Player Matchup

Nemesis
Nemesis
Silver III
HowHenny
Nemesis
Silver III
Level 89
God Stats
63W - 66L
1,548 SR
Queue Stats
658W - 766L
922 MMR
Solo
Ymir
Ymir
Silver II
JDBrockman
Ymir
Silver II
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
360W - 399L
926 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
Yelawwolf
Ao Kuang
Silver II
Level 185
God Stats
8W - 11L
1,504 SR
Queue Stats
139W - 162L
1,226 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,517 SR
1,025 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,628 SR
1,152 MMR
Baba Yaga
Baba Yaga
Silver V
ActiveChameleon
Baba Yaga
Silver V
Level 62
God Stats
40W - 57L
1,435 SR
Queue Stats
107W - 245L
754 MMR
Solo
Ishtar
Ishtar
Silver II
KingMavin
Ishtar
Silver II
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,301 MMR
Party 1
Bacchus
Bacchus
Gold V
TheSaggyBear-
Bacchus
Gold V
Level 87
God Stats
5W - 7L
1,950 SR
Queue Stats
96W - 105L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HowHenny
Nemesis
14
1 / 4 / 2
9,806
577
9,308
18,539
10,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 2 / 3
10,787
635
4,631
22,691
27,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ao Kuang
Yelawwolf
Ao Kuang
16
4 / 3 / 0
11,127
655
9,050
17,312
11,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AnubisAchillesAphroditeCabrakanSurtr

VS

Bans
MedusaMorgan Le FayAh Muzen CabBaron SamediArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ActiveChameleon
Baba Yaga
18
4 / 2 / 4
12,365
727
18,383
8,081
3,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
KingMavin
Ishtar
16
3 / 2 / 5
11,195
659
16,548
10,088
4,472
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
15
2 / 1 / 5
11,621
684
8,450
13,500
19,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
9
9
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
ActiveChameleon
Baba Yaga
4
2
4
3
L
Nemesis
HowHenny
Nemesis
1
4
2
0.5
L
0
2
3
0.75
W
Ishtar
KingMavin
Ishtar
3
2
5
2.75
W
Bacchus
2
1
5
4.5
L
Ao Kuang
Yelawwolf
Ao Kuang
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,989
Damage
43,381
58,542
Taken
31,669
49,995
Mitigated
27,758
18,442
Healing
6,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
ActiveChameleon
Baba Yaga
18,383
164
0
2,384
8,081
3,701
1,344
2,734
4,746
66,143
0
L
Nemesis
HowHenny
Nemesis
9,308
2,168
0
5,247
18,539
10,805
592
9,424
9,115
0
41,444
L
4,631
942
2,486
5,249
22,691
27,900
152
10,033
12,658
35,840
0
W
Ishtar
KingMavin
Ishtar
16,548
12,218
0
1,404
10,088
4,472
1,191
5,276
4,275
0
46,081
W
Bacchus
8,450
2,015
0
2,792
13,500
19,585
419
4,909
7,863
21,004
0
L
Ao Kuang
Yelawwolf
Ao Kuang
9,050
1,726
0
5,460
17,312
11,290
1,073
7,529
9,783
50,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,720
Gold Earned
35,181
163
Minions Killed
163
0
Camps Cleared
0
866,970
Distance Traveled
940,583
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
12,365
727
88
5
0
348,312
3
L
Nemesis
9,806
577
45
3
0
301,210
3
L
Ymir
10,787
635
43
3
0
277,522
0
W
Ishtar
11,195
659
56
3
0
288,494
0
W
Bacchus
11,621
684
19
1
0
303,777
5
L
Ao Kuang
11,127
655
75
4
0
288,238
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role