Player Matchup

Mercury
Mercury
Gold II
Apes EveryWhere
Mercury
Gold II
Level 249
God Stats
7W - 17L
1,513 SR
Queue Stats
643W - 636L
1,518 MMR
Party 3
Sol
Sol
Gold IV
CocaDe3Lts
Sol
Gold IV
Level 151
God Stats
5W - 4L
1,602 SR
Queue Stats
79W - 88L
1,415 MMR
Party 2
Osiris
Osiris
Gold III
ISpI Kiwis69
Osiris
Gold III
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 85L
1,342 MMR
Party 2
Hercules
Hercules
Gold V
amildzw
Hercules
Gold V
Level 159
God Stats
10W - 9L
1,712 SR
Queue Stats
260W - 271L
1,350 MMR
Party 3
Ah Puch
Ah Puch
Bronze III
itz_lewd
Ah Puch
Bronze III
Level 64
God Stats
0W - 1L
1,413 SR
Queue Stats
87W - 108L
1,507 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 155
1,548 SR
1,426 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,543 SR
1,422 MMR
Ra
Ra
Gold I
Eezeebreezee
Ra
Gold I
Level 152
God Stats
7W - 4L
1,677 SR
Queue Stats
189W - 188L
1,540 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Got2BeToxicc
Morgan Le Fay
Gold IV
Level 125
God Stats
37W - 30L
1,652 SR
Queue Stats
651W - 667L
1,465 MMR
Solo
Thanatos
Thanatos
Silver II
KarlMarz
Thanatos
Silver II
Level 58
God Stats
8W - 8L
1,457 SR
Queue Stats
54W - 59L
1,324 MMR
Party 1
Ishtar
Ishtar
Silver II
RegentHelios
Ishtar
Silver II
Level 139
God Stats
15W - 15L
1,444 SR
Queue Stats
54W - 59L
1,324 MMR
Party 1
Ymir
Ymir
Gold III
jujudefruit11
Ymir
Gold III
Level 129
God Stats
8W - 6L
1,486 SR
Queue Stats
167W - 152L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,764
518
5,164
12,452
5,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 4 / 0
9,009
601
11,249
10,609
3,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
10
0 / 5 / 2
6,393
426
3,730
14,805
11,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
amildzw
Hercules
12
1 / 5 / 1
7,571
505
7,035
20,536
17,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
itz_lewd
Ah Puch
12
0 / 3 / 0
7,544
503
6,337
10,602
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
He BoSurtrAphroditeAo Kuang

VS

Bans
MartichorasLokiAgniThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 8
9,585
639
9,254
5,335
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Got2BeToxicc
Morgan Le Fay
14
4 / 2 / 1
9,031
602
13,296
9,713
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
KarlMarz
Thanatos
14
7 / 0 / 8
9,199
613
11,765
15,302
7,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
16
6 / 3 / 3
9,857
657
9,317
8,735
3,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 1 / 12
8,366
558
4,873
14,681
13,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
51
6
Kills
19
19
Deaths
6
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
4
4
0
1
W
2
0
8
6
W
Morgan Le Fay
Got2BeToxicc
Morgan Le Fay
4
2
1
2.25
L
Osiris
0
5
2
0.2
W
Thanatos
KarlMarz
Thanatos
7
0
8
11
W
Ishtar
6
3
3
2.5
L
Hercules
amildzw
Hercules
1
5
1
0.3
L
Ah Puch
itz_lewd
Ah Puch
0
3
0
0
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,515
Damage
48,505
69,004
Taken
53,766
41,518
Mitigated
31,342
17,296
Healing
25,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,164
1,264
0
677
12,452
5,045
0
4,367
7,905
0
70,342
L
11,249
5,535
0
3,144
10,609
3,830
1,100
1,804
8,805
83,366
0
W
9,254
511
2,478
2,532
5,335
2,830
492
2,083
3,252
94,631
0
W
Morgan Le Fay
Got2BeToxicc
Morgan Le Fay
13,296
2,103
0
978
9,713
4,354
226
504
8,501
65,368
0
L
Osiris
3,730
1,172
0
3,135
14,805
11,081
0
5,082
9,721
0
25,443
W
Thanatos
KarlMarz
Thanatos
11,765
3,781
0
11,627
15,302
7,104
2,533
4,226
11,076
0
65,198
W
Ishtar
9,317
5,859
0
2,593
8,735
3,495
2,001
3,826
4,909
0
76,211
L
Hercules
amildzw
Hercules
7,035
1,978
0
7,992
20,536
17,753
0
12,570
7,726
0
51,706
L
Ah Puch
itz_lewd
Ah Puch
6,337
88
0
2,348
10,602
3,809
0
3,051
7,424
59,832
0
W
4,873
1,103
2,317
2,745
14,681
13,559
60
7,421
7,123
13,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,281
Gold Earned
46,038
483
Minions Killed
473
0
Camps Cleared
0
1,480,396
Distance Traveled
1,593,925
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,764
518
109
7
0
356,080
2
L
Sol
9,009
601
132
9
0
266,974
0
W
Ra
9,585
639
163
11
0
356,503
3
W
Morgan Le Fay
9,031
602
104
7
0
312,581
0
L
Osiris
6,393
426
38
3
0
269,206
0
W
Thanatos
9,199
613
83
6
0
363,297
0
W
Ishtar
9,857
657
114
8
0
263,830
0
L
Hercules
7,571
505
90
6
0
304,082
0
L
Ah Puch
7,544
503
114
8
0
284,054
3
W
Ymir
8,366
558
9
1
0
297,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role