Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DeathG 8 Slayer
Geb
Level 127
God Stats
7W - 2L
1,500 SR
Queue Stats
44W - 46L
1,692 Elo+
Solo
Hel
Hel
I HolyGenesis I
Hel
Level 110
God Stats
27W - 26L
1,446 SR
Queue Stats
436W - 417L
1,531 Elo+
Party 1
Izanami
Izanami
LSDionysus
Izanami
Level 159
God Stats
8W - 9L
1,441 SR
Queue Stats
291W - 301L
1,553 Elo+
Solo
Hercules
Hercules
WinBig2021
Hercules
Level 134
God Stats
9W - 3L
1,651 SR
Queue Stats
58W - 38L
1,550 Elo+
Party 1
Team Averages
Level 136
1,508 SR
1,565 Elo+

VS

Team Averages
Level 138
1,559 SR
1,527 Elo+
Zeus
Zeus
KRATOSAURION117
Zeus
Level 127
God Stats
4W - 1L
1,500 SR
Queue Stats
207W - 219L
1,510 Elo+
Party 2
Neith
Neith
KushLifeMOB
Neith
Level 106
God Stats
13W - 9L
1,635 SR
Queue Stats
43W - 33L
1,539 Elo+
Party 2
Guan Yu
Guan Yu
SPCartman98
Guan Yu
Level 143
God Stats
2W - 3L
1,564 SR
Queue Stats
166W - 210L
1,512 Elo+
Party 2
Arachne
Arachne
Shaggy5691
Arachne
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,558 Elo+
Solo
Surtr
Surtr
chaos9265
Surtr
Level 153
God Stats
24W - 26L
1,595 SR
Queue Stats
152W - 155L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
8 / 1 / 2
7,646
695
9,225
9,979
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 0 / 4
5,683
517
2,293
7,833
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 2 / 2
6,640
604
4,065
5,941
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
LSDionysus
Izanami
11
2 / 1 / 2
6,938
631
5,944
5,502
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
WinBig2021
Hercules
11
2 / 4 / 2
6,833
621
8,719
9,283
6,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 1
6,249
568
6,219
7,366
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 0
5,720
520
2,552
8,428
2,876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
SPCartman98
Guan Yu
9
1 / 2 / 1
5,978
543
2,778
9,509
4,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Shaggy5691
Arachne
10
0 / 2 / 1
5,839
531
2,634
9,295
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Surtr
chaos9265
Surtr
10
3 / 4 / 0
6,308
573
6,616
12,238
5,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
15
Kills
8
8
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
1
2
9
W
0
0
4
2
W
3
2
2
2
L
3
5
1
0.7
L
1
4
0
0.25
W
Izanami
LSDionysus
Izanami
2
1
2
3
L
Guan Yu
SPCartman98
Guan Yu
1
2
1
0.75
L
Arachne
Shaggy5691
Arachne
0
2
1
0.25
W
Hercules
WinBig2021
Hercules
2
4
2
0.75
L
Surtr
chaos9265
Surtr
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,246
Damage
20,799
38,538
Taken
46,836
20,871
Mitigated
19,298
13,370
Healing
9,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
9,225
1,248
0
3,459
9,979
4,130
0
2,238
7,741
48,506
0
W
2,293
337
0
1,791
7,833
5,385
0
1,802
6,031
10,644
0
W
4,065
48
719
2,873
5,941
2,299
887
2,523
3,418
41,998
0
L
6,219
1,314
0
692
7,366
2,348
0
6,322
1,044
40,603
0
L
2,552
1,261
0
1,094
8,428
2,876
0
1,141
7,287
0
35,103
W
Izanami
LSDionysus
Izanami
5,944
3,807
0
1,637
5,502
2,471
2,493
0
5,502
0
63,290
L
Guan Yu
SPCartman98
Guan Yu
2,778
537
467
2,325
9,509
4,784
0
2,918
6,591
0
20,087
L
Arachne
Shaggy5691
Arachne
2,634
1,869
0
2,518
9,295
3,405
0
2,833
6,462
0
40,905
W
Hercules
WinBig2021
Hercules
8,719
3,065
0
2,891
9,283
6,586
0
266
9,017
0
47,609
L
Surtr
chaos9265
Surtr
6,616
2,108
0
2,347
12,238
5,885
178
2,369
9,869
375
39,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,740
Gold Earned
30,094
364
Minions Killed
286
0
Camps Cleared
0
1,081,270
Distance Traveled
1,106,879
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,646
695
70
6
0
251,526
0
W
Geb
5,683
517
12
1
0
233,428
0
W
Hel
6,640
604
93
8
0
209,584
1
L
Zeus
6,249
568
70
6
0
180,189
0
L
Neith
5,720
520
56
5
0
219,090
0
W
Izanami
6,938
631
102
9
0
182,672
0
L
Guan Yu
5,978
543
31
3
0
225,344
0
L
Arachne
5,839
531
63
6
0
258,449
0
W
Hercules
6,833
621
87
8
0
204,060
0
L
Surtr
6,308
573
66
6
0
223,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role