Player Matchup

Sylvanus
Sylvanus
ClickerRO
Sylvanus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,538 Elo+
Party 1
Thanatos
Thanatos
EvacHaze
Thanatos
Level 148
God Stats
7W - 3L
1,500 SR
Queue Stats
79W - 67L
1,518 Elo+
Party 1
Jing Wei
Jing Wei
FeenieBean
Jing Wei
Level 85
God Stats
39W - 39L
1,593 SR
Queue Stats
733W - 714L
1,579 Elo+
Solo
Surtr
Surtr
Slayingsach
Surtr
Level 79
God Stats
8W - 3L
1,802 SR
Queue Stats
82W - 86L
1,480 Elo+
Solo
Yu Huang
Yu Huang
YouGetNoDubs
Yu Huang
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,401 Elo+
Party 1
Team Averages
Level 120
1,579 SR
1,503 Elo+

VS

Team Averages
Level 113
1,551 SR
1,551 Elo+
Nu Wa
Nu Wa
FireFistJake
Nu Wa
Level 132
God Stats
6W - 5L
1,467 SR
Queue Stats
23W - 27L
1,547 Elo+
Solo
Baron Samedi
Baron Samedi
My0neDesire
Baron Samedi
Level 102
God Stats
7W - 5L
1,474 SR
Queue Stats
115W - 133L
1,501 Elo+
Party 3
Vamana
Vamana
TrueVoidwalker
Vamana
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,634 Elo+
Party 2
Chang'e
Chang'e
Y0uAreMyFire
Chang'e
Level 65
God Stats
113W - 95L
1,557 SR
Queue Stats
161W - 154L
1,527 Elo+
Party 3
Bakasura
Bakasura
zzzaknoun
Bakasura
Level 136
God Stats
1W - 1L
1,756 SR
Queue Stats
38W - 33L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ClickerRO
Sylvanus
16
1 / 3 / 17
9,984
1,109
10,283
18,751
10,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
EvacHaze
Thanatos
17
9 / 6 / 10
12,104
1,345
17,190
18,476
9,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
FeenieBean
Jing Wei
16
2 / 1 / 13
10,057
1,117
13,575
11,230
4,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 2 / 13
10,774
1,197
11,150
17,502
14,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
YouGetNoDubs
Yu Huang
17
3 / 2 / 16
10,595
1,177
22,493
10,886
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

236

VS

Team 2 Tickets

168

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 8
10,421
1,158
17,766
11,653
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
My0neDesire
Baron Samedi
15
2 / 4 / 9
9,782
1,087
15,517
18,227
8,559
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 4 / 7
9,337
1,037
14,895
14,468
13,350
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Y0uAreMyFire
Chang'e
15
2 / 3 / 9
9,892
1,099
12,779
20,876
7,344
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
zzzaknoun
Bakasura
15
4 / 4 / 8
10,161
1,129
11,122
14,058
8,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
55
21
Kills
14
14
Deaths
21
69
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ClickerRO
Sylvanus
1
3
17
3.17
W
Thanatos
EvacHaze
Thanatos
9
6
10
2.33
W
Jing Wei
FeenieBean
Jing Wei
2
1
13
8.5
L
3
6
8
1.17
L
Baron Samedi
My0neDesire
Baron Samedi
2
4
9
1.63
W
6
2
13
6.25
L
3
4
7
1.63
L
Chang'e
Y0uAreMyFire
Chang'e
2
3
9
2.17
W
Yu Huang
YouGetNoDubs
Yu Huang
3
2
16
5.5
L
Bakasura
zzzaknoun
Bakasura
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,691
Damage
72,079
76,845
Taken
79,282
43,642
Mitigated
41,422
25,045
Healing
11,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ClickerRO
Sylvanus
10,283
2,577
6,825
4,953
18,751
10,839
0
12,245
5,476
18,762
0
W
Thanatos
EvacHaze
Thanatos
17,190
4,983
0
6,310
18,476
9,224
0
9,515
8,137
0
35,378
W
Jing Wei
FeenieBean
Jing Wei
13,575
11,615
0
1,939
11,230
4,792
0
5,486
5,368
0
40,202
L
17,766
3,005
0
19
11,653
3,586
0
5,480
5,777
51,056
0
L
Baron Samedi
My0neDesire
Baron Samedi
15,517
1,433
1,544
2,346
18,227
8,559
0
6,250
11,463
25,153
0
W
11,150
3,711
0
3,894
17,502
14,691
0
11,332
5,229
320
28,682
L
14,895
9,020
0
619
14,468
13,350
0
4,767
9,535
0
20,295
L
Chang'e
Y0uAreMyFire
Chang'e
12,779
706
2,780
4,056
20,876
7,344
0
10,195
10,208
26,399
0
W
Yu Huang
YouGetNoDubs
Yu Huang
22,493
1,393
89
1,035
10,886
4,096
0
6,416
3,848
48,687
0
L
Bakasura
zzzaknoun
Bakasura
11,122
6,491
0
588
14,058
8,583
0
4,620
9,322
0
18,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,514
Gold Earned
49,593
206
Minions Killed
200
7
Camps Cleared
7
935,349
Distance Traveled
844,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,984
1,109
18
2
0
159,705
0
W
Thanatos
12,104
1,345
31
3
2
191,795
0
W
Jing Wei
10,057
1,117
48
5
3
212,471
0
L
Nu Wa
10,421
1,158
92
10
4
163,857
0
L
Baron Samedi
9,782
1,087
35
4
1
168,992
0
W
Surtr
10,774
1,197
47
5
2
191,860
0
L
Vamana
9,337
1,037
12
1
0
154,469
0
L
Chang'e
9,892
1,099
34
4
0
186,563
0
W
Yu Huang
10,595
1,177
62
7
0
179,518
0
L
Bakasura
10,161
1,129
27
3
2
170,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role