Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
Cintaar
Tsukuyomi
Gold IV
Level 120
God Stats
2W - 0L
1,431 SR
Queue Stats
95W - 94L
1,621 MMR
Solo
Horus
Horus
Gold V
queendiesalot
Horus
Gold V
Level 37
God Stats
7W - 2L
1,962 SR
Queue Stats
26W - 13L
1,578 MMR
Solo
Sol
Sol
Gold II
wafhl
Sol
Gold II
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 35L
1,669 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 88
1,631 SR
1,623 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,684 SR
1,624 MMR
Ne Zha
Ne Zha
Gold III
Donny Chops
Ne Zha
Gold III
Level 109
God Stats
5W - 3L
1,705 SR
Queue Stats
91W - 101L
1,532 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
Gangleo
Kukulkan
Platinum IV
Level 155
God Stats
3W - 4L
1,484 SR
Queue Stats
94W - 87L
1,714 MMR
Party 1
Artemis
Artemis
Gold I
Neoszeiantra
Artemis
Gold I
Level 155
God Stats
11W - 10L
1,864 SR
Queue Stats
113W - 123L
1,626 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cintaar
Tsukuyomi
15
6 / 0 / 4
9,647
804
12,223
13,473
5,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 1 / 9
10,197
850
6,131
18,348
23,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
wafhl
Sol
15
3 / 1 / 7
9,876
823
12,098
13,667
6,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
AchillesThothAtlasAphroditeGuan Yu

VS

Bans
HelShivaAresSobekMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
0 / 6 / 2
7,437
620
7,513
11,561
8,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Gangleo
Kukulkan
14
1 / 2 / 1
8,737
728
10,556
10,006
3,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Neoszeiantra
Artemis
13
1 / 3 / 1
8,242
687
10,754
11,330
3,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Cintaar
Tsukuyomi
6
0
4
8
L
Ne Zha
0
6
2
0.17
L
Kukulkan
Gangleo
Kukulkan
1
2
1
0.75
L
Artemis
Neoszeiantra
Artemis
1
3
1
0.5
W
2
1
9
6.5
W
Sol
wafhl
Sol
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,452
Damage
28,823
45,488
Taken
32,897
35,946
Mitigated
15,847
23,342
Healing
6,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Cintaar
Tsukuyomi
12,223
1,852
0
6,438
13,473
5,937
602
2,881
10,592
0
36,847
L
Ne Zha
7,513
1,220
0
2,642
11,561
8,437
0
4,401
7,160
0
22,598
L
Kukulkan
Gangleo
Kukulkan
10,556
695
0
2,192
10,006
3,781
0
2,807
7,199
46,102
0
L
Artemis
Neoszeiantra
Artemis
10,754
3,895
0
1,445
11,330
3,629
0
4,940
6,390
0
30,627
W
6,131
1,756
1,659
7,991
18,348
23,840
204
4,004
14,344
0
12,957
W
Sol
wafhl
Sol
12,098
4,716
0
7,254
13,667
6,169
3,195
3,684
9,983
74,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,720
Gold Earned
24,416
163
Minions Killed
161
0
Camps Cleared
0
724,541
Distance Traveled
617,715
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,647
804
37
3
0
269,703
0
L
Ne Zha
7,437
620
15
1
0
186,423
0
L
Kukulkan
8,737
728
94
8
0
229,120
1
L
Artemis
8,242
687
52
4
0
202,172
0
W
Horus
10,197
850
11
1
0
244,826
0
W
Sol
9,876
823
115
10
0
210,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role