Player Matchup

Mercury
Mercury
Gold III
Cleanpower
Mercury
Gold III
Level 159
God Stats
2W - 2L
1,757 SR
Queue Stats
297W - 281L
1,814 MMR
Solo
Horus
Horus
Gold I
Gojjoh
Horus
Gold I
Level 184
God Stats
3W - 3L
1,645 SR
Queue Stats
431W - 439L
1,698 MMR
Party 1
Ishtar
Ishtar
Platinum II
PandaFeeling
Ishtar
Platinum II
Level 180
God Stats
14W - 12L
1,654 SR
Queue Stats
301W - 294L
1,893 MMR
Party 1
Guan Yu
Guan Yu
Platinum V
mohamadzamani
Guan Yu
Platinum V
Level 129
God Stats
3W - 5L
1,477 SR
Queue Stats
338W - 340L
1,777 MMR
Party 3
Agni
Agni
Platinum III
pooria1377
Agni
Platinum III
Level 155
God Stats
0W - 4L
1,192 SR
Queue Stats
162W - 162L
1,819 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 161
1,545 SR
1,800 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,681 SR
1,806 MMR
Ra
Ra
Gold I
Axioz
Ra
Gold I
Level 157
God Stats
2W - 1L
1,836 SR
Queue Stats
22W - 11L
1,835 MMR
Party 2
Rama
Rama
Platinum III
HappyNightQQ
Rama
Platinum III
Level 157
God Stats
10W - 4L
1,742 SR
Queue Stats
60W - 54L
1,791 MMR
Solo
Hercules
Hercules
Platinum III
Ŭllr
Hercules
Platinum III
Level 137
God Stats
8W - 7L
1,602 SR
Queue Stats
203W - 169L
1,788 MMR
Solo
Ne Zha
Ne Zha
Gold I
Ѕmoey
Ne Zha
Gold I
Level 65
God Stats
5W - 1L
1,907 SR
Queue Stats
24W - 6L
1,840 MMR
Party 2
Ravana
Ravana
Platinum V
ппĐiGμ
Ravana
Platinum V
Level 112
God Stats
1W - 0L
1,316 SR
Queue Stats
191W - 200L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cleanpower
Mercury
14
1 / 3 / 6
8,370
492
9,174
14,222
6,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Gojjoh
Horus
11
2 / 3 / 5
7,814
460
4,873
17,400
19,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ishtar
14
3 / 8 / 2
8,626
507
9,502
14,551
5,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
14
2 / 3 / 2
8,385
493
6,798
17,892
24,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 7 / 3
7,708
453
12,717
12,868
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeMartichorasSolHe Bo

VS

Bans
AresThorAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
4 / 0 / 12
10,347
609
13,489
9,879
5,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
10 / 2 / 3
11,523
678
16,822
10,784
5,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Ŭllr
Hercules
15
5 / 2 / 12
9,999
588
11,622
21,083
29,348
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
Ѕmoey
Ne Zha
15
3 / 3 / 6
10,016
589
9,331
16,181
8,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ravana
ппĐiGμ
Ravana
15
2 / 2 / 7
9,771
575
10,064
13,540
15,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
9
Kills
24
24
Deaths
9
18
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ra
4
0
12
10
L
Mercury
Cleanpower
Mercury
1
3
6
1.33
L
Horus
Gojjoh
Horus
2
3
5
1.5
W
10
2
3
5.75
L
Ishtar
3
8
2
0.5
L
Guan Yu
2
3
2
1
L
1
7
3
0.36
W
Hercules
Ŭllr
Hercules
5
2
12
5.5
W
Ne Zha
Ѕmoey
Ne Zha
3
3
6
2
W
Ravana
ппĐiGμ
Ravana
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,064
Damage
61,328
76,933
Taken
71,467
60,631
Mitigated
62,978
18,308
Healing
32,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
13,489
960
3,355
5,829
9,879
5,164
1,402
3,046
6,833
93,368
0
L
Mercury
Cleanpower
Mercury
9,174
4,432
0
672
14,222
6,558
0
2,848
11,114
0
74,157
L
Horus
Gojjoh
Horus
4,873
1,983
1,858
5,687
17,400
19,551
0
4,780
12,033
0
17,813
W
16,822
13,650
0
5,064
10,784
5,360
3,674
374
10,410
0
104,228
L
Ishtar
9,502
5,431
0
2,973
14,551
5,435
0
0
14,551
0
62,169
L
Guan Yu
6,798
1,099
472
5,656
17,892
24,393
0
2,580
15,067
0
56,241
L
12,717
578
0
990
12,868
4,694
0
1,949
10,679
57,549
0
W
Hercules
Ŭllr
Hercules
11,622
3,445
0
10,244
21,083
29,348
306
4,397
16,686
0
23,404
W
Ne Zha
Ѕmoey
Ne Zha
9,331
2,520
0
3,478
16,181
8,054
2,952
3,789
12,392
0
91,582
W
Ravana
ппĐiGμ
Ravana
10,064
4,157
0
4,631
13,540
15,052
0
1,490
12,050
0
64,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,903
Gold Earned
51,656
417
Minions Killed
573
0
Camps Cleared
0
1,722,406
Distance Traveled
1,664,873
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,347
609
164
10
0
348,780
0
L
Mercury
8,370
492
128
8
0
416,631
0
L
Horus
7,814
460
16
1
0
348,164
4
W
Rama
11,523
678
150
9
0
310,096
7
L
Ishtar
8,626
507
96
6
0
315,182
4
L
Guan Yu
8,385
493
86
5
0
340,523
2
L
Agni
7,708
453
91
5
0
301,906
4
W
Hercules
9,999
588
22
1
0
349,979
3
W
Ne Zha
10,016
589
132
8
0
344,031
0
W
Ravana
9,771
575
105
6
0
311,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role