Player Matchup

Kukulkan
Kukulkan
Blamzki71
Kukulkan
Level 82
God Stats
6W - 14L
1,171 SR
Queue Stats
324W - 321L
1,516 Elo+
Party 1
Tyr
Tyr
C PUP L
Tyr
Level 106
God Stats
6W - 15L
1,287 SR
Queue Stats
384W - 385L
1,513 Elo+
Party 1
Chiron
Chiron
Vision Speedy
Chiron
Level 86
God Stats
97W - 61L
1,578 SR
Queue Stats
291W - 291L
1,522 Elo+
Party 1
Team Averages
Level 91
1,345 SR
1,517 Elo+

VS

Team Averages
Level 68
1,500 SR
1,544 Elo+
Ravana
Ravana
BiGJerry571
Ravana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Rama
Rama
IndominusJ
Rama
Level 109
God Stats
2W - 4L
1,524 SR
Queue Stats
128W - 118L
1,557 Elo+
Party 2
Fafnir
Fafnir
Whiterose3539
Fafnir
Level 69
God Stats
24W - 46L
1,477 SR
Queue Stats
512W - 508L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Blamzki71
Kukulkan
14
3 / 1 / 10
8,500
850
9,213
5,137
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tyr
12
6 / 2 / 7
8,198
820
9,009
8,062
8,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 2 / 8
8,254
825
9,473
7,728
2,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
0 / 6 / 1
6,278
628
1,232
9,778
7,902
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 2
7,563
756
4,662
11,089
4,095
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 2
7,828
783
3,517
12,269
15,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
13
Kills
3
5
Deaths
13
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ravana
0
6
1
0.08
W
Kukulkan
Blamzki71
Kukulkan
3
1
10
8
W
Tyr
6
2
7
4.75
L
2
3
2
1
W
4
2
8
4
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,695
Damage
9,411
20,927
Taken
33,136
13,903
Mitigated
27,233
2,762
Healing
3,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
1,232
482
0
99
9,778
7,902
102
2,569
7,209
0
8,697
W
Kukulkan
Blamzki71
Kukulkan
9,213
567
0
0
5,137
2,162
234
870
4,267
35,049
0
W
Tyr
9,009
1,138
0
575
8,062
8,817
797
1,909
6,153
0
14,718
L
4,662
3,249
0
1,966
11,089
4,095
1,426
2,911
8,178
0
26,444
W
9,473
2,166
235
1,952
7,728
2,924
1,992
766
6,962
0
24,736
L
3,517
1,158
98
1,722
12,269
15,236
168
3,783
8,486
10,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,952
Gold Earned
21,669
103
Minions Killed
82
0
Camps Cleared
0
594,572
Distance Traveled
553,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,278
628
12
1
0
184,401
0
W
Kukulkan
8,500
850
56
6
0
198,840
0
W
Tyr
8,198
820
12
1
0
201,676
0
L
Rama
7,563
756
50
5
0
186,292
0
W
Chiron
8,254
825
35
4
0
194,056
0
L
Fafnir
7,828
783
20
2
0
182,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role