Player Matchup

Baron Samedi
Baron Samedi
FahPPeeDuCk
Baron Samedi
Level 63
God Stats
30W - 29L
1,356 SR
Queue Stats
54W - 62L
1,244 Elo+
Solo
Danzaburou
Danzaburou
InterstellerElf
Danzaburou
Level 18
God Stats
25W - 25L
1,434 SR
Queue Stats
38W - 39L
1,365 Elo+
Party 1
Anubis
Anubis
TheDivineUnicorn
Anubis
Level 76
God Stats
27W - 14L
1,623 SR
Queue Stats
78W - 68L
1,408 Elo+
Party 1
Team Averages
Level 52
1,471 SR
1,339 Elo+

VS

Team Averages
Level 43
1,456 SR
1,298 Elo+
Kukulkan
Kukulkan
JekyllnHydexxx
Kukulkan
Level 38
God Stats
3W - 3L
1,594 SR
Queue Stats
39W - 41L
1,275 Elo+
Solo
Surtr
Surtr
StiCKyJoN666
Surtr
Level 48
God Stats
0W - 1L
1,441 SR
Queue Stats
29W - 52L
1,303 Elo+
Solo
Heimdallr
Heimdallr
TheOcean01
Heimdallr
Level 42
God Stats
5W - 5L
1,332 SR
Queue Stats
143W - 158L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FahPPeeDuCk
Baron Samedi
16
2 / 3 / 8
11,502
767
10,156
12,093
6,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
InterstellerElf
Danzaburou
16
9 / 3 / 6
12,774
852
15,813
15,689
7,293
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
6 / 6 / 7
12,177
812
15,907
16,495
8,976
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
4 / 4 / 7
11,240
749
13,310
12,965
4,990
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 6 / 5
10,575
705
9,044
19,833
20,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
TheOcean01
Heimdallr
16
6 / 7 / 2
11,260
751
10,920
19,681
7,652
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
17
Kills
12
12
Deaths
17
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
FahPPeeDuCk
Baron Samedi
2
3
8
2
W
Danzaburou
InterstellerElf
Danzaburou
9
3
6
4
L
Kukulkan
4
4
7
1.88
L
2
6
5
0.75
W
6
6
7
1.58
L
Heimdallr
TheOcean01
Heimdallr
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,876
Damage
33,274
44,277
Taken
52,479
22,614
Mitigated
33,537
15,194
Healing
7,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
FahPPeeDuCk
Baron Samedi
10,156
1,378
517
4,589
12,093
6,345
666
3,846
8,247
46,677
0
W
Danzaburou
InterstellerElf
Danzaburou
15,813
7,476
127
5,390
15,689
7,293
1,786
4,228
11,461
0
48,092
L
Kukulkan
13,310
536
38
1,405
12,965
4,990
62
7,181
5,784
39,194
0
L
9,044
2,601
0
2,290
19,833
20,895
0
10,402
9,431
506
36,250
W
15,907
479
35
4,536
16,495
8,976
1,700
5,724
10,759
57,192
0
L
Heimdallr
TheOcean01
Heimdallr
10,920
4,526
0
3,481
19,681
7,652
0
8,564
11,117
0
52,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,453
Gold Earned
33,075
185
Minions Killed
165
0
Camps Cleared
0
863,337
Distance Traveled
718,410
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,502
767
68
5
0
317,671
0
W
Danzaburou
12,774
852
50
3
0
281,593
0
L
Kukulkan
11,240
749
59
4
0
236,531
0
L
Surtr
10,575
705
31
2
0
253,513
0
W
Anubis
12,177
812
67
4
0
264,073
0
L
Heimdallr
11,260
751
75
5
0
228,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role