Player Matchup

Serqet
Serqet
Emarald
Serqet
Level 40
God Stats
1W - 4L
1,274 SR
Queue Stats
55W - 52L
1,516 Elo+
Party 2
Charybdis
Charybdis
EzDubssRL
Charybdis
Level 69
God Stats
3W - 2L
1,810 SR
Queue Stats
182W - 139L
1,508 Elo+
Party 2
Merlin
Merlin
RyCarryZ
Merlin
Level 130
God Stats
0W - 1L
1,202 SR
Queue Stats
6W - 3L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
TsNxGoose
Sylvanus
Level 119
God Stats
0W - 1L
1,396 SR
Queue Stats
16W - 16L
1,481 Elo+
Party 1
Cliodhna
Cliodhna
herculoidlunch
Cliodhna
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 88L
1,516 Elo+
Solo
Team Averages
Level 85
1,437 SR
1,506 Elo+

VS

Team Averages
Level 86
1,522 SR
1,485 Elo+
Chiron
Chiron
BeefNut
Chiron
Level 61
God Stats
3W - 1L
1,827 SR
Queue Stats
131W - 167L
1,465 Elo+
Party 3
Mercury
Mercury
XSALTY
Mercury
Level 112
God Stats
1W - 0L
1,242 SR
Queue Stats
100W - 80L
1,504 Elo+
Solo
Xbalanque
Xbalanque
jayko5
Xbalanque
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 182L
1,445 Elo+
Party 3
Ares
Ares
scaramouche420
Ares
Level 108
God Stats
10W - 10L
1,379 SR
Queue Stats
238W - 288L
1,465 Elo+
Party 3
Agni
Agni
xXPuma85Xx
Agni
Level 87
God Stats
30W - 14L
1,664 SR
Queue Stats
148W - 147L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Emarald
Serqet
12
4 / 8 / 2
8,424
496
9,150
16,436
8,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
EzDubssRL
Charybdis
14
1 / 5 / 5
8,842
520
11,181
15,582
6,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
RyCarryZ
Merlin
15
4 / 2 / 2
8,879
522
9,713
9,418
5,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
TsNxGoose
Sylvanus
12
2 / 5 / 5
7,533
443
7,831
20,166
22,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
4
0 / 1 / 0
5,644
332
1,005
2,265
849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BeefNut
Chiron
17
10 / 0 / 3
12,106
712
11,003
11,501
5,317
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
XSALTY
Mercury
15
2 / 5 / 7
9,413
554
7,916
15,594
5,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xbalanque
jayko5
Xbalanque
16
2 / 4 / 1
9,693
570
5,711
12,852
5,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 12
9,033
531
9,221
17,364
14,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
6 / 1 / 8
9,926
584
13,803
10,580
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
11
Kills
21
21
Deaths
11
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chiron
BeefNut
Chiron
10
0
3
11.5
L
Serqet
Emarald
Serqet
4
8
2
0.63
L
Charybdis
EzDubssRL
Charybdis
1
5
5
0.7
L
Merlin
RyCarryZ
Merlin
4
2
2
2.5
L
Sylvanus
TsNxGoose
Sylvanus
2
5
5
0.9
W
Mercury
XSALTY
Mercury
2
5
7
1.1
L
Cliodhna
0
1
0
0
W
Xbalanque
jayko5
Xbalanque
2
4
1
0.63
W
1
1
12
7
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,880
Damage
47,654
63,867
Taken
67,891
43,715
Mitigated
34,957
15,747
Healing
17,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
BeefNut
Chiron
11,003
6,055
771
7,305
11,501
5,317
4,219
3,211
7,712
0
99,000
L
Serqet
Emarald
Serqet
9,150
1,717
0
2,738
16,436
8,311
0
5,247
11,189
0
41,121
L
Charybdis
EzDubssRL
Charybdis
11,181
5,613
0
4,719
15,582
6,774
3,062
4,531
11,051
0
73,331
L
Merlin
RyCarryZ
Merlin
9,713
196
0
730
9,418
5,101
0
3,829
5,589
65,388
0
L
Sylvanus
TsNxGoose
Sylvanus
7,831
3,157
1,964
4,407
20,166
22,680
355
9,417
10,749
27,850
11,047
W
Mercury
XSALTY
Mercury
7,916
3,575
0
2,020
15,594
5,878
0
2,344
12,829
0
83,787
L
Cliodhna
1,005
168
0
1,189
2,265
849
0
0
2,265
0
7,298
W
Xbalanque
jayko5
Xbalanque
5,711
3,274
0
5,039
12,852
5,371
1,824
3,054
9,500
0
74,550
W
9,221
807
0
1,713
17,364
14,428
0
6,834
9,793
33,131
0
W
13,803
815
0
750
10,580
3,963
126
1,798
8,089
66,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,322
Gold Earned
50,171
370
Minions Killed
541
0
Camps Cleared
0
1,252,743
Distance Traveled
1,800,473
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,106
712
166
10
0
346,228
0
L
Serqet
8,424
496
72
4
0
309,778
0
L
Charybdis
8,842
520
118
7
0
304,066
0
L
Merlin
8,879
522
120
7
0
294,207
2
L
Sylvanus
7,533
443
49
3
0
291,782
0
W
Mercury
9,413
554
107
6
0
417,376
3
L
Cliodhna
5,644
332
11
1
0
52,910
0
W
Xbalanque
9,693
570
125
7
0
353,655
0
W
Ares
9,033
531
27
2
0
350,133
0
W
Agni
9,926
584
116
7
0
333,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role