Player Matchup

Odin
Odin
Bronze IV
Blingo910
Odin
Bronze IV
Level 56
God Stats
1W - 8L
1,356 SR
Queue Stats
63W - 113L
1,081 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
MrTiltProof
Cthulhu
Bronze III
Level 48
God Stats
0W - 2L
1,185 SR
Queue Stats
2W - 25L
1,400 MMR
Party 1
Agni
Agni
Bronze IV
ToxicPillow229
Agni
Bronze IV
Level 42
God Stats
0W - 7L
1,251 SR
Queue Stats
23W - 75L
1,210 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 49
1,264 SR
1,230 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,599 SR
1,165 MMR
Ao Kuang
Ao Kuang
Silver I
Grimm5314
Ao Kuang
Silver I
Level 86
God Stats
1W - 0L
1,767 SR
Queue Stats
21W - 30L
1,190 MMR
Solo
Hera
Hera
Silver II
Spooky-XVX
Hera
Silver II
Level 105
God Stats
9W - 4L
1,591 SR
Queue Stats
24W - 26L
1,168 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
SurfistaSiberian
Cu Chulainn
Silver I
Level 146
God Stats
8W - 6L
1,441 SR
Queue Stats
228W - 288L
1,136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
1 / 1 / 2
9,186
612
7,431
11,538
10,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
MrTiltProof
Cthulhu
12
0 / 5 / 2
8,083
539
4,155
14,122
9,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 4 / 1
9,315
621
7,833
13,056
5,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KukulkanAchillesHadesAtlasAnubis

VS

Bans
Morgan Le FayJormungandrChironKuzenboSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Grimm5314
Ao Kuang
14
1 / 3 / 5
9,939
663
7,000
13,036
6,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 0 / 2
11,452
763
18,505
5,782
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
SurfistaSiberian
Cu Chulainn
16
2 / 0 / 7
10,207
680
9,127
11,759
10,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
10
10
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Odin
1
1
2
2
W
Ao Kuang
Grimm5314
Ao Kuang
1
3
5
1.17
L
Cthulhu
MrTiltProof
Cthulhu
0
5
2
0.2
W
7
0
2
8
W
Cu Chulainn
SurfistaSiberian
Cu Chulainn
2
0
7
5.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,419
Damage
34,632
38,716
Taken
30,577
25,224
Mitigated
20,043
5,590
Healing
6,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
7,431
858
0
2,006
11,538
10,040
0
6,548
4,709
0
29,935
W
Ao Kuang
Grimm5314
Ao Kuang
7,000
2,290
0
2,219
13,036
6,361
1,697
4,538
8,191
58,569
0
L
Cthulhu
MrTiltProof
Cthulhu
4,155
528
224
1,610
14,122
9,785
0
11,759
2,132
18,309
0
W
18,505
4,966
51
2,396
5,782
2,724
993
2,272
3,293
72,695
0
W
Cu Chulainn
SurfistaSiberian
Cu Chulainn
9,127
1,344
0
1,369
11,759
10,958
122
5,189
5,950
0
24,630
L
7,833
652
150
1,600
13,056
5,399
0
7,251
5,575
43,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,584
Gold Earned
31,598
147
Minions Killed
218
0
Camps Cleared
0
789,945
Distance Traveled
920,981
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,186
612
52
3
0
297,935
4
W
Ao Kuang
9,939
663
83
6
0
298,306
0
L
Cthulhu
8,083
539
12
1
0
245,165
0
W
Hera
11,452
763
115
8
0
296,928
0
W
Cu Chulainn
10,207
680
20
1
0
325,747
0
L
Agni
9,315
621
83
6
0
246,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role