Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold I
POLATALEMDAR471
Thanatos
Gold I
Level 145
God Stats
14W - 26L
1,193 SR
Queue Stats
907W - 902L
1,572 MMR
Solo
Anubis
Anubis
Gold I
StepBoy
Anubis
Gold I
Level 166
God Stats
13W - 7L
1,652 SR
Queue Stats
177W - 197L
1,549 MMR
Solo
Set
Set
Gold II
darkJwarrior
Set
Gold II
Level 121
God Stats
5W - 6L
1,386 SR
Queue Stats
447W - 441L
1,551 MMR
Solo
Martichoras
Martichoras
Gold IV
torles53
Martichoras
Gold IV
Level 143
God Stats
14W - 17L
1,406 SR
Queue Stats
98W - 98L
1,574 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,427 SR
1,549 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,559 SR
1,563 MMR
Vulcan
Vulcan
Gold I
DAAAAAAAAAAAMN
Vulcan
Gold I
Level 129
God Stats
4W - 0L
1,718 SR
Queue Stats
96W - 96L
1,548 MMR
Solo
Horus
Horus
Gold III
DimaDust
Horus
Gold III
Level 155
God Stats
13W - 15L
1,485 SR
Queue Stats
219W - 224L
1,548 MMR
Solo
Chang'e
Chang'e
Gold III
Keza974
Chang'e
Gold III
Level 94
God Stats
12W - 14L
1,475 SR
Queue Stats
277W - 276L
1,576 MMR
Party 1
Sylvanus
Sylvanus
Gold II
KvotheMiau
Sylvanus
Gold II
Level 128
God Stats
6W - 5L
1,702 SR
Queue Stats
216W - 205L
1,563 MMR
Solo
Izanami
Izanami
Gold I
iWilko
Izanami
Gold I
Level 180
God Stats
6W - 7L
1,414 SR
Queue Stats
399W - 390L
1,582 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 3 / 0
4,873
487
1,356
7,612
4,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
10
2 / 1 / 0
5,896
590
2,344
9,471
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Anubis
StepBoy
Anubis
8
0 / 2 / 0
5,048
505
2,666
5,572
2,364
9
1 / 7 / 1
5,220
522
5,925
12,138
5,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
torles53
Martichoras
9
0 / 1 / 0
5,295
530
1,556
4,781
1,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
HadesAo KuangAwilix

VS

Bans
MercuryHe BoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,379
638
4,216
3,209
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
DimaDust
Horus
11
6 / 3 / 0
6,993
699
7,594
10,695
7,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Keza974
Chang'e
10
1 / 0 / 2
5,591
559
4,436
5,415
1,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
KvotheMiau
Sylvanus
10
2 / 0 / 4
5,620
562
3,045
4,777
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
iWilko
Izanami
11
3 / 0 / 3
6,577
658
6,282
3,885
1,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
14
14
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
0
0
W
2
0
1
2.5
W
Horus
DimaDust
Horus
6
3
0
2
W
Chang'e
Keza974
Chang'e
1
0
2
2
W
Sylvanus
KvotheMiau
Sylvanus
2
0
4
4
L
Thanatos
2
1
0
2
L
Anubis
StepBoy
Anubis
0
2
0
0
L
1
7
1
0.21
W
Izanami
iWilko
Izanami
3
0
3
4.5
L
Martichoras
torles53
Martichoras
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,847
Damage
25,573
39,574
Taken
27,981
17,179
Mitigated
13,544
14,695
Healing
11,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,356
463
0
1,855
7,612
4,703
0
3,592
4,020
0
9,231
W
4,216
1,411
0
1,000
3,209
974
0
1,482
1,727
53,247
0
W
Horus
DimaDust
Horus
7,594
3,565
40
3,627
10,695
7,072
0
0
10,695
0
45,301
W
Chang'e
Keza974
Chang'e
4,436
551
120
3,492
5,415
1,510
0
366
5,049
33,482
0
W
Sylvanus
KvotheMiau
Sylvanus
3,045
1,190
858
1,193
4,777
2,665
248
1,207
3,570
18,623
5,883
L
Thanatos
2,344
379
0
7,306
9,471
3,425
0
2,488
6,983
0
38,660
L
Anubis
StepBoy
Anubis
2,666
165
0
2,437
5,572
2,364
0
3,255
2,317
43,137
0
L
5,925
2,685
0
2,039
12,138
5,035
0
1,880
9,586
0
36,719
W
Izanami
iWilko
Izanami
6,282
4,985
0
1,536
3,885
1,323
630
0
3,885
0
52,555
L
Martichoras
torles53
Martichoras
1,556
334
0
1,058
4,781
1,652
0
221
4,560
0
38,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,332
Gold Earned
31,160
305
Minions Killed
320
0
Camps Cleared
0
979,479
Distance Traveled
1,054,734
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,873
487
20
2
0
184,503
2
W
Vulcan
6,379
638
92
9
0
229,839
3
W
Horus
6,993
699
58
6
0
190,491
2
W
Chang'e
5,591
559
49
5
0
241,957
1
W
Sylvanus
5,620
562
36
4
0
206,467
1
L
Thanatos
5,896
590
68
7
0
231,148
2
L
Anubis
5,048
505
92
9
0
197,873
0
L
Set
5,220
522
38
4
0
182,922
1
W
Izanami
6,577
658
85
9
0
185,980
2
L
Martichoras
5,295
530
87
9
0
183,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role