Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Hαseeb
Hou Yi
Level 159
God Stats
188W - 39L
1,953 SR
Queue Stats
1,871W - 694L
2,153 Elo+
Party 1
Team Averages
Level 224
1,651 SR
1,718 Elo+

VS

Team Averages
Level 100
1,603 SR
1,644 Elo+
Bacchus
Bacchus
IreneSlipi
Bacchus
Level 142
God Stats
1W - 3L
1,487 SR
Queue Stats
145W - 140L
1,550 Elo+
Solo
Serqet
Serqet
Sassy Serqet
Serqet
Level 75
God Stats
141W - 40L
1,822 SR
Queue Stats
141W - 40L
1,870 Elo+
Solo
Chang'e
Chang'e
YchM
Chang'e
Level 84
God Stats
2W - 4L
1,499 SR
Queue Stats
73W - 77L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 2 / 8
10,710
824
11,454
19,711
20,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
 
Gilgamesh
15
4 / 0 / 6
10,047
773
10,430
16,628
19,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
Hαseeb
Hou Yi
15
6 / 1 / 4
10,270
790
24,349
15,143
7,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IreneSlipi
Bacchus
12
0 / 6 / 2
8,576
660
6,983
18,017
20,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
14
3 / 1 / 0
9,321
717
13,745
17,849
25,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
YchM
Chang'e
14
0 / 5 / 3
8,529
656
15,113
17,237
7,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
12
Kills
3
3
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
2
8
3
W
Gilgamesh
 
Gilgamesh
4
0
6
7
W
Hou Yi
Hαseeb
Hou Yi
6
1
4
8
L
Bacchus
IreneSlipi
Bacchus
0
6
2
0.17
L
Serqet
3
1
0
3
L
Chang'e
YchM
Chang'e
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,233
Damage
35,841
51,482
Taken
53,103
47,330
Mitigated
53,122
22,577
Healing
11,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
11,454
2,131
6,088
9,390
19,711
20,719
515
7,895
10,643
31,327
0
W
Gilgamesh
 
Gilgamesh
10,430
3,222
0
4,566
16,628
19,107
407
6,740
8,443
0
33,460
W
Hou Yi
Hαseeb
Hou Yi
24,349
15,372
0
2,533
15,143
7,504
2,559
6,485
7,315
0
67,181
L
Bacchus
IreneSlipi
Bacchus
6,983
1,070
0
1,676
18,017
20,694
0
2,791
15,226
21,512
0
L
Serqet
13,745
2,057
0
1,788
17,849
25,170
0
4,990
12,859
0
22,219
L
Chang'e
YchM
Chang'e
15,113
1,834
2,316
5,511
17,237
7,258
0
3,691
13,546
46,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,027
Gold Earned
26,426
150
Minions Killed
123
0
Camps Cleared
0
750,918
Distance Traveled
745,399
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,710
824
37
3
0
222,590
0
W
Gilgamesh
10,047
773
36
3
0
278,335
0
W
Hou Yi
10,270
790
77
6
0
249,993
0
L
Bacchus
8,576
660
15
1
0
226,344
0
L
Serqet
9,321
717
28
2
0
290,988
0
L
Chang'e
8,529
656
80
6
0
228,067
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role