Player Matchup

Khepri
Khepri
 
Khepri
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Dark0Magic0929
Danzaburou
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 56L
1,328 Elo+
Solo
Ao Kuang
Ao Kuang
nico_noris
Ao Kuang
Level 69
God Stats
1W - 3L
1,254 SR
Queue Stats
51W - 46L
1,394 Elo+
Party 3
Ymir
Ymir
xI2eMaKe
Ymir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 49L
1,406 Elo+
Party 3
Team Averages
Level 87
1,451 SR
1,426 Elo+

VS

Team Averages
Level 80
1,540 SR
1,424 Elo+
Odin
Odin
 
Odin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
FatumCasus
Arachne
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,346 Elo+
Party 1
Rama
Rama
PropanFlotte
Rama
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 87L
1,474 Elo+
Party 2
Hera
Hera
TheDudleyMan
Hera
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,346 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
pipajo
Morgan Le Fay
Level 108
God Stats
8W - 6L
1,699 SR
Queue Stats
370W - 367L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
2 / 1 / 14
9,137
914
5,587
11,804
12,436
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
 
Heimdallr
15
4 / 1 / 12
8,814
881
7,765
7,380
4,252
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Dark0Magic0929
Danzaburou
17
9 / 1 / 8
9,910
991
14,488
9,943
6,797
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
nico_noris
Ao Kuang
15
6 / 2 / 12
9,139
914
7,467
8,939
7,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
13
0 / 4 / 12
7,585
759
4,247
11,760
13,362
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 4 / 4
6,683
668
3,676
8,906
11,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
FatumCasus
Arachne
11
1 / 7 / 4
7,046
705
4,560
10,468
6,341
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 3 / 2
8,301
830
8,608
8,289
4,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
3 / 5 / 4
7,672
767
12,563
8,074
3,667
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
pipajo
Morgan Le Fay
15
0 / 2 / 4
7,508
751
11,267
7,508
3,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
21
Kills
9
9
Deaths
21
58
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
1
14
9
W
Heimdallr
 
Heimdallr
4
1
12
10
L
Odin
 
Odin
0
4
4
0.5
W
Danzaburou
Dark0Magic0929
Danzaburou
9
1
8
13
L
Arachne
FatumCasus
Arachne
1
7
4
0.43
L
5
3
2
2
L
3
5
4
1
W
Ao Kuang
nico_noris
Ao Kuang
6
2
12
6
L
Morgan Le Fay
pipajo
Morgan Le Fay
0
2
4
1
W
Ymir
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,554
Damage
40,674
49,826
Taken
43,245
44,733
Mitigated
29,110
16,208
Healing
9,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,587
150
793
2,732
11,804
12,436
78
6,972
4,832
14,678
160
W
Heimdallr
 
Heimdallr
7,765
2,269
1,650
2,540
7,380
4,252
234
4,673
2,666
0
24,570
L
Odin
 
Odin
3,676
773
83
1,018
8,906
11,147
0
1,692
7,211
3,188
4,548
W
Danzaburou
Dark0Magic0929
Danzaburou
14,488
5,514
1,588
3,068
9,943
6,797
2,877
5,492
4,451
0
36,039
L
Arachne
FatumCasus
Arachne
4,560
2,322
1,040
1,127
10,468
6,341
0
3,533
6,935
0
5,640
L
8,608
6,940
623
1,396
8,289
4,073
0
3,375
4,914
0
16,069
L
12,563
3,488
477
531
8,074
3,667
0
4,795
3,279
24,806
0
W
Ao Kuang
nico_noris
Ao Kuang
7,467
2,889
797
2,149
8,939
7,886
911
3,256
5,651
14,592
0
L
Morgan Le Fay
pipajo
Morgan Le Fay
11,267
1,732
617
2,380
7,508
3,882
0
3,746
3,762
24,947
0
W
Ymir
4,247
599
578
313
11,760
13,362
364
4,933
6,782
8,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,585
Gold Earned
37,210
145
Minions Killed
86
0
Camps Cleared
0
893,985
Distance Traveled
885,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,137
914
9
1
0
199,961
0
W
Heimdallr
8,814
881
42
4
0
159,005
0
L
Odin
6,683
668
7
1
0
193,539
0
W
Danzaburou
9,910
991
63
6
0
197,938
0
L
Arachne
7,046
705
5
1
0
171,871
0
L
Rama
8,301
830
9
1
0
167,423
0
L
Hera
7,672
767
25
3
0
172,679
0
W
Ao Kuang
9,139
914
22
2
0
165,826
0
L
Morgan Le Fay
7,508
751
40
4
0
180,436
0
W
Ymir
7,585
759
9
1
0
171,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role