Player Matchup

Ishtar
Ishtar
Mecachacho
Ishtar
Level 17
God Stats
0W - 2L
1,303 SR
Queue Stats
4W - 6L
1,495 Elo+
Party 4
Fafnir
Fafnir
Tabasco564
Fafnir
Level 35
God Stats
4W - 4L
1,782 SR
Queue Stats
21W - 26L
1,437 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Treono
Morgan Le Fay
Level 30
God Stats
1W - 3L
1,168 SR
Queue Stats
40W - 54L
1,466 Elo+
Party 4
Loki
Loki
Xerodos
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,377 Elo+
Party 3
Chaac
Chaac
YneverWin
Chaac
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,373 Elo+
Solo
Team Averages
Level 31
1,451 SR
1,430 Elo+

VS

Team Averages
Level 39
1,415 SR
1,435 Elo+
Yemoja
Yemoja
 
Yemoja
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
DEATHSPIT6
Ravana
Level 31
God Stats
9W - 11L
1,253 SR
Queue Stats
91W - 118L
1,257 Elo+
Party 2
Bellona
Bellona
Sheppard41
Bellona
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 60L
1,491 Elo+
Party 1
Ah Puch
Ah Puch
cvngIZBACKboys
Ah Puch
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
47W - 48L
1,545 Elo+
Party 1
Anhur
Anhur
熊轩干的真牛逼
Anhur
Level 44
God Stats
2W - 1L
1,324 SR
Queue Stats
63W - 84L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Mecachacho
Ishtar
12
0 / 2 / 4
7,233
452
6,566
9,662
3,324
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
Tabasco564
Fafnir
12
1 / 0 / 4
7,212
451
3,110
10,640
10,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Treono
Morgan Le Fay
12
1 / 7 / 1
7,026
439
6,259
13,266
5,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
Xerodos
Loki
14
4 / 2 / 1
8,271
517
3,246
10,111
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
YneverWin
Chaac
12
0 / 5 / 1
7,346
459
8,835
17,052
19,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 2 / 1
7,585
474
3,596
6,955
4,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
DEATHSPIT6
Ravana
15
6 / 0 / 4
9,363
585
8,328
7,154
3,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Sheppard41
Bellona
15
3 / 0 / 2
9,658
604
10,987
14,172
17,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
6 / 3 / 2
9,769
611
15,443
11,871
5,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 1 / 2
8,013
501
4,564
10,746
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
6
Kills
16
16
Deaths
6
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
2
1
0.75
W
Ravana
DEATHSPIT6
Ravana
6
0
4
8
L
Ishtar
Mecachacho
Ishtar
0
2
4
1
W
Bellona
Sheppard41
Bellona
3
0
2
4
L
Fafnir
Tabasco564
Fafnir
1
0
4
3
L
Morgan Le Fay
Treono
Morgan Le Fay
1
7
1
0.21
L
Loki
Xerodos
Loki
4
2
1
2.25
L
Chaac
YneverWin
Chaac
0
5
1
0.1
W
6
3
2
2.33
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,016
Damage
42,918
60,731
Taken
50,898
43,085
Mitigated
34,194
10,655
Healing
18,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,596
962
2,099
1,311
6,955
4,357
0
1,575
5,380
29,044
0
W
Ravana
DEATHSPIT6
Ravana
8,328
2,316
0
1,884
7,154
3,671
0
1,896
5,258
0
70,757
L
Ishtar
Mecachacho
Ishtar
6,566
4,971
0
3,007
9,662
3,324
0
2,441
7,221
0
58,063
W
Bellona
Sheppard41
Bellona
10,987
4,706
0
4,195
14,172
17,045
460
0
14,172
0
76,862
L
Fafnir
Tabasco564
Fafnir
3,110
1,114
0
2,878
10,640
10,441
0
5,231
5,409
16,071
0
L
Morgan Le Fay
Treono
Morgan Le Fay
6,259
336
0
1,357
13,266
5,641
0
8,422
4,844
49,976
0
L
Loki
Xerodos
Loki
3,246
1,078
0
1,009
10,111
3,736
0
2,326
7,785
0
46,623
L
Chaac
YneverWin
Chaac
8,835
1,488
0
2,404
17,052
19,943
0
619
16,433
0
57,610
W
15,443
760
0
4,426
11,871
5,183
563
5,536
6,335
83,075
0
W
4,564
1,814
0
4,700
10,746
3,938
0
1,162
9,584
0
68,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,088
Gold Earned
44,388
373
Minions Killed
487
0
Camps Cleared
0
1,555,454
Distance Traveled
1,516,709
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,585
474
43
3
0
288,932
5
W
Ravana
9,363
585
95
6
0
339,519
3
L
Ishtar
7,233
452
103
6
0
293,378
0
W
Bellona
9,658
604
130
8
0
316,481
0
L
Fafnir
7,212
451
21
1
0
336,432
9
L
Morgan Le Fay
7,026
439
89
6
0
273,396
1
L
Loki
8,271
517
76
5
0
338,669
0
L
Chaac
7,346
459
84
5
0
313,579
2
W
Ah Puch
9,769
611
115
7
0
286,686
0
W
Anhur
8,013
501
104
7
0
285,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role