Player Matchup

Nox
Nox
Edanatos
Nox
Level 156
God Stats
16W - 17L
1,310 SR
Queue Stats
627W - 624L
1,425 Elo+
Solo
Fenrir
Fenrir
Flisleban
Fenrir
Level 29
God Stats
9W - 15L
1,500 SR
Queue Stats
133W - 135L
1,264 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Polotencik
Kumbhakarna
Level 109
God Stats
7W - 5L
1,404 SR
Queue Stats
65W - 72L
1,413 Elo+
Solo
Vamana
Vamana
Yazuskrii
Vamana
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 9L
1,259 Elo+
Solo
Neith
Neith
e14a
Neith
Level 64
God Stats
12W - 7L
1,292 SR
Queue Stats
162W - 162L
1,385 Elo+
Party 1
Team Averages
Level 88
1,401 SR
1,349 Elo+

VS

Team Averages
Level 48
1,612 SR
1,429 Elo+
Hercules
Hercules
AlexTultimate
Hercules
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,414 Elo+
Party 2
Izanami
Izanami
G2003
Izanami
Level 65
God Stats
2W - 3L
1,567 SR
Queue Stats
5W - 7L
1,456 Elo+
Party 2
Anubis
Anubis
Kerbii
Anubis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,469 Elo+
Solo
Cthulhu
Cthulhu
Machirulo69
Cthulhu
Level 10
God Stats
1W - 1L
1,781 SR
Queue Stats
4W - 7L
1,404 Elo+
Party 2
Bakasura
Bakasura
Santyhp05
Bakasura
Level 20
God Stats
5W - 4L
1,710 SR
Queue Stats
54W - 61L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,314
631
3,269
3,802
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Flisleban
Fenrir
9
2 / 2 / 3
5,624
562
3,268
7,774
2,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
Polotencik
Kumbhakarna
8
3 / 1 / 8
6,244
624
3,250
8,711
6,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vamana
Yazuskrii
Vamana
11
1 / 0 / 0
6,271
627
3,854
5,454
3,195
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
e14a
Neith
10
5 / 1 / 6
6,540
654
10,799
6,183
2,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlexTultimate
Hercules
10
0 / 1 / 1
5,560
556
1,909
7,788
6,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
G2003
Izanami
7
0 / 6 / 1
4,721
472
2,734
9,039
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
Kerbii
Anubis
10
2 / 2 / 0
6,078
608
3,518
4,593
2,110
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Machirulo69
Cthulhu
7
0 / 3 / 1
4,586
459
3,281
8,385
4,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Santyhp05
Bakasura
10
2 / 2 / 0
5,866
587
4,329
10,123
4,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
14
Kills
4
4
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
AlexTultimate
Hercules
0
1
1
0.5
W
3
0
1
3.5
W
Fenrir
Flisleban
Fenrir
2
2
3
1.75
L
Izanami
G2003
Izanami
0
6
1
0.08
L
Anubis
Kerbii
Anubis
2
2
0
1
L
Cthulhu
Machirulo69
Cthulhu
0
3
1
0.17
W
Kumbhakarna
Polotencik
Kumbhakarna
3
1
8
7
L
Bakasura
Santyhp05
Bakasura
2
2
0
1
W
Vamana
Yazuskrii
Vamana
1
0
0
1
W
Neith
e14a
Neith
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,440
Damage
15,771
31,924
Taken
39,928
15,934
Mitigated
19,700
7,690
Healing
11,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AlexTultimate
Hercules
1,909
246
0
2,361
7,788
6,445
0
0
7,788
0
31,863
W
3,269
243
0
1,051
3,802
1,248
470
1,875
1,899
37,109
0
W
Fenrir
Flisleban
Fenrir
3,268
1,370
0
694
7,774
2,943
180
975
6,708
0
32,780
L
Izanami
G2003
Izanami
2,734
1,906
0
1,695
9,039
2,645
0
2,169
6,870
0
26,038
L
Anubis
Kerbii
Anubis
3,518
373
0
1,981
4,593
2,110
0
2,194
2,399
30,097
0
L
Cthulhu
Machirulo69
Cthulhu
3,281
232
2
950
8,385
4,324
0
685
7,700
12,505
0
W
Kumbhakarna
Polotencik
Kumbhakarna
3,250
496
227
2,457
8,711
6,366
71
1,923
6,682
11,051
0
L
Bakasura
Santyhp05
Bakasura
4,329
3,347
0
4,151
10,123
4,176
0
1,471
8,652
0
28,823
W
Vamana
Yazuskrii
Vamana
3,854
1,582
0
2,018
5,454
3,195
110
0
5,105
0
44,052
W
Neith
e14a
Neith
10,799
5,717
0
1,243
6,183
2,182
245
2,026
4,157
0
44,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,993
Gold Earned
26,811
249
Minions Killed
245
0
Camps Cleared
0
1,098,318
Distance Traveled
1,055,414
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,560
556
49
5
0
221,585
1
W
Nox
6,314
631
67
7
0
225,634
4
W
Fenrir
5,624
562
43
4
0
227,939
1
L
Izanami
4,721
472
43
4
0
175,794
0
L
Anubis
6,078
608
68
7
0
204,560
0
L
Cthulhu
4,586
459
7
1
0
198,054
0
W
Kumbhakarna
6,244
624
10
1
0
225,110
5
L
Bakasura
5,866
587
78
8
0
255,421
0
W
Vamana
6,271
627
64
6
0
237,680
0
W
Neith
6,540
654
65
7
0
181,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role