukulkan
2
0
1
2.5
L
Ao Kuang
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,333
Damage
14,695
26,084
Taken
30,025
13,204
Mitigated
15,055
10,318
Healing
9,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,169
2,956
0
2,529
6,946
2,505
0
1,783
5,163
0
35,161
W
Fenrir
Azellium
Fenrir
4,458
1,922
0
3,174
8,716
6,064
0
4,746
3,970
0
24,924
L
Bacchus
ITS P00KIEE
Bacchus
4,487
660
723
1,911
6,927
5,786
0
2,867
4,060
14,445
0
L
3,474
633
0
4,360
6,352
3,348
0
0
5,781
35,664
0
W
Ne Zha
Reapercrox
Ne Zha
1,844
680
0
879
7,407
2,595
0
1,700
5,707
0
34,269
W
Baron Samedi
S_-K-_O
Baron Samedi
2,081
319
208
2,090
4,181
2,783
0
1,735
2,446
15,057
0
L
Hachiman
TpPowerman95
Hachiman
5,245
2,979
0
1,955
5,794
1,782
0
985
4,809
0
34,074
L
139
0
0
0
689
122
0
126
563
2,964
0
W
Kukulkan
WoozYxONYX
Kukulkan
2,143
238
0
555
2,775
1,108
26
1,124
1,651
41,880
0
L
Ao Kuang
2,988
639
0
1,369
6,322
2,166
0
246
6,040
37,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,537
Gold Earned
26,186
222
Minions Killed
269
0
Camps Cleared
0
751,915
Distance Traveled
864,516
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,893
544
67
7
0
168,389
0
W
Fenrir
4,866
541
44
5
0
162,795
0
L
Bacchus
4,952
550
26
3
0
190,567
4
L
Hades
5,629
625
77
9
0
168,655
0
W
Ne Zha
5,546
616
54
6
0
196,915
0
W
Baron Samedi
4,851
539
21
2
0
160,951
0
L
Hachiman
4,938
549
41
5
0
150,146
0
L
Zeus
3,305
367
3
0
0
19,842
0
W
Kukulkan
6,030
670
83
9
0
175,466
0
L
Ao Kuang
5,713
635
75
8
0
222,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role