Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
B0ttRobertt
Hachiman
Level 147
God Stats
5W - 3L
1,500 SR
Queue Stats
487W - 423L
1,558 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Funil
Cu Chulainn
Level 147
God Stats
14W - 9L
1,264 SR
Queue Stats
281W - 245L
1,530 Elo+
Party 1
Zhong Kui
Zhong Kui
Ifajard0
Zhong Kui
Level 156
God Stats
13W - 13L
1,608 SR
Queue Stats
529W - 458L
1,526 Elo+
Party 1
Mulan
Mulan
weednando
Mulan
Level 114
God Stats
9W - 4L
1,618 SR
Queue Stats
500W - 471L
1,502 Elo+
Party 1
Team Averages
Level 144
1,498 SR
1,523 Elo+

VS

Team Averages
Level 137
1,556 SR
1,489 Elo+
Yemoja
Yemoja
Arcangel1-2-3
Yemoja
Level 125
God Stats
3W - 1L
1,816 SR
Queue Stats
347W - 350L
1,486 Elo+
Solo
Ymir
Ymir
Tollerwolf
Ymir
Level 152
God Stats
3W - 3L
1,463 SR
Queue Stats
275W - 273L
1,519 Elo+
Party 2
Cliodhna
Cliodhna
VeryPoxyi
Cliodhna
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
382W - 394L
1,480 Elo+
Solo
Heimdallr
Heimdallr
Willi-78-
Heimdallr
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 76L
1,490 Elo+
Solo
Nike
Nike
jademuschel
Nike
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 195L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 1 / 13
8,944
813
3,104
11,996
11,495
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hachiman
B0ttRobertt
Hachiman
17
8 / 1 / 8
9,998
909
19,798
7,568
3,600
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Funil
Cu Chulainn
15
3 / 2 / 14
9,134
830
11,974
11,519
10,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Ifajard0
Zhong Kui
15
5 / 3 / 13
9,461
860
10,292
10,077
7,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
weednando
Mulan
13
3 / 3 / 12
8,541
776
7,677
12,237
11,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 5
8,704
791
5,699
15,674
20,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
5 / 4 / 1
8,534
776
11,745
13,651
13,436
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
VeryPoxyi
Cliodhna
5
0 / 0 / 0
5,644
513
633
64
31
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heimdallr
Willi-78-
Heimdallr
15
1 / 5 / 3
8,041
731
7,835
12,393
8,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 7 / 3
7,265
660
7,162
14,932
15,191
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
21
19
Kills
9
10
Deaths
20
60
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
13
6.5
L
2
4
5
1.13
W
Hachiman
B0ttRobertt
Hachiman
8
1
8
12
W
Cu Chulainn
Funil
Cu Chulainn
3
2
14
5
W
Zhong Kui
Ifajard0
Zhong Kui
5
3
13
3.83
L
5
4
1
1.38
L
Cliodhna
VeryPoxyi
Cliodhna
0
0
0
0
L
Heimdallr
Willi-78-
Heimdallr
1
5
3
0.5
L
1
7
3
0.36
W
Mulan
weednando
Mulan
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,845
Damage
33,074
53,397
Taken
56,714
44,884
Mitigated
57,923
21,158
Healing
13,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,104
549
6,509
3,990
11,996
11,495
871
2,603
8,835
13,378
0
L
5,699
841
3,993
1,872
15,674
20,579
0
3,838
11,566
10,898
0
W
Hachiman
B0ttRobertt
Hachiman
19,798
9,748
140
850
7,568
3,600
2,932
2,927
4,411
0
29,706
W
Cu Chulainn
Funil
Cu Chulainn
11,974
1,413
1,537
2,056
11,519
10,739
1,167
3,672
7,238
0
28,042
W
Zhong Kui
Ifajard0
Zhong Kui
10,292
1,471
1,816
2,874
10,077
7,748
1,375
2,367
7,522
20,018
0
L
11,745
744
293
756
13,651
13,436
0
4,526
8,805
19,562
0
L
Cliodhna
VeryPoxyi
Cliodhna
633
0
0
1,912
64
31
0
64
0
0
633
L
Heimdallr
Willi-78-
Heimdallr
7,835
2,107
562
2,300
12,393
8,686
0
2,456
9,615
0
25,724
L
7,162
76
610
1,325
14,932
15,191
0
2,512
12,029
0
10,227
W
Mulan
weednando
Mulan
7,677
1,002
424
962
12,237
11,302
697
4,734
7,103
0
8,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,078
Gold Earned
38,188
115
Minions Killed
80
0
Camps Cleared
0
1,074,417
Distance Traveled
773,367
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,944
813
16
1
0
192,375
0
L
Yemoja
8,704
791
10
1
0
173,669
0
W
Hachiman
9,998
909
27
2
0
214,821
0
W
Cu Chulainn
9,134
830
39
4
0
241,891
0
W
Zhong Kui
9,461
860
27
2
0
213,567
0
L
Ymir
8,534
776
20
2
0
162,662
0
L
Cliodhna
5,644
513
0
0
0
103,240
1
L
Heimdallr
8,041
731
43
4
0
182,933
0
L
Nike
7,265
660
7
1
0
150,863
0
W
Mulan
8,541
776
6
1
0
211,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role