Player Matchup

Arachne
Arachne
DarkFalcon2211
Arachne
Level 115
God Stats
2W - 2L
1,106 SR
Queue Stats
150W - 151L
1,442 Elo+
Party 1
Aphrodite
Aphrodite
J3ss1kaYR
Aphrodite
Level 99
God Stats
11W - 9L
1,719 SR
Queue Stats
69W - 84L
1,375 Elo+
Party 1
Guan Yu
Guan Yu
M1ca3lDR
Guan Yu
Level 65
God Stats
20W - 23L
1,468 SR
Queue Stats
66W - 71L
1,406 Elo+
Party 1
Neith
Neith
Paochi1518
Neith
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,462 Elo+
Solo
Kukulkan
Kukulkan
Z0M3IEy
Kukulkan
Level 128
God Stats
10W - 10L
1,385 SR
Queue Stats
151W - 170L
1,415 Elo+
Solo
Team Averages
Level 102
1,436 SR
1,420 Elo+

VS

Team Averages
Level 74
1,520 SR
1,549 Elo+
Bacchus
Bacchus
 
Bacchus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Grimmjow_Jaquez6
Cu Chulainn
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,825 Elo+
Solo
Fenrir
Fenrir
Lek93p
Fenrir
Level 63
God Stats
2W - 5L
1,500 SR
Queue Stats
68W - 67L
1,444 Elo+
Party 3
Merlin
Merlin
MikeJr__93
Merlin
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 51L
1,451 Elo+
Party 3
Neith
Neith
jessicajessicaa
Neith
Level 101
God Stats
197W - 172L
1,599 SR
Queue Stats
375W - 362L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
8,603
538
7,591
11,890
7,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
J3ss1kaYR
Aphrodite
13
2 / 1 / 9
8,408
526
4,906
9,331
7,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
M1ca3lDR
Guan Yu
15
2 / 0 / 0
9,020
564
4,895
12,280
11,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
13
8 / 1 / 2
8,708
544
16,756
12,093
5,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Z0M3IEy
Kukulkan
15
4 / 3 / 3
9,168
573
10,108
7,746
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 4 / 3
6,694
418
5,208
14,112
17,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
Grimmjow_Jaquez6
Cu Chulainn
12
0 / 2 / 0
6,770
423
7,310
12,542
9,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Lek93p
Fenrir
13
5 / 3 / 0
8,160
510
6,249
13,464
6,849
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
MikeJr__93
Merlin
12
1 / 6 / 0
7,451
466
8,618
12,057
5,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 3
6,605
413
6,843
12,599
4,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
19
Kills
6
6
Deaths
19
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
3
0.38
W
3
1
6
6
L
Cu Chulainn
Grimmjow_Jaquez6
Cu Chulainn
0
2
0
0
W
Aphrodite
J3ss1kaYR
Aphrodite
2
1
9
6.5
L
Fenrir
Lek93p
Fenrir
5
3
0
1.67
W
Guan Yu
M1ca3lDR
Guan Yu
2
0
0
2
L
Merlin
MikeJr__93
Merlin
1
6
0
0.17
W
Neith
8
1
2
9
W
Kukulkan
Z0M3IEy
Kukulkan
4
3
3
1.83
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,256
Damage
34,228
53,340
Taken
64,774
35,998
Mitigated
44,155
17,905
Healing
8,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,208
568
406
1,734
14,112
17,633
0
3,751
10,354
27,575
0
W
7,591
5,428
0
1,734
11,890
7,060
204
1,948
9,825
0
77,677
L
Cu Chulainn
Grimmjow_Jaquez6
Cu Chulainn
7,310
1,439
0
1,624
12,542
9,895
0
2,157
10,350
347
43,640
W
Aphrodite
J3ss1kaYR
Aphrodite
4,906
941
4,036
4,004
9,331
7,870
96
3,328
5,981
28,956
0
L
Fenrir
Lek93p
Fenrir
6,249
1,433
0
1,753
13,464
6,849
0
1,842
11,622
0
41,597
W
Guan Yu
M1ca3lDR
Guan Yu
4,895
1,349
227
5,125
12,280
11,754
128
15
12,089
0
65,780
L
Merlin
MikeJr__93
Merlin
8,618
325
0
32
12,057
5,261
0
5,452
6,595
55,251
0
W
Neith
16,756
5,652
0
2,529
12,093
5,708
1,439
3,568
8,412
0
56,810
W
Kukulkan
Z0M3IEy
Kukulkan
10,108
972
0
250
7,746
3,606
560
4,879
2,833
70,481
0
L
6,843
1,270
157
2,571
12,599
4,517
0
1,739
10,839
0
47,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,907
Gold Earned
35,680
471
Minions Killed
334
0
Camps Cleared
0
1,522,488
Distance Traveled
1,508,390
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,694
418
18
1
0
317,571
2
W
Arachne
8,603
538
110
7
0
360,146
2
L
Cu Chulainn
6,770
423
61
4
0
312,504
0
W
Aphrodite
8,408
526
41
3
0
301,971
4
L
Fenrir
8,160
510
60
4
0
329,578
0
W
Guan Yu
9,020
564
122
8
0
283,531
5
L
Merlin
7,451
466
102
6
0
265,275
0
W
Neith
8,708
544
81
5
0
271,932
3
W
Kukulkan
9,168
573
117
7
0
304,908
5
L
Neith
6,605
413
93
6
0
283,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role