Player Matchup

Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Gold III
Latsche
Medusa
Gold III
Level 127
God Stats
52W - 52L
1,660 SR
Queue Stats
232W - 231L
1,471 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
cBeTJIe4oK
Baron Samedi
Gold III
Level 185
God Stats
15W - 14L
1,542 SR
Queue Stats
383W - 381L
1,506 MMR
Party 2
Vamana
Vamana
Gold III
iLuvatar16
Vamana
Gold III
Level 128
God Stats
4W - 2L
1,653 SR
Queue Stats
151W - 147L
1,481 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,571 SR
1,491 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,466 SR
1,489 MMR
Fafnir
Fafnir
Gold V
 
Fafnir
Gold V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Gold IV
CapOrDie
Izanami
Gold IV
Level 54
God Stats
0W - 4L
1,278 SR
Queue Stats
104W - 107L
1,459 MMR
Solo
Thoth
Thoth
Gold II
PickleeeRick
Thoth
Gold II
Level 105
God Stats
14W - 19L
1,490 SR
Queue Stats
121W - 129L
1,465 MMR
Solo
Cliodhna
Cliodhna
Bronze III
dima23san
Cliodhna
Bronze III
Level 91
God Stats
0W - 2L
1,627 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
temp-447593
Hun Batz
Gold III
Level 127
God Stats
7W - 13L
1,434 SR
Queue Stats
249W - 249L
1,518 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
6 / 0 / 2
7,226
657
7,403
5,558
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
 
Mercury
11
3 / 2 / 3
6,614
601
5,361
9,051
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Latsche
Medusa
12
2 / 0 / 3
7,078
643
4,725
5,357
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
cBeTJIe4oK
Baron Samedi
10
1 / 0 / 6
5,698
518
5,489
7,047
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vamana
iLuvatar16
Vamana
12
3 / 0 / 1
7,080
644
5,748
7,908
7,915
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
He BoThanatosAphrodite

VS

Bans
TyrAwilixAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 3 / 1
5,301
482
2,440
9,838
10,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
CapOrDie
Izanami
11
0 / 3 / 0
5,931
539
3,309
8,136
2,943
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 2
5,340
485
4,952
6,769
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cliodhna
dima23san
Cliodhna
11
0 / 2 / 0
5,904
537
5,553
8,688
3,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
temp-447593
Hun Batz
10
2 / 3 / 0
5,661
515
5,375
9,478
3,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
2
2
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
0
2
7
W
Mercury
 
Mercury
3
2
3
2.25
L
Fafnir
 
Fafnir
0
3
1
0.17
L
Izanami
CapOrDie
Izanami
0
3
0
0
W
Medusa
Latsche
Medusa
2
0
3
3.5
L
0
4
2
0.25
W
Baron Samedi
cBeTJIe4oK
Baron Samedi
1
0
6
4
L
Cliodhna
dima23san
Cliodhna
0
2
0
0
W
Vamana
iLuvatar16
Vamana
3
0
1
3.5
L
Hun Batz
temp-447593
Hun Batz
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,726
Damage
21,629
34,921
Taken
42,909
18,374
Mitigated
22,862
13,454
Healing
10,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,403
652
0
2,823
5,558
1,981
0
2,038
3,520
52,126
0
W
Mercury
 
Mercury
5,361
3,141
0
1,199
9,051
3,347
0
2,694
6,357
0
47,705
L
Fafnir
 
Fafnir
2,440
462
0
2,121
9,838
10,794
0
5,026
4,812
5,910
0
L
Izanami
CapOrDie
Izanami
3,309
2,515
0
2,785
8,136
2,943
20
903
7,233
0
56,709
W
Medusa
Latsche
Medusa
4,725
2,636
0
3,171
5,357
1,957
0
225
5,132
0
52,783
L
4,952
291
0
1,562
6,769
2,255
0
3,439
3,330
40,310
0
W
Baron Samedi
cBeTJIe4oK
Baron Samedi
5,489
559
652
3,073
7,047
3,174
0
2,009
5,038
23,259
0
L
Cliodhna
dima23san
Cliodhna
5,553
909
0
1,514
8,688
3,382
0
1,529
7,159
0
50,502
W
Vamana
iLuvatar16
Vamana
5,748
2,131
0
2,536
7,908
7,915
834
426
7,482
0
55,397
L
Hun Batz
temp-447593
Hun Batz
5,375
766
0
2,273
9,478
3,488
0
1,995
7,483
0
36,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,696
Gold Earned
28,137
408
Minions Killed
332
0
Camps Cleared
0
1,151,399
Distance Traveled
1,154,423
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,226
657
94
9
0
226,079
0
W
Mercury
6,614
601
77
7
0
280,271
0
L
Fafnir
5,301
482
11
1
0
221,777
3
L
Izanami
5,931
539
94
9
0
213,111
4
W
Medusa
7,078
643
97
9
0
211,254
2
L
Thoth
5,340
485
72
7
0
216,022
2
W
Baron Samedi
5,698
518
40
4
0
217,021
2
L
Cliodhna
5,904
537
92
8
0
253,870
0
W
Vamana
7,080
644
100
9
0
216,774
4
L
Hun Batz
5,661
515
63
6
0
249,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role