Player Matchup

Janus
Janus
Gold IV
Gold-Hoeyie
Janus
Gold IV
Level 103
God Stats
2W - 4L
1,461 SR
Queue Stats
139W - 153L
1,467 MMR
Party 2
Vamana
Vamana
Gold V
GoldBryan2007
Vamana
Gold V
Level 109
God Stats
18W - 12L
1,606 SR
Queue Stats
164W - 160L
1,417 MMR
Party 2
Sobek
Sobek
Silver V
Lohegrinn
Sobek
Silver V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,307 MMR
Party 3
Cernunnos
Cernunnos
Silver II
Wolfsrudel_5
Cernunnos
Silver II
Level 159
God Stats
3W - 5L
1,602 SR
Queue Stats
51W - 58L
1,503 MMR
Party 3
Awilix
Awilix
Gold V
lietuvis_vaikas
Awilix
Gold V
Level 129
God Stats
4W - 5L
1,853 SR
Queue Stats
212W - 230L
1,445 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,604 SR
1,428 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,554 SR
1,462 MMR
Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Martichoras
Martichoras
Bronze III
EckoSan
Martichoras
Bronze III
Level 201
God Stats
3W - 1L
1,644 SR
Queue Stats
39W - 41L
1,452 MMR
Solo
Apollo
Apollo
Gold V
FeelOofInc
Apollo
Gold V
Level 65
God Stats
2W - 3L
1,391 SR
Queue Stats
28W - 34L
1,422 MMR
Solo
Geb
Geb
Gold II
RuSh_DuO
Geb
Gold II
Level 122
God Stats
12W - 10L
1,733 SR
Queue Stats
82W - 84L
1,447 MMR
Solo
Hera
Hera
Gold II
covy
Hera
Gold II
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
498W - 501L
1,488 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 2
8,319
462
4,671
13,229
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 6 / 0
9,508
528
6,682
17,302
12,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sobek
Lohegrinn
Sobek
11
0 / 6 / 2
7,561
420
4,186
22,513
22,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
Wolfsrudel_5
Cernunnos
14
0 / 7 / 0
7,879
438
7,090
16,244
6,748
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 1
8,402
467
4,081
13,041
5,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AnubisAo KuangAthena

VS

Bans
Ne ZhaKaliAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
7 / 2 / 15
12,396
689
13,334
16,281
7,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Martichoras
EckoSan
Martichoras
18
5 / 0 / 4
12,247
680
9,468
8,048
4,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
FeelOofInc
Apollo
18
9 / 1 / 8
12,409
689
15,548
14,289
7,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 0 / 13
10,474
582
8,161
15,693
15,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
covy
Hera
16
7 / 2 / 8
11,068
615
17,797
8,796
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
78
4
Kills
30
30
Deaths
5
5
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
2
15
7.25
W
Martichoras
EckoSan
Martichoras
5
0
4
7
W
Apollo
FeelOofInc
Apollo
9
1
8
13
L
1
7
2
0.29
L
2
6
0
0.33
L
Sobek
Lohegrinn
Sobek
0
6
2
0.17
W
2
0
13
8.5
L
Cernunnos
Wolfsrudel_5
Cernunnos
0
7
0
0
W
Hera
covy
Hera
7
2
8
5.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,710
Damage
64,308
82,329
Taken
63,107
52,793
Mitigated
39,202
11,728
Healing
22,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
13,334
7,323
0
2,376
16,281
7,806
5,312
1,329
14,731
0
136,555
W
Martichoras
EckoSan
Martichoras
9,468
3,848
0
5,523
8,048
4,372
3,931
948
6,841
0
105,153
W
Apollo
FeelOofInc
Apollo
15,548
12,263
0
6,517
14,289
7,697
4,092
975
13,183
0
106,115
L
4,671
90
0
2,366
13,229
5,150
0
6,703
6,526
65,533
0
L
6,682
2,948
0
2,444
17,302
12,998
0
2,843
14,459
0
74,589
L
Sobek
Lohegrinn
Sobek
4,186
629
271
2,583
22,513
22,224
0
11,330
11,183
17,841
0
W
8,161
969
2,700
4,071
15,693
15,024
101
4,225
11,468
33,108
0
L
Cernunnos
Wolfsrudel_5
Cernunnos
7,090
3,355
0
3,564
16,244
6,748
0
1,855
14,389
0
63,377
W
Hera
covy
Hera
17,797
5,895
0
1,807
8,796
4,303
912
2,961
5,729
84,347
0
L
4,081
1,457
0
500
13,041
5,673
0
3,227
9,814
0
66,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,669
Gold Earned
58,594
438
Minions Killed
624
0
Camps Cleared
0
1,651,998
Distance Traveled
1,865,948
1
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,396
689
168
9
0
435,129
4
W
Martichoras
12,247
680
148
8
0
333,299
6
W
Apollo
12,409
689
164
9
0
353,431
0
L
Janus
8,319
462
121
7
0
305,576
0
L
Vamana
9,508
528
100
6
0
330,734
0
L
Sobek
7,561
420
19
1
0
327,198
1
W
Geb
10,474
582
24
1
0
380,847
6
L
Cernunnos
7,879
438
95
5
0
293,022
0
W
Hera
11,068
615
120
7
0
363,242
3
L
Awilix
8,402
467
103
6
0
395,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role