Player Matchup

Thanatos
Thanatos
BabyfaceBillings
Thanatos
Level 108
God Stats
5W - 7L
1,456 SR
Queue Stats
177W - 170L
1,423 Elo+
Party 2
Maui
Maui
Deviatingg
Maui
Level 27
God Stats
2W - 2L
1,237 SR
Queue Stats
258W - 261L
1,426 Elo+
Party 2
Zeus
Zeus
reaper18fowl
Zeus
Level 82
God Stats
22W - 17L
1,457 SR
Queue Stats
88W - 77L
1,474 Elo+
Party 2
Team Averages
Level 72
1,383 SR
1,441 Elo+

VS

Team Averages
Level 79
1,495 SR
1,312 Elo+
Jormungandr
Jormungandr
WJVxMonkey
Jormungandr
Level 46
God Stats
3W - 0L
1,696 SR
Queue Stats
15W - 20L
1,128 Elo+
Party 1
Martichoras
Martichoras
WJVxPain
Martichoras
Level 88
God Stats
1W - 1L
1,237 SR
Queue Stats
32W - 26L
1,317 Elo+
Party 1
Sol
Sol
shadowninja19184
Sol
Level 102
God Stats
5W - 3L
1,553 SR
Queue Stats
69W - 69L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
9,158
704
4,307
12,248
5,573
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
1 / 1 / 3
9,330
718
7,567
19,420
20,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
1 / 3 / 2
8,328
641
6,815
8,251
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
WJVxMonkey
Jormungandr
15
4 / 1 / 4
9,733
749
8,158
9,296
9,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
WJVxPain
Martichoras
15
4 / 1 / 4
9,728
748
16,933
11,463
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 2 / 6
9,617
740
10,609
9,862
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
4
Kills
9
9
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
1
1
3
2.5
W
Jormungandr
WJVxMonkey
Jormungandr
4
1
4
6
W
Martichoras
WJVxPain
Martichoras
4
1
4
6
L
1
3
2
0.67
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,689
Damage
35,700
39,919
Taken
30,621
29,615
Mitigated
20,230
8,010
Healing
8,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,307
631
121
3,649
12,248
5,573
0
6,150
5,957
0
21,314
L
7,567
1,077
0
3,371
19,420
20,643
0
7,873
10,796
20,582
0
W
Jormungandr
WJVxMonkey
Jormungandr
8,158
2,233
0
2,019
9,296
9,612
374
2,916
6,380
24,936
351
W
Martichoras
WJVxPain
Martichoras
16,933
5,831
0
2,228
11,463
6,037
1,749
5,653
5,810
0
52,488
L
6,815
351
352
517
8,251
3,399
0
3,198
4,964
31,111
0
W
10,609
1,952
0
4,150
9,862
4,581
725
5,882
3,980
52,491
3,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,816
Gold Earned
29,078
124
Minions Killed
182
0
Camps Cleared
0
647,938
Distance Traveled
706,949
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,158
704
33
3
0
241,552
0
L
Maui
9,330
718
25
2
0
243,244
0
W
Jormungandr
9,733
749
35
3
0
229,642
0
W
Martichoras
9,728
748
67
5
0
229,421
0
L
Zeus
8,328
641
66
5
0
163,142
0
W
Sol
9,617
740
80
6
0
247,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role