Player Matchup

Chaac
Chaac
 
Chaac
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Mitsutsume
Scylla
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,372 Elo+
Solo
Bastet
Bastet
SGE4Life
Bastet
Level 119
God Stats
9W - 18L
1,315 SR
Queue Stats
514W - 487L
1,502 Elo+
Solo
Horus
Horus
ssword21
Horus
Level 58
God Stats
4W - 1L
1,626 SR
Queue Stats
282W - 163L
1,541 Elo+
Solo
Cerberus
Cerberus
tvizzle
Cerberus
Level 127
God Stats
6W - 7L
1,218 SR
Queue Stats
451W - 471L
1,545 Elo+
Solo
Team Averages
Level 94
1,432 SR
1,492 Elo+

VS

Team Averages
Level 104
1,467 SR
1,504 Elo+
Horus
Horus
 
Horus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Hamurabi320
Nox
Level 97
God Stats
3W - 3L
1,492 SR
Queue Stats
88W - 76L
1,580 Elo+
Party 1
Maui
Maui
LordDiablo_89_cz
Maui
Level 145
God Stats
2W - 6L
1,530 SR
Queue Stats
343W - 365L
1,495 Elo+
Solo
He Bo
He Bo
ZeroStatick
He Bo
Level 65
God Stats
2W - 2L
1,586 SR
Queue Stats
217W - 106L
1,509 Elo+
Party 1
Tyr
Tyr
punctdani
Tyr
Level 147
God Stats
0W - 4L
1,227 SR
Queue Stats
911W - 936L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 0 / 1
6,053
1,211
6,402
8,593
5,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
Mitsutsume
Scylla
9
0 / 0 / 2
5,193
1,039
4,707
1,897
789
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
SGE4Life
Bastet
9
1 / 0 / 1
5,508
1,102
4,997
4,096
1,648
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Horus
ssword21
Horus
11
1 / 0 / 3
5,755
1,151
2,667
2,783
2,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
tvizzle
Cerberus
10
0 / 1 / 5
5,411
1,082
3,372
6,153
5,857
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 1 / 1
5,702
1,140
3,724
8,652
8,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
0 / 1 / 1
5,239
1,048
3,408
2,723
1,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
1 / 1 / 0
5,834
1,167
1,790
7,007
6,363
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
0 / 2 / 1
5,099
1,020
5,504
5,900
2,715
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 0 / 0
1,428
286
0
0
0

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
5
Kills
1
1
Deaths
5
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
1
3.5
L
Horus
 
Horus
0
1
1
0.5
L
0
1
1
0.5
L
1
1
0
1
W
Scylla
Mitsutsume
Scylla
0
0
2
1
W
Bastet
SGE4Life
Bastet
1
0
1
1.5
L
0
2
1
0.25
L
0
0
0
0
W
Horus
ssword21
Horus
1
0
3
2.5
W
Cerberus
tvizzle
Cerberus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,145
Damage
14,426
23,522
Taken
24,282
16,932
Mitigated
19,184
11,407
Healing
9,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,402
787
569
4,366
8,593
5,788
0
3,003
5,202
0
15,513
L
Horus
 
Horus
3,724
1,456
1,450
2,453
8,652
8,899
0
3,609
5,043
0
8,177
L
3,408
209
353
135
2,723
1,207
0
712
2,011
9,949
0
L
1,790
377
1,870
1,723
7,007
6,363
0
2,375
4,632
4,906
0
W
Scylla
Mitsutsume
Scylla
4,707
79
582
390
1,897
789
255
1,024
873
9,018
0
W
Bastet
SGE4Life
Bastet
4,997
889
324
366
4,096
1,648
262
1,183
2,794
0
7,005
L
5,504
295
374
850
5,900
2,715
0
1,383
4,517
9,796
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Horus
ssword21
Horus
2,667
949
2,105
1,514
2,783
2,850
0
1,403
1,201
0
5,104
W
Cerberus
tvizzle
Cerberus
3,372
65
8
1,183
6,153
5,857
0
3,284
2,750
7,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,920
Gold Earned
23,302
52
Minions Killed
58
0
Camps Cleared
0
576,529
Distance Traveled
458,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,053
1,211
19
4
0
134,032
0
L
Horus
5,702
1,140
11
2
0
107,334
0
L
Nox
5,239
1,048
27
5
0
109,518
0
L
Maui
5,834
1,167
3
1
0
117,685
0
W
Scylla
5,193
1,039
15
3
0
109,494
0
W
Bastet
5,508
1,102
6
1
0
122,062
0
L
He Bo
5,099
1,020
17
3
0
123,733
0
L
Tyr
1,428
286
0
0
0
0
0
W
Horus
5,755
1,151
6
1
0
112,972
0
W
Cerberus
5,411
1,082
6
1
0
97,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role