Player Matchup

Chronos
Chronos
ElYisus0P
Chronos
Level 148
God Stats
3W - 2L
1,738 SR
Queue Stats
189W - 182L
1,500 Elo+
Party 1
Mercury
Mercury
Nomercey99
Mercury
Level 44
God Stats
12W - 4L
1,326 SR
Queue Stats
43W - 44L
1,414 Elo+
Party 3
Ymir
Ymir
RackomTK
Ymir
Level 144
God Stats
3W - 1L
1,729 SR
Queue Stats
380W - 359L
1,568 Elo+
Party 1
Apollo
Apollo
Ragearms
Apollo
Level 28
God Stats
8W - 7L
1,422 SR
Queue Stats
24W - 29L
1,438 Elo+
Party 3
Neith
Neith
SnoopyKtehn
Neith
Level 43
God Stats
1W - 2L
1,281 SR
Queue Stats
47W - 38L
1,376 Elo+
Solo
Team Averages
Level 81
1,499 SR
1,460 Elo+

VS

Team Averages
Level 85
1,625 SR
1,505 Elo+
Tsukuyomi
Tsukuyomi
LegacyDeath1
Tsukuyomi
Level 103
God Stats
3W - 1L
1,692 SR
Queue Stats
88W - 92L
1,498 Elo+
Party 4
Mercury
Mercury
SC00BY_SNACK_Mmm
Mercury
Level 115
God Stats
8W - 10L
1,664 SR
Queue Stats
149W - 142L
1,560 Elo+
Party 2
Danzaburou
Danzaburou
Stormyy NA
Danzaburou
Level 49
God Stats
2W - 3L
1,565 SR
Queue Stats
68W - 86L
1,478 Elo+
Party 4
Nu Wa
Nu Wa
Witchbolt31
Nu Wa
Level 39
God Stats
2W - 1L
1,703 SR
Queue Stats
55W - 68L
1,469 Elo+
Party 4
Cabrakan
Cabrakan
kermit_tha_frogg
Cabrakan
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 128L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ElYisus0P
Chronos
14
3 / 3 / 1
8,593
614
6,098
13,038
4,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Nomercey99
Mercury
14
11 / 2 / 7
9,261
662
14,562
13,028
5,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
12
2 / 2 / 12
7,606
543
5,972
13,748
13,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
Ragearms
Apollo
13
7 / 1 / 6
8,203
586
11,282
11,969
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 3 / 6
7,687
549
10,771
8,741
3,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LegacyDeath1
Tsukuyomi
13
3 / 4 / 0
7,824
559
9,172
12,771
5,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 7 / 3
8,159
583
8,200
14,489
6,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Stormyy NA
Danzaburou
10
1 / 7 / 5
6,718
480
10,152
12,885
5,443
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 5 / 2
7,040
503
12,357
10,392
3,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 5 / 2
6,911
494
2,996
15,855
16,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
23
28
Kills
11
11
Deaths
28
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chronos
ElYisus0P
Chronos
3
3
1
1.17
L
Tsukuyomi
LegacyDeath1
Tsukuyomi
3
4
0
0.75
W
Mercury
Nomercey99
Mercury
11
2
7
7.25
W
Ymir
2
2
12
4
W
Apollo
Ragearms
Apollo
7
1
6
10
L
4
7
3
0.79
W
5
3
6
2.67
L
Danzaburou
Stormyy NA
Danzaburou
1
7
5
0.5
L
2
5
2
0.6
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,685
Damage
42,877
60,524
Taken
66,392
31,204
Mitigated
36,585
17,799
Healing
12,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
ElYisus0P
Chronos
6,098
1,614
0
7,147
13,038
4,391
0
793
12,143
58,493
0
L
Tsukuyomi
LegacyDeath1
Tsukuyomi
9,172
2,653
0
4,686
12,771
5,325
0
6,098
6,673
0
58,953
W
Mercury
Nomercey99
Mercury
14,562
8,261
0
1,392
13,028
5,501
575
2,660
10,193
0
66,215
W
Ymir
5,972
1,864
0
3,133
13,748
13,564
16
4,766
8,686
25,463
0
W
Apollo
Ragearms
Apollo
11,282
8,401
0
4,970
11,969
4,499
982
4,596
6,879
0
58,387
L
8,200
4,604
0
660
14,489
6,005
611
393
14,096
0
63,199
W
10,771
4,621
0
1,157
8,741
3,249
2,128
1,359
7,270
0
49,999
L
Danzaburou
Stormyy NA
Danzaburou
10,152
4,502
0
2,285
12,885
5,443
300
1,892
10,993
0
39,780
L
12,357
2,178
0
2,101
10,392
3,756
331
758
9,634
42,674
0
L
2,996
705
302
2,506
15,855
16,056
26
2,929
12,926
12,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,350
Gold Earned
36,652
399
Minions Killed
299
0
Camps Cleared
0
1,316,667
Distance Traveled
1,284,125
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,593
614
109
8
0
243,820
0
L
Tsukuyomi
7,824
559
73
5
0
262,419
8
W
Mercury
9,261
662
100
7
0
331,542
0
W
Ymir
7,606
543
25
2
0
251,701
0
W
Apollo
8,203
586
90
6
0
255,082
0
L
Mercury
8,159
583
96
7
0
304,869
0
W
Neith
7,687
549
75
5
0
234,522
0
L
Danzaburou
6,718
480
57
4
0
240,555
0
L
Nu Wa
7,040
503
54
4
0
232,277
0
L
Cabrakan
6,911
494
19
1
0
244,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role