Player Matchup

Chaac
Chaac
Silver III
Fnuuu
Chaac
Silver III
Level 75
God Stats
1W - 0L
1,265 SR
Queue Stats
14W - 12L
1,486 MMR
Party 1
Hel
Hel
Gold V
Lifty lotus
Hel
Gold V
Level 126
God Stats
3W - 1L
1,915 SR
Queue Stats
39W - 35L
1,428 MMR
Party 1
Charybdis
Charybdis
Gold III
walmartsushi
Charybdis
Gold III
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,581 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 88
1,560 SR
1,498 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,516 SR
1,437 MMR
Kuzenbo
Kuzenbo
Gold IV
PPV W1nski
Kuzenbo
Gold IV
Level 138
God Stats
234W - 222L
1,545 SR
Queue Stats
311W - 353L
1,426 MMR
Solo
Anubis
Anubis
Gold IV
SteelsRevenge
Anubis
Gold IV
Level 157
God Stats
21W - 21L
1,591 SR
Queue Stats
327W - 354L
1,455 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
siuuuIater-
Sun Wukong
Gold V
Level 75
God Stats
2W - 5L
1,413 SR
Queue Stats
89W - 101L
1,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fnuuu
Chaac
16
4 / 1 / 8
10,666
762
12,562
16,988
20,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
4 / 3 / 7
10,974
784
19,720
13,306
5,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
walmartsushi
Charybdis
16
5 / 3 / 6
10,517
751
13,795
13,480
5,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AthenaAtlasMartichorasAchillesAphrodite

VS

Bans
HorusSkadiAo KuangXbalanqueChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
PPV W1nski
Kuzenbo
15
1 / 1 / 4
9,851
704
8,910
17,975
31,899
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
5 / 8 / 0
10,384
742
9,728
13,724
7,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
siuuuIater-
Sun Wukong
15
1 / 4 / 2
9,107
651
13,484
20,092
13,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
7
7
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
Fnuuu
Chaac
4
1
8
8
W
4
3
7
2.5
L
Kuzenbo
PPV W1nski
Kuzenbo
1
1
4
3
L
5
8
0
0.63
L
Sun Wukong
siuuuIater-
Sun Wukong
1
4
2
0.5
W
Charybdis
walmartsushi
Charybdis
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,077
Damage
32,122
43,774
Taken
51,791
32,398
Mitigated
53,462
20,123
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Fnuuu
Chaac
12,562
2,735
0
3,252
16,988
20,577
29
8,035
8,953
0
38,233
W
19,720
1,662
6,225
7,110
13,306
5,833
1,399
5,188
8,118
72,009
0
L
Kuzenbo
PPV W1nski
Kuzenbo
8,910
3,721
265
6,146
17,975
31,899
103
4,599
12,793
21,693
0
L
9,728
373
0
2,444
13,724
7,801
22
5,293
8,167
45,516
0
L
Sun Wukong
siuuuIater-
Sun Wukong
13,484
1,841
0
2,354
20,092
13,762
113
9,845
9,817
0
37,863
W
Charybdis
walmartsushi
Charybdis
13,795
8,327
0
3,536
13,480
5,988
1,557
5,446
8,034
0
44,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,157
Gold Earned
29,342
211
Minions Killed
159
0
Camps Cleared
0
797,206
Distance Traveled
783,081
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,666
762
41
3
0
300,432
1
W
Hel
10,974
784
101
7
0
264,505
0
L
Kuzenbo
9,851
704
27
2
0
293,455
0
L
Anubis
10,384
742
80
6
0
215,889
2
L
Sun Wukong
9,107
651
52
4
0
273,737
0
W
Charybdis
10,517
751
69
5
0
232,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role