Player Matchup

Rama
Rama
DjVu-Mlook
Rama
Level 17
God Stats
0W - 2L
1,790 SR
Queue Stats
4W - 7L
1,463 Elo+
Party 2
Yemoja
Yemoja
Man9our-A
Yemoja
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,626 Elo+
Party 2
Kukulkan
Kukulkan
VVQA-X
Kukulkan
Level 13
God Stats
2W - 2L
1,508 SR
Queue Stats
3W - 6L
1,449 Elo+
Party 2
Team Averages
Level 62
1,600 SR
1,513 Elo+

VS

Team Averages
Level 118
1,640 SR
1,551 Elo+
Baron Samedi
Baron Samedi
Kalebosbever013
Baron Samedi
Level 129
God Stats
8W - 0L
1,924 SR
Queue Stats
13W - 12L
1,503 Elo+
Party 1
Aphrodite
Aphrodite
klupido
Aphrodite
Level 103
God Stats
9W - 1L
1,717 SR
Queue Stats
11W - 7L
1,514 Elo+
Party 1
Neith
Neith
nielsko96
Neith
Level 121
God Stats
2W - 0L
1,280 SR
Queue Stats
14W - 10L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,970
581
5,411
12,730
5,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Man9our-A
Yemoja
12
0 / 0 / 0
7,578
632
4,631
9,502
10,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
VVQA-X
Kukulkan
11
0 / 8 / 0
6,741
562
3,294
10,843
5,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kalebosbever013
Baron Samedi
14
9 / 0 / 5
9,607
801
19,577
9,837
7,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
klupido
Aphrodite
13
3 / 0 / 9
9,469
789
4,101
11,004
9,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
nielsko96
Neith
15
2 / 0 / 8
9,856
821
7,110
6,718
3,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
14
14
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Baron Samedi
Kalebosbever013
Baron Samedi
9
0
5
11.5
L
Yemoja
Man9our-A
Yemoja
0
0
0
0
L
Kukulkan
VVQA-X
Kukulkan
0
8
0
0
W
Aphrodite
klupido
Aphrodite
3
0
9
7.5
W
Neith
nielsko96
Neith
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,336
Damage
30,788
33,075
Taken
27,559
21,492
Mitigated
21,129
3,810
Healing
19,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,411
4,770
0
1,057
12,730
5,952
0
8,526
4,204
0
26,389
W
Baron Samedi
Kalebosbever013
Baron Samedi
19,577
777
1,727
3,252
9,837
7,611
60
1,888
7,949
41,634
0
L
Yemoja
Man9our-A
Yemoja
4,631
282
120
2,633
9,502
10,428
0
5,572
3,930
16,315
0
L
Kukulkan
VVQA-X
Kukulkan
3,294
72
0
0
10,843
5,112
0
9,586
1,257
15,541
0
W
Aphrodite
klupido
Aphrodite
4,101
821
4,035
7,615
11,004
9,977
346
3,806
7,198
14,964
0
W
Neith
nielsko96
Neith
7,110
1,558
0
3,245
6,718
3,541
2,147
2,283
4,435
0
61,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,289
Gold Earned
28,932
112
Minions Killed
180
0
Camps Cleared
0
574,941
Distance Traveled
642,714
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,970
581
48
4
0
203,067
0
W
Baron Samedi
9,607
801
39
3
0
215,154
3
L
Yemoja
7,578
632
28
2
0
202,819
0
L
Kukulkan
6,741
562
36
3
0
169,055
0
W
Aphrodite
9,469
789
21
2
0
223,368
0
W
Neith
9,856
821
120
10
0
204,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role