Player Matchup

Heimdallr
Heimdallr
Bronze III
DETanky
Heimdallr
Bronze III
Level 61
God Stats
0W - 1L
1,192 SR
Queue Stats
5W - 17L
1,500 MMR
Party 1
Hel
Hel
Silver I
JDSaucy
Hel
Silver I
Level 127
God Stats
0W - 1L
1,134 SR
Queue Stats
13W - 21L
1,580 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
Mistavock1
Sylvanus
Bronze III
Level 107
God Stats
1W - 2L
1,120 SR
Queue Stats
12W - 28L
1,555 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,149 SR
1,545 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,539 SR
1,544 MMR
Merlin
Merlin
Silver II
DAL_760
Merlin
Silver II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,515 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Roko2000
Cthulhu
Bronze III
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 15L
1,500 MMR
Solo
Medusa
Medusa
Gold III
The Czar Of Dro
Medusa
Gold III
Level 149
God Stats
25W - 26L
1,616 SR
Queue Stats
109W - 130L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DETanky
Heimdallr
14
1 / 3 / 4
9,082
605
8,697
13,261
7,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
14
3 / 1 / 2
9,744
650
7,681
16,337
8,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Mistavock1
Sylvanus
15
1 / 2 / 3
10,190
679
6,007
17,874
23,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bans
Baron SamediAo KuangHadesNe ZhaSkadi

VS

Bans
AphroditeAresCernunnosChaacMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DAL_760
Merlin
16
1 / 2 / 4
10,245
683
18,552
9,551
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Roko2000
Cthulhu
16
1 / 2 / 4
9,561
637
11,716
10,125
10,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 1 / 2
11,291
753
10,150
11,402
4,833
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
5
Kills
6
6
Deaths
5
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
DAL_760
Merlin
1
2
4
1.5
L
Heimdallr
DETanky
Heimdallr
1
3
4
1
L
Hel
3
1
2
4
L
Sylvanus
Mistavock1
Sylvanus
1
2
3
1.25
W
Cthulhu
Roko2000
Cthulhu
1
2
4
1.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,385
Damage
40,418
47,472
Taken
31,078
39,035
Mitigated
19,690
18,945
Healing
5,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DAL_760
Merlin
18,552
735
0
1,952
9,551
4,314
767
4,388
5,163
60,729
0
L
Heimdallr
DETanky
Heimdallr
8,697
3,565
0
1,855
13,261
7,158
0
8,051
5,210
0
40,014
L
Hel
7,681
1,058
3,674
7,368
16,337
8,441
210
11,918
4,419
33,415
0
L
Sylvanus
Mistavock1
Sylvanus
6,007
719
2,058
3,990
17,874
23,436
0
10,348
7,526
29,464
0
W
Cthulhu
Roko2000
Cthulhu
11,716
64
394
1,428
10,125
10,543
0
4,356
5,769
26,434
0
W
10,150
3,800
0
1,346
11,402
4,833
2,065
4,979
6,423
0
79,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,016
Gold Earned
31,097
157
Minions Killed
232
0
Camps Cleared
0
794,411
Distance Traveled
961,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,245
683
88
6
0
347,114
0
L
Heimdallr
9,082
605
59
4
0
253,437
0
L
Hel
9,744
650
48
3
0
272,528
0
L
Sylvanus
10,190
679
50
3
0
268,446
0
W
Cthulhu
9,561
637
26
2
0
282,346
0
W
Medusa
11,291
753
118
8
0
331,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role