Player Matchup

Cernunnos
Cernunnos
Bellemere
Cernunnos
Level 154
God Stats
3W - 5L
1,835 SR
Queue Stats
149W - 132L
1,546 Elo+
Party 2
Ganesha
Ganesha
BlackTriStars
Ganesha
Level 144
God Stats
2W - 0L
1,704 SR
Queue Stats
126W - 112L
1,544 Elo+
Party 2
Hades
Hades
Digininjak
Hades
Level 79
God Stats
5W - 6L
1,183 SR
Queue Stats
207W - 200L
1,467 Elo+
Solo
Ah Puch
Ah Puch
J3wG3RNOG XxX
Ah Puch
Level 129
God Stats
23W - 9L
1,616 SR
Queue Stats
473W - 465L
1,451 Elo+
Solo
Sol
Sol
kekezaur
Sol
Level 115
God Stats
3W - 1L
1,596 SR
Queue Stats
61W - 72L
1,499 Elo+
Solo
Team Averages
Level 124
1,587 SR
1,501 Elo+

VS

Team Averages
Level 105
1,632 SR
1,525 Elo+
Vamana
Vamana
 
Vamana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Girty98
Agni
Level 86
God Stats
2W - 1L
1,831 SR
Queue Stats
93W - 73L
1,586 Elo+
Solo
Bastet
Bastet
GucciGoooober
Bastet
Level 129
God Stats
5W - 9L
1,536 SR
Queue Stats
228W - 232L
1,465 Elo+
Party 1
Tiamat
Tiamat
Sandro007155
Tiamat
Level 154
God Stats
9W - 5L
1,790 SR
Queue Stats
403W - 395L
1,515 Elo+
Solo
Sobek
Sobek
SgtSponge
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 36L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bellemere
Cernunnos
17
3 / 4 / 11
10,669
762
17,782
11,402
5,946
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
18
0 / 4 / 22
11,030
788
9,260
18,623
25,543
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
18
13 / 2 / 7
11,680
834
10,048
9,619
8,898
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
19
7 / 3 / 9
11,794
842
21,928
12,266
6,259
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 2 / 8
10,885
778
13,584
10,171
4,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
7 / 5 / 4
9,555
683
9,568
17,273
16,074
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
Girty98
Agni
16
2 / 5 / 8
9,770
698
10,229
13,581
7,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 5 / 10
9,270
662
11,410
15,813
7,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
18
4 / 4 / 8
10,714
765
15,327
13,887
11,833
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
SgtSponge
Sobek
13
0 / 8 / 10
8,225
588
6,226
23,520
23,002
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
54
27
Kills
14
15
Deaths
27
57
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
7
5
4
1.8
W
Cernunnos
Bellemere
Cernunnos
3
4
11
2.13
W
Ganesha
0
4
22
2.75
W
Hades
13
2
7
8.25
L
Agni
Girty98
Agni
2
5
8
1.2
L
1
5
10
1.2
W
Ah Puch
7
3
9
3.83
L
Tiamat
4
4
8
2
L
Sobek
SgtSponge
Sobek
0
8
10
0.63
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,602
Damage
52,760
62,081
Taken
84,074
51,601
Mitigated
65,939
23,415
Healing
18,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
9,568
4,737
708
1,731
17,273
16,074
226
8,248
9,025
0
18,431
W
Cernunnos
Bellemere
Cernunnos
17,782
5,640
2,378
1,985
11,402
5,946
2,714
6,724
4,678
0
35,769
W
Ganesha
9,260
406
2,564
1,976
18,623
25,543
562
7,956
10,667
17,214
0
W
Hades
10,048
828
1,880
2,073
9,619
8,898
1,102
5,484
4,135
13,960
0
L
Agni
Girty98
Agni
10,229
719
1,831
3,229
13,581
7,235
52
10,004
3,577
24,806
0
L
11,410
2,559
708
3,493
15,813
7,795
0
9,952
5,861
0
21,963
W
Ah Puch
21,928
575
2,107
4,630
12,266
6,259
584
5,662
6,604
50,065
0
L
Tiamat
15,327
673
1,459
4,018
13,887
11,833
36
8,990
4,897
40,537
0
L
Sobek
SgtSponge
Sobek
6,226
257
438
1,188
23,520
23,002
0
17,626
5,894
9,243
0
W
13,584
3,025
608
3,214
10,171
4,955
3,393
5,956
4,215
31,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,058
Gold Earned
47,534
173
Minions Killed
154
0
Camps Cleared
0
1,327,249
Distance Traveled
1,262,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,555
683
24
2
0
257,641
0
W
Cernunnos
10,669
762
43
3
0
248,391
0
W
Ganesha
11,030
788
0
0
0
272,443
0
W
Hades
11,680
834
18
1
0
267,711
0
L
Agni
9,770
698
43
3
0
254,840
0
L
Bastet
9,270
662
33
2
0
291,086
0
W
Ah Puch
11,794
842
63
5
0
284,269
0
L
Tiamat
10,714
765
51
4
0
254,977
0
L
Sobek
8,225
588
3
0
0
203,540
0
W
Sol
10,885
778
49
4
0
254,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role