Player Matchup

Anubis
Anubis
Gehverreck
Anubis
Level 74
God Stats
4W - 5L
1,433 SR
Queue Stats
204W - 205L
1,368 Elo+
Party 1
Hercules
Hercules
KiHe907
Hercules
Level 64
God Stats
3W - 4L
1,537 SR
Queue Stats
16W - 24L
1,345 Elo+
Party 1
Ymir
Ymir
TonicAvenger510
Ymir
Level 29
God Stats
35W - 40L
1,460 SR
Queue Stats
203W - 188L
1,406 Elo+
Party 3
Danzaburou
Danzaburou
kasparrene
Danzaburou
Level 79
God Stats
33W - 25L
1,540 SR
Queue Stats
147W - 144L
1,412 Elo+
Party 1
Ravana
Ravana
x J a c k 9 7 x
Ravana
Level 115
God Stats
10W - 7L
1,559 SR
Queue Stats
106W - 100L
1,401 Elo+
Party 3
Team Averages
Level 72
1,506 SR
1,386 Elo+

VS

Team Averages
Level 73
1,434 SR
1,382 Elo+
Anubis
Anubis
AjLaKaos
Anubis
Level 147
God Stats
8W - 6L
1,505 SR
Queue Stats
685W - 700L
1,417 Elo+
Solo
Cu Chulainn
Cu Chulainn
BoundenBug72007
Cu Chulainn
Level 29
God Stats
49W - 45L
1,501 SR
Queue Stats
160W - 164L
1,385 Elo+
Party 2
Chiron
Chiron
DaMadKingAerys1
Chiron
Level 66
God Stats
52W - 50L
1,440 SR
Queue Stats
359W - 344L
1,386 Elo+
Party 2
Horus
Horus
G w0rth
Horus
Level 83
God Stats
84W - 71L
1,525 SR
Queue Stats
660W - 623L
1,447 Elo+
Party 2
Fenrir
Fenrir
secret_Heron
Fenrir
Level 39
God Stats
11W - 20L
1,199 SR
Queue Stats
88W - 103L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gehverreck
Anubis
15
3 / 8 / 6
9,586
505
11,723
17,763
7,837
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
KiHe907
Hercules
12
1 / 6 / 7
8,330
438
8,535
18,956
18,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 5 / 3
7,540
397
12,298
18,059
13,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
kasparrene
Danzaburou
14
2 / 3 / 5
8,842
465
9,640
10,708
4,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
9 / 2 / 4
10,357
545
15,669
11,765
6,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AjLaKaos
Anubis
17
9 / 5 / 9
11,437
602
20,572
15,287
7,598
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
BoundenBug72007
Cu Chulainn
16
3 / 0 / 9
10,245
539
11,946
18,470
17,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 1 / 7
9,638
507
9,882
11,513
4,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
G w0rth
Horus
14
5 / 1 / 13
9,862
519
5,928
12,388
14,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
14
4 / 9 / 8
9,253
487
10,222
17,498
7,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
70
16
Kills
24
24
Deaths
16
25
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Anubis
AjLaKaos
Anubis
9
5
9
2.7
W
Cu Chulainn
BoundenBug72007
Cu Chulainn
3
0
9
7.5
W
3
1
7
6.5
W
Horus
G w0rth
Horus
5
1
13
11.5
L
Anubis
Gehverreck
Anubis
3
8
6
0.75
L
Hercules
KiHe907
Hercules
1
6
7
0.75
L
1
5
3
0.5
L
Danzaburou
kasparrene
Danzaburou
2
3
5
1.5
W
Fenrir
4
9
8
0.89
L
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,865
Damage
58,550
77,251
Taken
75,156
50,517
Mitigated
51,876
20,120
Healing
18,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AjLaKaos
Anubis
20,572
1,751
0
5,537
15,287
7,598
978
5,807
9,353
87,137
0
W
Cu Chulainn
BoundenBug72007
Cu Chulainn
11,946
1,482
0
3,025
18,470
17,897
312
8,494
9,199
1,455
73,383
W
9,882
2,988
461
4,019
11,513
4,768
0
1,116
10,352
0
75,173
W
Horus
G w0rth
Horus
5,928
2,305
1,192
3,040
12,388
14,370
0
3,842
8,266
0
19,478
L
Anubis
Gehverreck
Anubis
11,723
1,301
0
5,698
17,763
7,837
564
8,419
9,344
68,796
0
L
Hercules
KiHe907
Hercules
8,535
1,610
0
5,485
18,956
18,397
247
4,878
14,078
0
26,529
L
12,298
1,870
0
2,854
18,059
13,582
0
2,953
15,106
36,259
0
L
Danzaburou
kasparrene
Danzaburou
9,640
4,009
0
3,750
10,708
4,589
1,098
2,032
8,676
0
63,874
W
Fenrir
10,222
2,667
109
1,267
17,498
7,243
0
4,038
13,321
0
43,824
L
15,669
6,090
0
2,333
11,765
6,112
318
3,377
8,388
0
88,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,655
Gold Earned
50,435
406
Minions Killed
414
0
Camps Cleared
0
1,807,460
Distance Traveled
1,888,516
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,437
602
134
7
0
341,476
6
W
Cu Chulainn
10,245
539
105
6
0
375,159
0
W
Chiron
9,638
507
106
6
0
365,572
8
W
Horus
9,862
519
17
1
0
410,238
7
L
Anubis
9,586
505
103
5
0
331,294
0
L
Hercules
8,330
438
35
2
0
361,589
3
L
Ymir
7,540
397
47
2
0
348,425
2
L
Danzaburou
8,842
465
98
5
0
355,985
1
W
Fenrir
9,253
487
52
3
0
396,071
0
L
Ravana
10,357
545
123
6
0
410,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role