Player Matchup

Horus
Horus
 
Horus
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
BeanScribbletts
Chiron
Level 127
God Stats
3W - 5L
1,717 SR
Queue Stats
211W - 211L
1,513 Elo+
Party 1
Persephone
Persephone
Hempel2
Persephone
Level 96
God Stats
5W - 3L
1,292 SR
Queue Stats
210W - 191L
1,472 Elo+
Solo
Thoth
Thoth
Klipsis
Thoth
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,522 Elo+
Party 1
Set
Set
Spartacus071
Set
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
404W - 401L
1,512 Elo+
Party 1
Team Averages
Level 132
1,502 SR
1,504 Elo+

VS

Team Averages
Level 103
1,456 SR
1,453 Elo+
King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
CaneCorso44712
Hera
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 87L
1,371 Elo+
Solo
Persephone
Persephone
Morrni
Persephone
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 60L
1,499 Elo+
Solo
Guan Yu
Guan Yu
kirsom 01
Guan Yu
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
205W - 209L
1,419 Elo+
Solo
Cabrakan
Cabrakan
yOzzy456
Cabrakan
Level 143
God Stats
3W - 9L
1,281 SR
Queue Stats
566W - 599L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 0 / 9
5,627
1,125
2,039
6,573
5,380
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
2 / 0 / 3
5,977
1,195
2,963
3,266
1,274
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Hempel2
Persephone
11
3 / 0 / 6
6,189
1,238
5,676
3,729
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thoth
Klipsis
Thoth
10
2 / 1 / 2
5,922
1,184
3,883
2,590
1,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 0 / 7
5,908
1,182
2,818
3,434
1,871
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 2 / 0
5,156
1,031
1,875
6,285
5,623
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 1
4,979
996
5,597
3,444
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
Morrni
Persephone
9
0 / 2 / 1
5,049
1,010
5,014
3,572
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
kirsom 01
Guan Yu
9
0 / 3 / 1
4,902
980
2,145
6,179
4,551
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cabrakan
yOzzy456
Cabrakan
1
0 / 0 / 0
1,300
260
0
0
0

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
9
Kills
1
1
Deaths
9
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
9
4.5
L
King Arthur
 
King Arthur
1
2
0
0.5
W
2
0
3
3.5
L
0
2
1
0.25
W
Persephone
Hempel2
Persephone
3
0
6
6
W
Thoth
Klipsis
Thoth
2
1
2
3
L
Persephone
Morrni
Persephone
0
2
1
0.25
W
2
0
7
5.5
L
Guan Yu
kirsom 01
Guan Yu
0
3
1
0.17
L
Cabrakan
yOzzy456
Cabrakan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,379
Damage
14,631
19,592
Taken
19,480
11,022
Mitigated
12,720
14,594
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,039
928
4,737
3,933
6,573
5,380
466
2,589
3,814
0
3,179
L
King Arthur
 
King Arthur
1,875
225
685
1,635
6,285
5,623
0
2,924
3,317
0
6,097
W
2,963
621
889
911
3,266
1,274
1,116
1,991
1,117
0
10,658
L
5,597
907
0
0
3,444
1,350
0
2,036
1,285
9,459
0
W
Persephone
Hempel2
Persephone
5,676
539
1,064
1,047
3,729
1,489
736
2,303
1,248
15,686
0
W
Thoth
Klipsis
Thoth
3,883
171
225
101
2,590
1,008
249
1,673
761
9,532
0
L
Persephone
Morrni
Persephone
5,014
569
0
182
3,572
1,196
0
1,244
2,228
11,010
0
W
2,818
1,117
558
1,129
3,434
1,871
1,157
1,835
1,418
0
4,483
L
Guan Yu
kirsom 01
Guan Yu
2,145
62
1,851
1,182
6,179
4,551
0
3,343
2,752
880
3,514
L
Cabrakan
yOzzy456
Cabrakan
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,623
Gold Earned
21,386
58
Minions Killed
34
0
Camps Cleared
0
553,543
Distance Traveled
394,104
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,627
1,125
3
1
0
124,903
0
L
King Arthur
5,156
1,031
9
2
0
86,008
0
W
Chiron
5,977
1,195
17
3
0
99,769
0
L
Hera
4,979
996
9
2
0
100,375
0
W
Persephone
6,189
1,238
20
4
0
121,611
0
W
Thoth
5,922
1,184
13
3
0
103,758
0
L
Persephone
5,049
1,010
12
2
0
103,454
0
W
Set
5,908
1,182
5
1
0
103,502
0
L
Guan Yu
4,902
980
4
1
0
104,267
0
L
Cabrakan
1,300
260
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role