Player Matchup

Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Silver I
AizoniA
Chang'e
Silver I
Level 128
God Stats
20W - 17L
1,631 SR
Queue Stats
67W - 89L
1,245 MMR
Solo
Bacchus
Bacchus
Silver IV
Dex73r
Bacchus
Silver IV
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 27L
1,016 MMR
Solo
Fenrir
Fenrir
Silver IV
FellVarible86
Fenrir
Silver IV
Level 108
God Stats
2W - 1L
1,355 SR
Queue Stats
13W - 25L
1,018 MMR
Solo
Cernunnos
Cernunnos
Silver II
JoseFdezPicanya
Cernunnos
Silver II
Level 152
God Stats
8W - 7L
1,467 SR
Queue Stats
143W - 145L
1,122 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,491 SR
1,180 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,496 SR
1,152 MMR
Achilles
Achilles
Bronze IV
CyRo_on_60FPS
Achilles
Bronze IV
Level 66
God Stats
1W - 1L
1,746 SR
Queue Stats
4W - 18L
1,185 MMR
Solo
Hun Batz
Hun Batz
Silver II
Ghostcharlie
Hun Batz
Silver II
Level 128
God Stats
1W - 3L
1,288 SR
Queue Stats
264W - 296L
998 MMR
Solo
Charybdis
Charybdis
Silver I
LarZ0G
Charybdis
Silver I
Level 107
God Stats
15W - 8L
1,774 SR
Queue Stats
275W - 279L
1,191 MMR
Solo
Artio
Artio
Silver I
Maikel_980
Artio
Silver I
Level 153
God Stats
0W - 5L
1,217 SR
Queue Stats
191W - 196L
1,154 MMR
Solo
Aphrodite
Aphrodite
Silver II
spitfirelouis56
Aphrodite
Silver II
Level 131
God Stats
18W - 18L
1,455 SR
Queue Stats
171W - 184L
1,233 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
2 / 0 / 8
10,010
626
10,501
12,515
5,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
AizoniA
Chang'e
15
4 / 2 / 4
9,540
596
8,528
9,095
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Dex73r
Bacchus
12
1 / 0 / 9
8,243
515
3,278
9,456
10,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
9 / 0 / 2
9,412
588
7,974
9,532
4,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
JoseFdezPicanya
Cernunnos
13
2 / 0 / 5
8,416
526
5,476
9,290
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ThorSurtrAnubis

VS

Bans
SusanoIshtarAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CyRo_on_60FPS
Achilles
9
1 / 6 / 1
6,435
402
3,841
12,813
16,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
Ghostcharlie
Hun Batz
14
1 / 5 / 0
7,901
494
2,439
11,811
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
LarZ0G
Charybdis
7
0 / 2 / 0
5,937
371
2,548
5,434
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
9
0 / 2 / 1
6,579
411
4,081
13,782
12,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
spitfirelouis56
Aphrodite
13
0 / 3 / 0
7,731
483
6,708
11,451
4,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
18
Kills
2
2
Deaths
18
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
8
6
W
Chang'e
AizoniA
Chang'e
4
2
4
3
L
Achilles
CyRo_on_60FPS
Achilles
1
6
1
0.25
W
Bacchus
Dex73r
Bacchus
1
0
9
5.5
W
9
0
2
10
L
Hun Batz
Ghostcharlie
Hun Batz
1
5
0
0.2
W
Cernunnos
JoseFdezPicanya
Cernunnos
2
0
5
4.5
L
Charybdis
LarZ0G
Charybdis
0
2
0
0
L
Artio
0
2
1
0.25
L
Aphrodite
spitfirelouis56
Aphrodite
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,757
Damage
19,617
49,888
Taken
55,291
26,441
Mitigated
38,282
21,511
Healing
17,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,501
6,187
0
5,254
12,515
5,550
707
6,462
6,053
0
86,390
W
Chang'e
AizoniA
Chang'e
8,528
912
1,296
4,505
9,095
3,207
904
623
8,088
68,399
0
L
Achilles
CyRo_on_60FPS
Achilles
3,841
871
0
1,637
12,813
16,069
0
5,601
7,212
0
27,974
W
Bacchus
Dex73r
Bacchus
3,278
580
0
3,123
9,456
10,125
0
1,627
7,752
28,403
0
W
7,974
2,046
0
2,209
9,532
4,165
0
2,404
7,047
0
65,292
L
Hun Batz
Ghostcharlie
Hun Batz
2,439
658
0
2,812
11,811
4,415
0
2,081
9,730
0
58,810
W
Cernunnos
JoseFdezPicanya
Cernunnos
5,476
2,705
0
5,124
9,290
3,394
1,252
2,181
7,068
0
75,869
L
Charybdis
LarZ0G
Charybdis
2,548
1,433
0
1,989
5,434
1,667
0
869
4,565
0
23,348
L
Artio
4,081
562
522
4,624
13,782
12,034
0
2,953
10,829
22,464
0
L
Aphrodite
spitfirelouis56
Aphrodite
6,708
118
1,337
4,721
11,451
4,097
0
302
11,149
73,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,621
Gold Earned
34,583
462
Minions Killed
381
0
Camps Cleared
0
1,622,781
Distance Traveled
1,296,665
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,010
626
121
8
0
323,732
2
W
Chang'e
9,540
596
116
7
0
282,023
2
L
Achilles
6,435
402
45
3
0
223,416
0
W
Bacchus
8,243
515
34
2
0
344,561
6
W
Fenrir
9,412
588
82
5
0
374,243
5
L
Hun Batz
7,901
494
113
7
0
332,745
0
W
Cernunnos
8,416
526
109
7
0
298,222
3
L
Charybdis
5,937
371
51
3
0
131,614
0
L
Artio
6,579
411
26
2
0
309,618
5
L
Aphrodite
7,731
483
146
9
0
299,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role