Player Matchup

Bacchus
Bacchus
Gold III
RA5ALGHUL
Bacchus
Gold III
Level 156
God Stats
4W - 3L
1,630 SR
Queue Stats
32W - 32L
1,500 MMR
Solo
Ra
Ra
Platinum III
TwitchHeadless
Ra
Platinum III
Level 156
God Stats
4W - 2L
1,667 SR
Queue Stats
290W - 274L
1,791 MMR
Party 2
Rama
Rama
Platinum V
Xeruidlusaha
Rama
Platinum V
Level 55
God Stats
17W - 10L
1,913 SR
Queue Stats
52W - 48L
1,729 MMR
Party 2
Anubis
Anubis
Platinum IV
XlKiminari
Anubis
Platinum IV
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
76W - 64L
1,772 MMR
Solo
Bellona
Bellona
Platinum IV
bedusa
Bellona
Platinum IV
Level 91
God Stats
2W - 0L
1,713 SR
Queue Stats
159W - 150L
1,767 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,685 SR
1,712 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,550 SR
1,704 MMR
Hera
Hera
Platinum IV
 
Hera
Platinum IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Platinum III
DoubleBrick
Thor
Platinum III
Level 69
God Stats
6W - 7L
1,641 SR
Queue Stats
129W - 119L
1,784 MMR
Solo
Medusa
Medusa
Gold I
Nanmanking
Medusa
Gold I
Level 127
God Stats
38W - 29L
1,611 SR
Queue Stats
296W - 294L
1,737 MMR
Party 1
Cerberus
Cerberus
Gold III
PAPIVONAS
Cerberus
Gold III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 64L
1,751 MMR
Solo
Bakasura
Bakasura
Platinum III
ShaoxZ
Bakasura
Platinum III
Level 175
God Stats
2W - 3L
1,500 SR
Queue Stats
167W - 172L
1,747 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
RA5ALGHUL
Bacchus
7
0 / 0 / 3
4,865
541
2,656
6,863
5,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
6 / 1 / 2
6,601
733
6,892
5,393
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 1
4,949
550
4,865
5,704
1,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
XlKiminari
Anubis
10
1 / 3 / 0
5,726
636
4,358
5,162
2,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
bedusa
Bellona
8
3 / 2 / 3
5,564
618
5,389
8,612
4,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AtlasAo KuangHe BoSusano

VS

Bans
AphroditeThanatosHerculesMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
2 / 4 / 0
6,001
667
6,831
7,120
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
2 / 1 / 0
5,459
607
2,773
7,291
1,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Medusa
Nanmanking
Medusa
8
2 / 3 / 1
5,005
556
5,628
7,853
2,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
PAPIVONAS
Cerberus
6
1 / 2 / 2
4,752
528
1,069
5,050
2,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
ShaoxZ
Bakasura
10
1 / 1 / 1
5,757
640
3,843
9,558
3,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
11
Kills
8
8
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
4
0
0.5
L
2
1
0
2
L
Medusa
Nanmanking
Medusa
2
3
1
0.83
L
Cerberus
PAPIVONAS
Cerberus
1
2
2
1
W
Bacchus
RA5ALGHUL
Bacchus
0
0
3
1.5
L
Bakasura
ShaoxZ
Bakasura
1
1
1
1.5
W
6
1
2
7
W
1
2
1
0.75
W
Anubis
XlKiminari
Anubis
1
3
0
0.33
W
Bellona
bedusa
Bellona
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,160
Damage
20,144
31,734
Taken
36,872
15,831
Mitigated
13,696
9,783
Healing
9,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
6,831
1,835
0
1,776
7,120
2,647
0
4,520
2,600
34,590
0
L
2,773
758
0
2,242
7,291
1,873
0
3,985
3,306
0
30,285
L
Medusa
Nanmanking
Medusa
5,628
2,123
0
388
7,853
2,768
0
2,900
4,953
0
28,775
L
Cerberus
PAPIVONAS
Cerberus
1,069
45
644
1,219
5,050
2,583
0
1,459
3,591
7,440
0
W
Bacchus
RA5ALGHUL
Bacchus
2,656
388
0
2,232
6,863
5,556
0
1,850
4,755
12,426
0
L
Bakasura
ShaoxZ
Bakasura
3,843
2,721
0
3,061
9,558
3,825
0
1,042
8,516
0
40,700
W
6,892
1,296
619
2,228
5,393
2,049
0
2,519
2,768
44,031
0
W
4,865
4,242
0
1,663
5,704
1,852
356
1,158
4,429
0
34,014
W
Anubis
XlKiminari
Anubis
4,358
105
0
1,583
5,162
2,020
0
0
5,046
42,675
0
W
Bellona
bedusa
Bellona
5,389
1,663
0
1,458
8,612
4,354
0
1,930
5,949
0
33,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,705
Gold Earned
26,974
261
Minions Killed
266
0
Camps Cleared
0
968,677
Distance Traveled
947,846
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,001
667
61
7
0
202,570
6
L
Thor
5,459
607
50
6
0
187,499
3
L
Medusa
5,005
556
51
6
0
195,770
1
L
Cerberus
4,752
528
14
2
0
129,540
2
W
Bacchus
4,865
541
14
2
0
190,002
2
L
Bakasura
5,757
640
90
10
0
232,467
2
W
Ra
6,601
733
76
8
0
203,758
3
W
Rama
4,949
550
55
6
0
171,437
1
W
Anubis
5,726
636
63
7
0
172,958
4
W
Bellona
5,564
618
53
6
0
230,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role