Player Matchup

Chernobog
Chernobog
Braunjb7
Chernobog
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,472 Elo+
Solo
Arachne
Arachne
GorillalliroG
Arachne
Level 106
God Stats
2W - 1L
1,317 SR
Queue Stats
139W - 115L
1,606 Elo+
Party 1
Jing Wei
Jing Wei
MouthToiIet
Jing Wei
Level 126
God Stats
1W - 5L
1,313 SR
Queue Stats
311W - 281L
1,592 Elo+
Party 1
Sol
Sol
Yomamaisgay
Sol
Level 97
God Stats
2W - 2L
1,285 SR
Queue Stats
100W - 79L
1,532 Elo+
Party 1
Charybdis
Charybdis
iMaxinho
Charybdis
Level 66
God Stats
1W - 2L
1,311 SR
Queue Stats
150W - 142L
1,569 Elo+
Solo
Team Averages
Level 88
1,345 SR
1,554 Elo+

VS

Team Averages
Level 97
1,512 SR
1,525 Elo+
Achilles
Achilles
 
Achilles
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Blakey WRLD
Danzaburou
Level 74
God Stats
2W - 1L
1,561 SR
Queue Stats
150W - 177L
1,457 Elo+
Party 2
Discordia
Discordia
ClosetCrawler
Discordia
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,576 Elo+
Party 2
Hera
Hera
DwCxJokerz
Hera
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 23L
1,570 Elo+
Solo
Ao Kuang
Ao Kuang
TunaCan507
Ao Kuang
Level 57
God Stats
4W - 5L
1,500 SR
Queue Stats
532W - 543L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Braunjb7
Chernobog
14
2 / 5 / 2
8,194
819
5,182
11,270
4,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
13
1 / 4 / 4
7,325
733
4,624
9,775
5,267
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
MouthToiIet
Jing Wei
14
4 / 5 / 1
7,881
788
6,972
11,950
9,867
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 4 / 7
7,492
749
7,051
9,657
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
iMaxinho
Charybdis
12
2 / 4 / 2
7,187
719
7,498
11,229
4,722
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
5 / 2 / 12
9,004
900
11,145
17,447
26,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Blakey WRLD
Danzaburou
15
6 / 3 / 7
9,169
917
9,937
11,045
6,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
ClosetCrawler
Discordia
14
3 / 1 / 10
8,657
866
13,822
4,632
1,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 12
8,908
891
11,277
5,171
2,306
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
TunaCan507
Ao Kuang
15
5 / 3 / 12
8,949
895
3,705
9,725
9,925
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
75
9
Kills
22
22
Deaths
10
16
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
12
5.5
W
Danzaburou
Blakey WRLD
Danzaburou
6
3
7
3.17
L
Chernobog
Braunjb7
Chernobog
2
5
2
0.6
W
Discordia
ClosetCrawler
Discordia
3
1
10
8
W
3
1
12
9
L
Arachne
1
4
4
0.75
L
Jing Wei
MouthToiIet
Jing Wei
4
5
1
0.9
W
Ao Kuang
TunaCan507
Ao Kuang
5
3
12
3.67
L
0
4
7
0.88
L
Charybdis
iMaxinho
Charybdis
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,327
Damage
49,886
53,881
Taken
48,020
28,968
Mitigated
47,138
15,684
Healing
14,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,145
1,074
261
4,567
17,447
26,684
406
3,274
14,173
0
17,193
W
Danzaburou
Blakey WRLD
Danzaburou
9,937
3,107
1,483
2,004
11,045
6,233
945
1,564
9,481
0
26,046
L
Chernobog
Braunjb7
Chernobog
5,182
3,304
871
1,640
11,270
4,828
1,271
6,447
4,645
0
21,043
W
Discordia
ClosetCrawler
Discordia
13,822
200
2,076
840
4,632
1,990
1,075
256
4,376
22,758
0
W
11,277
2,020
822
975
5,171
2,306
1,515
668
4,503
26,865
0
L
Arachne
4,624
2,350
415
2,446
9,775
5,267
264
4,765
4,871
0
6,538
L
Jing Wei
MouthToiIet
Jing Wei
6,972
4,965
1,088
1,219
11,950
9,867
0
7,374
4,346
0
11,447
W
Ao Kuang
TunaCan507
Ao Kuang
3,705
1,364
711
992
9,725
9,925
1,777
1,064
8,661
7,959
0
L
7,051
1,529
1,110
2,821
9,657
4,284
441
4,625
4,762
17,018
633
L
Charybdis
iMaxinho
Charybdis
7,498
3,871
1,357
2,717
11,229
4,722
0
5,593
5,471
0
16,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,079
Gold Earned
44,687
95
Minions Killed
142
0
Camps Cleared
0
920,867
Distance Traveled
981,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,004
900
25
3
0
200,082
0
W
Danzaburou
9,169
917
38
4
0
187,409
0
L
Chernobog
8,194
819
39
4
0
173,692
0
W
Discordia
8,657
866
18
2
0
197,074
0
W
Hera
8,908
891
47
5
0
204,061
0
L
Arachne
7,325
733
5
1
0
211,352
0
L
Jing Wei
7,881
788
14
1
0
169,145
0
W
Ao Kuang
8,949
895
14
1
0
193,280
0
L
Sol
7,492
749
16
2
0
199,928
0
L
Charybdis
7,187
719
21
2
0
166,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role