Player Matchup

Geb
Geb
Gold II
 
Geb
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum IV
 
Gilgamesh
Platinum IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold II
Braingate
Hou Yi
Gold II
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 22L
1,768 MMR
Solo
Mercury
Mercury
Platinum V
KinqTurk
Mercury
Platinum V
Level 177
God Stats
14W - 12L
1,731 SR
Queue Stats
295W - 280L
1,780 MMR
Solo
Agni
Agni
Platinum III
MaggiMann
Agni
Platinum III
Level 222
God Stats
74W - 34L
1,746 SR
Queue Stats
336W - 335L
1,897 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,595 SR
1,689 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,541 SR
1,783 MMR
Hades
Hades
Gold I
Foglik94
Hades
Gold I
Level 153
God Stats
1W - 4L
1,346 SR
Queue Stats
32W - 26L
1,754 MMR
Party 1
Fenrir
Fenrir
Platinum V
GoodFoglik
Fenrir
Platinum V
Level 156
God Stats
0W - 2L
1,597 SR
Queue Stats
41W - 33L
1,876 MMR
Party 1
Hachiman
Hachiman
Gold II
JuaOhen17
Hachiman
Gold II
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
221W - 208L
1,741 MMR
Solo
Nox
Nox
Gold I
kuternoga69
Nox
Gold I
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 94L
1,763 MMR
Solo
Zeus
Zeus
Platinum IV
ovoq
Zeus
Platinum IV
Level 157
God Stats
49W - 30L
1,764 SR
Queue Stats
169W - 160L
1,782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
0 / 0 / 7
10,803
540
2,697
13,216
15,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
16
0 / 3 / 3
10,612
531
10,432
20,521
24,077
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hou Yi
Braingate
Hou Yi
17
5 / 2 / 3
11,246
562
10,874
13,269
5,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
KinqTurk
Mercury
20
6 / 3 / 4
13,668
683
16,116
19,992
10,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
20
9 / 1 / 0
13,270
664
12,547
10,007
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThorJing WeiHe Bo

VS

Bans
AphroditeLokiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Foglik94
Hades
15
2 / 2 / 1
9,643
482
9,999
16,419
25,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
GoodFoglik
Fenrir
14
2 / 6 / 3
8,909
445
7,226
16,430
7,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
JuaOhen17
Hachiman
11
0 / 3 / 3
8,227
411
6,007
9,212
3,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
2 / 5 / 2
9,823
491
6,864
21,051
26,179
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
ovoq
Zeus
18
3 / 4 / 1
10,866
543
10,010
12,914
5,161
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
20
Kills
9
9
Deaths
20
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
7
3.5
W
Gilgamesh
 
Gilgamesh
0
3
3
0.5
W
Hou Yi
Braingate
Hou Yi
5
2
3
3.25
L
Hades
Foglik94
Hades
2
2
1
1.25
L
Fenrir
GoodFoglik
Fenrir
2
6
3
0.58
L
Hachiman
JuaOhen17
Hachiman
0
3
3
0.5
W
Mercury
KinqTurk
Mercury
6
3
4
2.67
W
Agni
9
1
0
9
L
2
5
2
0.6
L
Zeus
ovoq
Zeus
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,666
Damage
40,106
77,005
Taken
76,026
60,718
Mitigated
67,049
20,520
Healing
16,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,697
648
0
4,127
13,216
15,962
0
3,808
9,408
29,649
0
W
Gilgamesh
 
Gilgamesh
10,432
4,312
0
3,310
20,521
24,077
647
10,630
9,891
0
75,965
W
Hou Yi
Braingate
Hou Yi
10,874
6,038
0
5,880
13,269
5,923
8,222
2,934
10,335
0
96,387
L
Hades
Foglik94
Hades
9,999
2,609
0
8,690
16,419
25,225
0
221
16,198
63,718
485
L
Fenrir
GoodFoglik
Fenrir
7,226
2,673
0
2,255
16,430
7,061
0
3,767
12,663
0
68,200
L
Hachiman
JuaOhen17
Hachiman
6,007
2,733
0
1,872
9,212
3,423
195
742
8,470
0
46,736
W
Mercury
KinqTurk
Mercury
16,116
9,271
0
5,322
19,992
10,083
2,531
5,084
14,758
0
154,650
W
Agni
12,547
980
0
1,881
10,007
4,673
2,501
5,284
4,723
132,941
0
L
6,864
1,157
0
1,640
21,051
26,179
0
4,529
16,522
43,955
0
L
Zeus
ovoq
Zeus
10,010
1,324
0
2,370
12,914
5,161
0
5,985
6,929
105,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,599
Gold Earned
47,468
689
Minions Killed
540
0
Camps Cleared
0
2,004,008
Distance Traveled
1,563,249
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,803
540
26
1
0
417,158
4
W
Gilgamesh
10,612
531
102
5
0
360,266
0
W
Hou Yi
11,246
562
137
7
0
369,900
7
L
Hades
9,643
482
110
6
0
229,279
2
L
Fenrir
8,909
445
100
5
0
352,961
0
L
Hachiman
8,227
411
84
4
0
233,081
1
W
Mercury
13,668
683
207
10
0
446,527
0
W
Agni
13,270
664
217
11
0
410,157
4
L
Nox
9,823
491
64
3
0
386,615
2
L
Zeus
10,866
543
182
9
0
361,313
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role