Player Matchup

Terra
Terra
Daniloco13amk
Terra
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 31L
1,614 Elo+
Party 1
Sol
Sol
DxMxNxK_W
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 72L
1,315 Elo+
Party 1
Fafnir
Fafnir
Parimukke385
Fafnir
Level 85
God Stats
1W - 3L
1,280 SR
Queue Stats
149W - 151L
1,545 Elo+
Party 1
Hou Yi
Hou Yi
SwAt_Wolfy_btw
Hou Yi
Level 23
God Stats
1W - 1L
1,285 SR
Queue Stats
16W - 38L
1,219 Elo+
Party 1
Sun Wukong
Sun Wukong
tismey_68_
Sun Wukong
Level 115
God Stats
4W - 1L
1,451 SR
Queue Stats
120W - 103L
1,530 Elo+
Solo
Team Averages
Level 62
1,403 SR
1,444 Elo+

VS

Team Averages
Level 49
1,573 SR
1,427 Elo+
Erlang Shen
Erlang Shen
Rowan911
Erlang Shen
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 183L
1,463 Elo+
Solo
Amaterasu
Amaterasu
Shawnita99
Amaterasu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,166 Elo+
Solo
Merlin
Merlin
ZuviesBulve69
Merlin
Level 40
God Stats
1W - 3L
1,378 SR
Queue Stats
30W - 24L
1,511 Elo+
Party 2
Kukulkan
Kukulkan
ZuviesGrybas69
Kukulkan
Level 67
God Stats
8W - 5L
1,984 SR
Queue Stats
243W - 237L
1,526 Elo+
Party 2
Sylvanus
Sylvanus
turtLJuice5256
Sylvanus
Level 61
God Stats
2W - 4L
1,504 SR
Queue Stats
55W - 51L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 7
7,372
922
1,977
12,640
10,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 0 / 5
7,995
999
7,737
4,804
2,599
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fafnir
12
0 / 2 / 9
7,889
986
2,878
10,146
13,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 1 / 4
8,192
1,024
7,847
7,466
4,289
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
tismey_68_
Sun Wukong
14
5 / 0 / 4
8,235
1,029
9,272
9,528
8,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Rowan911
Erlang Shen
14
4 / 4 / 3
6,960
870
4,878
10,057
7,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Shawnita99
Amaterasu
5
0 / 0 / 0
5,160
645
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 2 / 2
6,450
806
8,918
5,072
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
12
2 / 2 / 2
6,388
799
5,077
5,547
2,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
13
0 / 3 / 5
6,888
861
3,959
10,934
9,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
11
Kills
7
7
Deaths
11
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
4
7
0.88
W
2
0
5
4.5
W
Fafnir
0
2
9
2.25
L
Erlang Shen
Rowan911
Erlang Shen
4
4
3
1.38
L
Amaterasu
Shawnita99
Amaterasu
0
0
0
0
W
4
1
4
6
L
1
2
2
1
L
Kukulkan
2
2
2
1.5
W
Sun Wukong
tismey_68_
Sun Wukong
5
0
4
7
L
Sylvanus
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,711
Damage
22,832
44,584
Taken
31,610
39,643
Mitigated
21,242
18,585
Healing
11,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,977
92
2,501
2,606
12,640
10,396
481
2,799
9,841
5,175
0
W
7,737
813
188
1,076
4,804
2,599
1,618
3,697
1,107
24,506
0
W
Fafnir
2,878
646
2,301
2,817
10,146
13,824
750
3,462
6,684
9,236
0
L
Erlang Shen
Rowan911
Erlang Shen
4,878
1,726
1,045
2,244
10,057
7,018
0
3,611
6,446
0
10,787
L
Amaterasu
Shawnita99
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
W
7,847
1,582
757
2,564
7,466
4,289
2,413
3,443
4,023
0
17,210
L
8,918
275
251
175
5,072
2,667
0
1,810
3,262
18,879
0
L
Kukulkan
5,077
306
514
1,266
5,547
2,469
0
2,917
2,630
10,741
0
W
Sun Wukong
tismey_68_
Sun Wukong
9,272
374
1,570
2,205
9,528
8,535
414
4,553
4,975
0
13,949
L
Sylvanus
3,959
1,122
2,958
3,108
10,934
9,088
0
4,254
6,680
10,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,683
Gold Earned
31,846
106
Minions Killed
51
0
Camps Cleared
0
906,429
Distance Traveled
594,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,372
922
0
0
0
170,323
0
W
Sol
7,995
999
38
5
0
190,689
0
W
Fafnir
7,889
986
15
2
0
172,228
0
L
Erlang Shen
6,960
870
6
1
0
189,706
0
L
Amaterasu
5,160
645
0
0
0
8,783
0
W
Hou Yi
8,192
1,024
42
5
0
181,102
0
L
Merlin
6,450
806
20
3
0
152,023
0
L
Kukulkan
6,388
799
8
1
0
94,527
0
W
Sun Wukong
8,235
1,029
11
1
0
192,087
0
L
Sylvanus
6,888
861
17
2
0
149,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role