Player Matchup

Anubis
Anubis
NukeDaWhales335
Anubis
Level 60
God Stats
2W - 0L
1,752 SR
Queue Stats
77W - 85L
1,396 Elo+
Solo
Mercury
Mercury
RS L1ON
Mercury
Level 99
God Stats
24W - 19L
1,591 SR
Queue Stats
211W - 236L
1,465 Elo+
Party 1
Baron Samedi
Baron Samedi
Rocky Racoon 7
Baron Samedi
Level 52
God Stats
36W - 34L
1,449 SR
Queue Stats
402W - 531L
1,374 Elo+
Solo
Horus
Horus
TymeHop
Horus
Level 77
God Stats
7W - 6L
1,475 SR
Queue Stats
216W - 255L
1,428 Elo+
Party 1
Medusa
Medusa
Yo im bob ross
Medusa
Level 29
God Stats
4W - 2L
1,545 SR
Queue Stats
92W - 129L
1,340 Elo+
Party 1
Team Averages
Level 63
1,562 SR
1,401 Elo+

VS

Team Averages
Level 42
1,315 SR
1,321 Elo+
Chaac
Chaac
B2E Stuntkiller
Chaac
Level 29
God Stats
1W - 5L
1,198 SR
Queue Stats
37W - 64L
1,193 Elo+
Party 2
Skadi
Skadi
WENDI5643
Skadi
Level 64
God Stats
0W - 2L
1,296 SR
Queue Stats
12W - 18L
1,486 Elo+
Solo
Ymir
Ymir
i x a e z o
Ymir
Level 44
God Stats
1W - 9L
1,273 SR
Queue Stats
144W - 152L
1,298 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
kylieharlow2533
Morgan Le Fay
Level 36
God Stats
4W - 3L
1,463 SR
Queue Stats
152W - 132L
1,305 Elo+
Solo
Thanatos
Thanatos
shmikal_shmarp
Thanatos
Level 36
God Stats
14W - 17L
1,344 SR
Queue Stats
69W - 63L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 6
8,593
505
6,009
13,217
7,023
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
RS L1ON
Mercury
17
14 / 1 / 7
11,749
691
15,680
13,619
6,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baron Samedi
Rocky Racoon 7
Baron Samedi
15
10 / 0 / 4
10,389
611
14,581
8,907
5,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
TymeHop
Horus
13
3 / 4 / 13
9,022
531
7,305
14,175
13,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
4 / 4 / 5
8,764
516
7,193
12,075
5,485
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 0
7,259
427
5,847
18,771
10,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
WENDI5643
Skadi
12
3 / 7 / 3
7,921
466
8,789
13,231
4,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 7 / 3
7,930
466
7,721
16,069
7,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
kylieharlow2533
Morgan Le Fay
15
5 / 3 / 1
9,443
555
10,098
9,072
3,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
13
4 / 7 / 1
8,442
497
5,481
14,783
5,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
23
32
Kills
15
16
Deaths
32
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
1
7
6
0.57
W
Mercury
RS L1ON
Mercury
14
1
7
17.5
W
Baron Samedi
Rocky Racoon 7
Baron Samedi
10
0
4
12
W
Horus
TymeHop
Horus
3
4
13
2.38
L
Skadi
WENDI5643
Skadi
3
7
3
0.64
W
4
4
5
1.63
L
3
7
3
0.64
L
Morgan Le Fay
kylieharlow2533
Morgan Le Fay
5
3
1
1.83
L
Thanatos
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,768
Damage
37,936
61,993
Taken
71,926
38,011
Mitigated
32,251
20,049
Healing
16,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,847
1,158
0
3,447
18,771
10,859
0
10,012
8,318
0
48,472
W
6,009
631
343
3,194
13,217
7,023
548
8,499
4,718
54,729
0
W
Mercury
RS L1ON
Mercury
15,680
11,137
0
600
13,619
6,623
0
4,003
9,616
0
124,060
W
Baron Samedi
Rocky Racoon 7
Baron Samedi
14,581
520
696
3,543
8,907
5,610
0
1,003
7,904
56,955
0
W
Horus
TymeHop
Horus
7,305
2,412
2,621
4,636
14,175
13,270
127
2,681
11,494
0
18,568
L
Skadi
WENDI5643
Skadi
8,789
3,961
0
2,250
13,231
4,207
0
1,738
11,493
0
36,992
W
7,193
5,247
0
4,416
12,075
5,485
884
2,227
9,848
0
55,995
L
7,721
1,795
0
2,692
16,069
7,567
706
3,882
12,031
40,397
0
L
Morgan Le Fay
kylieharlow2533
Morgan Le Fay
10,098
904
0
1,717
9,072
3,848
248
3,366
5,608
73,547
0
L
Thanatos
5,481
2,005
0
6,113
14,783
5,770
0
853
13,886
0
51,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,517
Gold Earned
40,995
442
Minions Killed
367
0
Camps Cleared
0
1,636,384
Distance Traveled
1,431,363
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,259
427
59
3
0
304,109
0
W
Anubis
8,593
505
89
5
0
295,996
0
W
Mercury
11,749
691
161
9
0
391,570
0
W
Baron Samedi
10,389
611
88
5
0
310,885
0
W
Horus
9,022
531
17
1
0
352,145
0
L
Skadi
7,921
466
54
3
0
261,214
4
W
Medusa
8,764
516
87
5
0
285,788
0
L
Ymir
7,930
466
51
3
0
268,132
1
L
Morgan Le Fay
9,443
555
114
7
0
285,428
9
L
Thanatos
8,442
497
89
5
0
312,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role