Player Matchup

Nike
Nike
Arminys
Nike
Level 105
God Stats
1W - 3L
1,418 SR
Queue Stats
61W - 41L
1,486 Elo+
Solo
Jing Wei
Jing Wei
Coldbloodio
Jing Wei
Level 62
God Stats
2W - 2L
1,571 SR
Queue Stats
89W - 89L
1,501 Elo+
Solo
Poseidon
Poseidon
Pablogaju
Poseidon
Level 59
God Stats
11W - 15L
1,352 SR
Queue Stats
12W - 18L
1,301 Elo+
Solo
Bastet
Bastet
StabbinsMcFace
Bastet
Level 88
God Stats
4W - 2L
1,725 SR
Queue Stats
190W - 219L
1,422 Elo+
Solo
Ymir
Ymir
uribitoCSJ
Ymir
Level 127
God Stats
2W - 2L
1,446 SR
Queue Stats
441W - 411L
1,496 Elo+
Solo
Team Averages
Level 88
1,502 SR
1,441 Elo+

VS

Team Averages
Level 69
1,532 SR
1,338 Elo+
Izanami
Izanami
DysthymiaOma
Izanami
Level 26
God Stats
3W - 1L
1,522 SR
Queue Stats
18W - 23L
1,284 Elo+
Party 1
Bakasura
Bakasura
HanWaterlow978
Bakasura
Level 86
God Stats
3W - 1L
1,701 SR
Queue Stats
7W - 10L
1,351 Elo+
Party 1
Yu Huang
Yu Huang
JuiceBoxPlayer
Yu Huang
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,304 Elo+
Party 1
Horus
Horus
PsycotkLunatk
Horus
Level 66
God Stats
4W - 2L
1,606 SR
Queue Stats
86W - 69L
1,443 Elo+
Solo
Artio
Artio
zStazz
Artio
Level 116
God Stats
1W - 1L
1,331 SR
Queue Stats
18W - 22L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Arminys
Nike
13
1 / 2 / 1
8,401
525
8,327
13,646
10,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Coldbloodio
Jing Wei
13
2 / 2 / 2
7,712
482
14,126
10,502
4,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
Pablogaju
Poseidon
15
3 / 2 / 0
8,990
562
5,500
9,100
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 1 / 2
9,803
613
6,318
10,895
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 5
8,120
508
3,222
12,720
13,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DysthymiaOma
Izanami
11
0 / 3 / 1
6,554
410
6,913
11,687
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
16
6 / 1 / 2
9,746
609
10,650
16,596
7,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Yu Huang
13
0 / 2 / 6
7,709
482
4,709
8,637
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 5
7,300
456
3,121
14,142
12,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artio
zStazz
Artio
14
2 / 2 / 3
7,870
492
6,948
12,980
12,084
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
10
Kills
8
9
Deaths
10
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nike
Arminys
Nike
1
2
1
0.75
L
Jing Wei
Coldbloodio
Jing Wei
2
2
2
1.5
W
Izanami
DysthymiaOma
Izanami
0
3
1
0.17
W
Bakasura
6
1
2
7
W
Yu Huang
0
2
6
1.5
L
Poseidon
Pablogaju
Poseidon
3
2
0
1.5
W
0
2
5
1.25
L
4
1
2
5
L
0
2
5
1.25
W
Artio
zStazz
Artio
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,493
Damage
32,341
56,863
Taken
64,042
35,787
Mitigated
41,454
15,729
Healing
25,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
Arminys
Nike
8,327
738
0
1,808
13,646
10,103
252
5,197
7,048
1,501
62,865
L
Jing Wei
Coldbloodio
Jing Wei
14,126
12,853
0
4,269
10,502
4,682
272
1,091
9,341
0
68,872
W
Izanami
DysthymiaOma
Izanami
6,913
5,585
0
2,490
11,687
5,454
0
1,623
10,064
0
47,700
W
Bakasura
10,650
6,845
0
5,694
16,596
7,776
528
1,028
15,568
0
81,792
W
Yu Huang
4,709
304
0
1,368
8,637
3,466
182
3,278
5,359
54,963
0
L
Poseidon
Pablogaju
Poseidon
5,500
607
0
1,707
9,100
3,423
1,330
3,089
5,752
71,910
0
W
3,121
1,277
2,049
7,659
14,142
12,674
0
2,793
11,349
0
21,865
L
6,318
1,676
0
5,639
10,895
4,120
16
1,508
9,097
0
86,865
L
3,222
277
0
2,306
12,720
13,459
31
1,342
10,913
25,791
0
W
Artio
zStazz
Artio
6,948
908
56
6,354
12,980
12,084
119
639
12,341
41,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,026
Gold Earned
39,179
473
Minions Killed
423
0
Camps Cleared
0
1,586,740
Distance Traveled
1,651,134
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,401
525
88
6
0
277,187
0
L
Jing Wei
7,712
482
95
6
0
290,214
0
W
Izanami
6,554
410
87
5
0
261,156
0
W
Bakasura
9,746
609
156
10
0
431,882
0
W
Yu Huang
7,709
482
102
6
0
309,063
0
L
Poseidon
8,990
562
139
9
0
322,221
7
W
Horus
7,300
456
19
1
0
337,034
2
L
Bastet
9,803
613
130
8
0
377,073
0
L
Ymir
8,120
508
21
1
0
320,045
2
W
Artio
7,870
492
59
4
0
311,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role