Player Matchup

Hercules
Hercules
Gadiel1
Hercules
Level 109
God Stats
0W - 1L
1,776 SR
Queue Stats
9W - 11L
1,399 Elo+
Party 1
Apollo
Apollo
Labestia2333
Apollo
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,147 Elo+
Party 1
Nu Wa
Nu Wa
xXLiBreTaXx
Nu Wa
Level 86
God Stats
17W - 7L
1,699 SR
Queue Stats
415W - 440L
1,335 Elo+
Solo
Team Averages
Level 67
1,658 SR
1,294 Elo+

VS

Team Averages
Level 40
1,428 SR
1,375 Elo+
Gilgamesh
Gilgamesh
TronRinzlerAnon
Gilgamesh
Level 28
God Stats
3W - 3L
1,136 SR
Queue Stats
24W - 31L
1,400 Elo+
Party 2
Ymir
Ymir
deadpoolbatman1
Ymir
Level 59
God Stats
17W - 16L
1,403 SR
Queue Stats
331W - 358L
1,314 Elo+
Solo
Anubis
Anubis
done-tunicate8
Anubis
Level 33
God Stats
2W - 0L
1,745 SR
Queue Stats
25W - 23L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gadiel1
Hercules
14
1 / 10 / 4
9,431
629
11,317
21,197
21,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
12
2 / 11 / 2
9,352
623
6,544
15,871
5,147
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 10 / 1
9,608
641
13,440
16,045
4,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
TronRinzlerAnon
Gilgamesh
16
3 / 3 / 20
11,084
739
7,121
18,463
11,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 1 / 23
10,498
700
3,259
10,735
15,644
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

19
28 / 1 / 2
14,890
993
36,856
17,391
11,212
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
76
5
Kills
31
31
Deaths
5
7
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hercules
Gadiel1
Hercules
1
10
4
0.3
L
Apollo
2
11
2
0.27
W
Gilgamesh
TronRinzlerAnon
Gilgamesh
3
3
20
4.33
W
0
1
23
11.5
W
28
1
2
29
L
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,301
Damage
47,236
53,113
Taken
46,589
31,082
Mitigated
38,397
4,972
Healing
19,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Gadiel1
Hercules
11,317
1,520
0
3,571
21,197
21,527
114
13,740
6,884
0
27,794
L
Apollo
6,544
4,907
0
1,156
15,871
5,147
0
13,916
1,819
0
13,592
W
Gilgamesh
TronRinzlerAnon
Gilgamesh
7,121
1,941
0
4,864
18,463
11,541
413
7,262
10,833
0
25,025
W
3,259
28
442
1,234
10,735
15,644
557
2,394
7,952
20,278
0
W
36,856
2,705
0
12,692
17,391
11,212
1,462
3,790
13,195
120,023
0
L
13,440
5,629
0
245
16,045
4,408
1,091
12,475
3,441
32,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,391
Gold Earned
36,472
80
Minions Killed
209
0
Camps Cleared
0
588,723
Distance Traveled
827,237
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,431
629
31
2
0
231,037
0
L
Apollo
9,352
623
15
1
0
148,253
0
W
Gilgamesh
11,084
739
25
2
0
286,438
0
W
Ymir
10,498
700
19
1
0
280,327
1
W
Anubis
14,890
993
165
11
0
260,472
0
L
Nu Wa
9,608
641
34
2
0
209,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role