Player Matchup

Shiva
Shiva
I Am Darz
Shiva
Level 87
God Stats
29W - 23L
1,588 SR
Queue Stats
165W - 146L
1,507 Elo+
Party 1
Mercury
Mercury
WarioTime699973
Mercury
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,477 Elo+
Party 1
Atlas
Atlas
iTzGuDTiMeZ
Atlas
Level 129
God Stats
10W - 5L
1,884 SR
Queue Stats
322W - 314L
1,572 Elo+
Party 1
Team Averages
Level 73
1,657 SR
1,519 Elo+

VS

Team Averages
Level 128
1,582 SR
1,494 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
XRh3t0rik_
Mulan
Level 100
God Stats
29W - 12L
1,669 SR
Queue Stats
99W - 105L
1,496 Elo+
Party 2
Neith
Neith
stewiemustkill
Neith
Level 126
God Stats
16W - 15L
1,576 SR
Queue Stats
30W - 25L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
I Am Darz
Shiva
12
4 / 3 / 4
7,087
886
8,508
10,572
9,325
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 0 / 6
7,674
959
5,208
6,685
2,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 1 / 7
6,894
862
8,217
7,778
6,078
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
2 / 3 / 1
6,043
755
7,200
9,367
5,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mulan
10
1 / 5 / 2
6,081
760
3,916
11,346
7,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 1
6,116
765
4,914
5,902
2,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
4
4
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
3
1
0.83
W
Shiva
I Am Darz
Shiva
4
3
4
2
W
3
0
6
6
L
Mulan
1
5
2
0.4
W
3
1
7
6.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,933
Damage
16,030
25,035
Taken
26,615
17,966
Mitigated
15,082
4,280
Healing
6,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
7,200
709
2,597
3,041
9,367
5,004
324
2,990
6,377
16,503
0
W
Shiva
I Am Darz
Shiva
8,508
1,553
362
1,812
10,572
9,325
0
2,927
7,348
0
17,937
W
5,208
3,238
0
1,629
6,685
2,563
3,331
1,595
5,017
0
49,969
L
Mulan
3,916
833
161
575
11,346
7,625
318
4,031
7,315
0
8,580
W
8,217
2,599
0
477
7,778
6,078
0
2,712
4,946
16,186
0
L
4,914
1,388
0
415
5,902
2,453
824
1,200
4,702
0
19,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,655
Gold Earned
18,240
115
Minions Killed
68
0
Camps Cleared
0
494,971
Distance Traveled
439,913
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,043
755
22
3
0
157,330
0
W
Shiva
7,087
886
11
1
0
163,514
0
W
Mercury
7,674
959
89
11
0
193,352
0
L
Mulan
6,081
760
7
1
0
143,997
0
W
Atlas
6,894
862
15
2
0
138,105
0
L
Neith
6,116
765
39
5
0
138,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role