Player Matchup

Bakasura
Bakasura
Silver II
 
Bakasura
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
ArcFlash4
Bellona
Silver I
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 81L
1,181 MMR
Party 1
Aphrodite
Aphrodite
Gold V
ISeeDavid
Aphrodite
Gold V
Level 146
God Stats
12W - 5L
1,828 SR
Queue Stats
138W - 150L
1,269 MMR
Solo
Skadi
Skadi
Gold V
TomAngelRipper
Skadi
Gold V
Level 150
God Stats
1W - 1L
1,332 SR
Queue Stats
90W - 88L
1,269 MMR
Solo
Merlin
Merlin
Gold IV
ØlyMPian
Merlin
Gold IV
Level 61
God Stats
20W - 13L
1,663 SR
Queue Stats
96W - 99L
1,376 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,565 SR
1,319 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,464 SR
1,236 MMR
Athena
Athena
Bronze IV
BabyGarcDooDoo
Athena
Bronze IV
Level 128
God Stats
0W - 1L
1,474 SR
Queue Stats
15W - 15L
1,365 MMR
Party 2
Chang'e
Chang'e
Silver I
KdogisBoss
Chang'e
Silver I
Level 135
God Stats
35W - 28L
1,546 SR
Queue Stats
237W - 243L
1,289 MMR
Solo
Nemesis
Nemesis
Bronze I
LALOELMALO17
Nemesis
Bronze I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,215 MMR
Party 2
Surtr
Surtr
Gold IV
TunerageBOSS
Surtr
Gold IV
Level 102
God Stats
7W - 15L
1,386 SR
Queue Stats
309W - 320L
1,237 MMR
Solo
Sol
Sol
Silver II
bugsxhunni
Sol
Silver II
Level 103
God Stats
2W - 7L
1,416 SR
Queue Stats
198W - 215L
1,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
8 / 5 / 4
10,644
591
18,317
22,724
12,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
ArcFlash4
Bellona
15
5 / 7 / 7
10,352
575
13,512
26,716
32,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
ISeeDavid
Aphrodite
14
1 / 3 / 8
9,201
511
6,834
12,154
11,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 3 / 1
9,934
552
13,500
13,630
6,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
ØlyMPian
Merlin
16
5 / 0 / 4
10,295
572
11,462
7,326
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
CernunnosMauiThorMartichoras

VS

Bans
ChronosMorgan Le FaySusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 2
8,837
491
10,801
21,853
25,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
KdogisBoss
Chang'e
19
6 / 1 / 1
11,590
644
11,376
15,136
6,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
LALOELMALO17
Nemesis
15
4 / 5 / 9
9,458
525
13,986
19,597
9,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 6 / 3
8,637
480
14,136
16,963
14,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 8 / 3
7,568
420
8,199
14,670
5,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
36
23
Kills
18
18
Deaths
23
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
5
4
2
W
Bellona
ArcFlash4
Bellona
5
7
7
1.21
L
5
3
2
2
W
Aphrodite
ISeeDavid
Aphrodite
1
3
8
1.67
L
Chang'e
KdogisBoss
Chang'e
6
1
1
6.5
L
Nemesis
LALOELMALO17
Nemesis
4
5
9
1.7
W
4
3
1
1.5
L
3
6
3
0.75
L
0
8
3
0.19
W
Merlin
ØlyMPian
Merlin
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,625
Damage
58,498
82,550
Taken
88,219
66,995
Mitigated
61,943
31,611
Healing
23,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
18,317
12,832
0
7,679
22,724
12,579
445
6,702
16,022
0
82,920
W
Bellona
ArcFlash4
Bellona
13,512
5,581
0
7,344
26,716
32,684
806
4,599
22,117
260
73,629
L
10,801
2,580
0
4,742
21,853
25,976
80
5,593
15,240
32,596
434
W
Aphrodite
ISeeDavid
Aphrodite
6,834
1,525
4,660
6,042
12,154
11,623
195
6,984
5,170
34,145
0
L
Chang'e
KdogisBoss
Chang'e
11,376
432
720
6,549
15,136
6,938
212
4,683
10,258
118,704
0
L
Nemesis
LALOELMALO17
Nemesis
13,986
7,942
0
3,007
19,597
9,059
384
3,457
14,895
0
62,878
W
13,500
7,824
0
3,217
13,630
6,659
610
8,306
5,324
0
68,563
L
14,136
6,550
0
5,015
16,963
14,343
60
798
15,866
1,131
63,761
L
8,199
3,348
0
3,192
14,670
5,627
792
3,971
10,011
60,064
0
W
Merlin
ØlyMPian
Merlin
11,462
1,122
0
2,669
7,326
3,450
368
4,026
3,300
89,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,426
Gold Earned
46,090
539
Minions Killed
498
0
Camps Cleared
0
1,882,547
Distance Traveled
1,787,448
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,644
591
121
7
0
422,180
3
W
Bellona
10,352
575
128
7
0
352,711
3
L
Athena
8,837
491
27
2
0
392,621
4
W
Aphrodite
9,201
511
44
2
0
363,102
4
L
Chang'e
11,590
644
202
11
0
374,532
3
L
Nemesis
9,458
525
90
5
0
416,111
2
W
Skadi
9,934
552
96
5
0
362,717
4
L
Surtr
8,637
480
83
5
0
264,773
0
L
Sol
7,568
420
96
5
0
339,411
2
W
Merlin
10,295
572
150
8
0
381,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role